pauldol opened this issue on Jun 08, 2011 · 5 posts
pauldol posted Wed, 08 June 2011 at 8:06 AM
Hello everybody,
I need to rotate an object first around it's Y-axis and then around the X-axis.
To my understanding, rotating around Y-axis corresponds to "twist" and rotating around X-axis corresponds to "bend".
I do rotations in the objects local coordinates and NOT in world coordinates.
My problem is that if I first "twist" then I need to rotate around the NEW rotated relative X-axis and NOT around the initial X-axis.
Hope my question is clear!
Thank you in advance,
Paul
SamTherapy posted Wed, 08 June 2011 at 8:17 AM
Yep. Clear enough. You've encountered Gimbal Lock, where one axis occupies the same space as another. You can use the Direct Manipulation Tool to counteract this, or parent your object to a Primitive and rotate that.
Coppula eam se non posit acceptera jocularum.
pauldol posted Wed, 08 June 2011 at 8:44 AM
Thanks for the tip.
I also thought of another way by using the Joint Editor and rotate the local object coordinates. Now I need to figure out how to do this in poser.
Thank you,
Paul
AnAardvark posted Thu, 09 June 2011 at 10:31 AM
This is one thing that Vue does much nicer -- you can specify that your rotations are relative to the global coordinate system.
pauldol posted Sat, 11 June 2011 at 10:15 AM
Quote - This is one thing that Vue does much nicer -- you can specify that your rotations are relative to the global coordinate system.
Same with C4d. Do we know if Poser8 has such a functionallity or not?
Maybe it's there but I haven't figured out how to use it.
What do you think?
Thanks,
Paul