art4me opened this issue on Jun 28, 2011 · 14 posts
art4me posted Tue, 28 June 2011 at 9:04 PM
Hi
I have just bought Poser 2010, and it is quite good
I want to modify teeshirt, sweatshirt etc in Poser by adding Logos or some from Text, maybe put a small USA badge flag on the sleeve.
Can I do this in Poser? and if so how?
I am not a poser expert but I can follow step by step instructions
For info I also have photoshop
Thanks
Winterclaw posted Tue, 28 June 2011 at 9:16 PM
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
EClark1894 posted Tue, 28 June 2011 at 9:17 PM
In the material room, all things are possible. Especially if you have a template for the tee shirt. Take what ever logo you want to put on the shirt, open up the template in Photoshop, and add the logo on the middle of the chest or on the sleeve. Viola!
Make sure when you save, do a "Save As", so you'll create a new texture map and not ovewrite the old one or template.
art4me posted Wed, 29 June 2011 at 1:22 AM
hi
Many thanks for your prompt and helpful replies
Just a couple of questions on the material room set up where is the green line going that is attached to the bump?
Re template of a teeshirt, what is the file extension for this, I have some tee shirts and can look for the templates for them
Once again many thanks
nruddock posted Wed, 29 June 2011 at 2:17 AM
Quote - Just a couple of questions on the material room set up where is the green line going that is attached to the bump?
As it has nothing to do with placing the image onto the shirt, you can safely ignore it as you'll more than likely want the bump from the original shader on your item.
lesbentley posted Wed, 29 June 2011 at 5:05 AM
The tutorial linked below covers the topic well:
hborre posted Wed, 29 June 2011 at 6:31 AM
A template can either be a UV Map or an actual image file for the tee shirt. Typically, they are JPEG's, but they can be found as PNG's, PSD's, etc.
art4me posted Wed, 29 June 2011 at 8:07 PM
hi
Just to say thanks for the information very helpful
I shall spend a few days trying this out
Thanks again
jy76tn posted Mon, 04 July 2011 at 11:56 PM
jy76tn posted Mon, 04 July 2011 at 11:58 PM
jy76tn posted Tue, 05 July 2011 at 12:32 AM
How I did it step by step:
1. Make a new node from the color diffuse button
2. New Node - Math - Blender
3. Add other lines to the Blender Node as indicated by the picture.
4. After that you go to either input 1 or input 2 on the Blender node and then
5. New Node - 2D Textures - Image Map (choose your logo .jpg whatever.)
Keep the texture strength at 1.0 and the filtering at Quality on the 2D Texture Node (those things weren't on the photo).
Of course look closely at the dail settings I made and use them (or adjust them based on your own problem).
jy76tn posted Tue, 05 July 2011 at 2:49 AM
hborre posted Tue, 05 July 2011 at 6:17 AM
jy76tn, there are basic problems with your node arrangement. Reflection_Lite_Mult is checked on; no need for this to be active unless the surface will intended to be shiny or reflective.
The blender node is plugged into a Specular_Color which appears black; a black color chip or a value of 0 means no effect on the final render outcome. In this case, it is a wasted node connection.
Also, the blender node is connected to a non-active Transparency. Again, a wasted node connection of no value.
Texture Filtering set to quality will degrade the resolution of the image if you are interested in rendering closeups. I prefer filtering to none.
I would say Winterclaw's post is more correctly setup and in keeping with lesbentley's link.
jy76tn posted Tue, 05 July 2011 at 6:03 PM