RedPhantom opened this issue on Jun 30, 2011 · 7 posts
RedPhantom posted Thu, 30 June 2011 at 8:28 PM Site Admin
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I use Poser 13 and win 10
RedPhantom posted Thu, 30 June 2011 at 8:31 PM Site Admin
oh if it matters I use poser 8 sr3
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
ShaaraMuse3D posted Fri, 01 July 2011 at 2:17 AM
I have seen that happening during simulation, but usually it clears up once the simulation is done. I had a similar issue, but I was able to fix it with some moving around. Unfortunately I don't know what I did to get there.
Have you experimented with some extremes? Moving the button a bit in to deliberately cause more pokethrough, or pull it out further from the model, just to see what happens during the simulation?
If the whole waistband is constrained, it's sometimes easier to simply make the beltloops and possibly even the button constrained as well.
shuy posted Fri, 01 July 2011 at 3:31 AM
Rigid group should be separated from other groups. It cannot be joined to them.
RedPhantom posted Fri, 01 July 2011 at 5:59 AM Site Admin
grappo, that is the finished simulation. I've seen simulations that looked bad before too and when they finished they looked great. Unfortunatly this is not one of those times. I will try moving the button around.
shuy what do you mean?have the rigid group separate?
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
shuy posted Fri, 01 July 2011 at 7:40 AM
On the pict you see 2 meshes. This one on the left is correct - you can select rigid group. On the right you can see mesh, where rigid groups can cause problems.
ShaaraMuse3D posted Fri, 01 July 2011 at 7:52 AM
Oh yeah. Shuy is absolutely correct. Make sure that the button is a separate mesh. It can all be exported as the same obj, but should not have common vertices like he says.