Forum: Poser - OFFICIAL


Subject: Making Models Move - A Tutorial by Dr Geep

geep opened this issue on Jul 23, 2011 · 74 posts


geep posted Sat, 23 July 2011 at 9:41 AM

*(click on th image to view full size)*

This is a Special Edition for

arrowhead42

... with Doc's special assistant ... da wun an onlee ... da NaySayGuy !

Stay tuned ........ right here ! 👍

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



NaySayGuy posted Sat, 23 July 2011 at 9:47 AM

HAY !!! ..... Oh goody Ah'm gunna git ta show yall howta due dis stuf, ha ha.


Amloid posted Sat, 23 July 2011 at 9:51 AM

cool can't wait


JeanDenim posted Sat, 23 July 2011 at 9:57 AM

Ok doc i'm ready


benney posted Sat, 23 July 2011 at 10:03 AM

I'm looking forward to it. Something I really need to get stuck into.


SamTherapy posted Sat, 23 July 2011 at 10:36 AM

It's ridiculously easy and once you read Doc's tute you'll be amazed.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


parkdalegardener posted Sat, 23 July 2011 at 11:13 AM

I'm in for this one Doc. Love your tuts.



flibbits posted Sat, 23 July 2011 at 4:58 PM

It's so easy, even Naysay can do it.



NaySayGuy posted Sat, 23 July 2011 at 5:04 PM

yeh al ya gots ta due is chang da ytran or da xtran or da zeetran ha ha ha ha


flibbits posted Sun, 24 July 2011 at 12:53 AM

I thought the ytran takes me downtown.



geep posted Sun, 24 July 2011 at 8:49 AM

Quote - I thought the ytran takes me downtown.

Only in Feenix. :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 24 July 2011 at 8:55 AM

A Prop is only a staic object but a Figure can be posed ...

Let's find out why. 😄


Did you know that ...
... we can make props poseable without making them into a figure? :blink: Huh?

Stay tuned ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



SteveJax posted Sun, 24 July 2011 at 11:51 AM

If the NaySayGuy can do it it has got to be easy!


geep posted Sun, 24 July 2011 at 12:10 PM

da NaySayGuy strikes again ... :lol:

Hey ... Make your own props using only Poser ??? ... Simple, when you know how. :biggrin:

Make your prop poseable using a morph ... doesn't always work. :scared: ___ YAAAA !!!

Let's find out why ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 24 July 2011 at 12:14 PM

Attached Link: "Make A Four Drawer File Cabinet Using Only Poser" - a FREE tutorial compliments of Dr Geep Studios

Here's the tutorial Doc was talking about ... in case you're interested. 😄

It's only 40 pages. ................. ONLY !! ....  :scared: ..... YAAAA !!!

Just click the Attached Link: to toot the tut. :biggrin:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 25 July 2011 at 6:28 AM

Let's make a new prop and display it's origin,

Sometimes ... "negative learning" * can be important. :huh:

Next ...


Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 25 July 2011 at 1:45 PM

Why are we going to use the Joint Editor when we have no joint? :blink:***____ Dunno ?***

Moving the origin ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 27 July 2011 at 9:38 AM

Use the Joint Editor to move the "origin" of an object. 😄

Posing the prop ... Next ... :huh: ___ HUH?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 27 July 2011 at 9:44 PM

Posing the prop in thin air ... :biggrin:

Let's (re)attach the foward landing gear to the plane ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Wed, 27 July 2011 at 10:50 PM

Doc this is great stuff! Your tutorials always are - thanks for the mention, by the way!

I'm sitting on pins and needles waiting for the rest!!

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Wed, 03 August 2011 at 10:39 AM

How can we do that ? :blink:

Ahh, let's use Poser's amazing and versatile ... Grouping Tool ... 1,001 uses ... 👍

Now .......... 1,002 ... :biggrin:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 04 August 2011 at 9:41 AM

But first ... What's the difference ... and why do we care? ... :blink:

E unum pluribus ? ... Huh? :huh: ......... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 04 August 2011 at 12:16 PM

Use the Grouping Tool to create a new object for each group in a prop object.

Now, let's see how we can rename our new objects ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Thu, 04 August 2011 at 3:49 PM

This is great stuff, Doc!

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Thu, 04 August 2011 at 9:38 PM

What's in a name ... sometimes there's alot of info. 👍 ... and sometimes not ... but we can fix that pretty easily.

Then ...

Let's play "hide-an-seek" using the Hierarchy Editor.
We can hide/unhide lots of object real fast.

Then ...

Let's hide everything ... except ... the objects we are going to use ...

Then ... let's find out ...

"Who's your Daddy ?" ... :blink: ____ HUH ? ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 05 August 2011 at 8:40 AM

*Move & Parent* ... It's sort of like *Love & Marriage* ... well, sort of ... 😄 Use the Hierarchy Editor to Move and Parent objects.

Note - An Object's position in the list DOES NOT define a hierarchy.

A Parent/Child relationship defines the hierarchy.

When we "parent" one object to another object, e.g., parent the fwd land gear to the MAIN BODY, we still have two separate objects ... but ... the fwd land gear will now move, scale, and rotate when the MAIN BODY's parameters are changed.


CAUTION: The fwd land gear, i.e., the child, can still be moved, scaled, or rotated by itself with no effect on the parent object.  >>> The child may be moved out of it's desired position. <<<


Now let's "attach" the fwd land gear to the MAIN BODY so that it will move with the MAIN BODY of the FlyingWing.

CLICK on the object (the child) to be parented to another object (the parent) and DRAG it to the parent.  This establishes the hierarchy of these two objects.

Can you guess what is ... Next ... ??????????
(hint - the answer is on the image)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 07 August 2011 at 6:29 AM

More words of wisdumb from da NaySayGuy ... and ...

How to save more than one prop object at the same time. 😄

What is a prop's I.Q. ? ... :blink: ___ HUH? ... ... ... ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 07 August 2011 at 9:23 AM

To be or not to be ..... "smart" that is ? ... It's your choice. 😄

Now we are going to get to the really interesting part that you have all been waiting for ...
(you HAVE been waiting patiently, no?) :lol:
...converting a compound prop into a real live Poser figure. :scared: *** ___ YAAA !!!***

*** :blink: ___"Real?" ... "Live?" ...  "Say what?" ... "Can we really do that?"***

*** :biggrin: ___"YES!" ... "Stay tuned."***

**Next ... 👍
**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Sun, 07 August 2011 at 10:59 AM

Yep - I've been waiting patiently! Oh, it's getting good now! This is great - I feel like I'm really learning something!

After awl, I are smrt you knowe.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Sun, 07 August 2011 at 11:04 AM

Yeth thir. :lol:

Good ta "see" ya. 👍

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Sun, 07 August 2011 at 11:33 AM

Same to you - this is a great tutorial, by the way. Very simple to follow - it's like I'm seeing a mystery solved right in front of my eyes. I'm looking forward to using this knowledge not only on the flying wing, but also on some other things I've made that are so far just static props. I can't thank you enough for sharing.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Sun, 07 August 2011 at 12:24 PM

You may not want to thank me yet 😕 things around here may start to get a bit "sticky" when we start talking about Poser's figures ... but ... well ... who knows ... we may just solve a few more mysteries before we get through. 😄

Thanks for staying ... tuned in. :biggrin:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 07 August 2011 at 8:47 PM

Ok sports fans, here's the part you have all been waiting for :biggrin: ...  but ...

WATCH OUT ! ... This page was directed by da NaySayGuy and ...

Well, have you ever heard of "Murphy's Law?" :lol: ... Stay tuned ...

I wanted to tell you what was coming "Next..." but I ran out of room on the graphic.
*C'est la vie, n'est pas, ha ha.
Sorry 'bout dat. 😄

cheers,
dr geep <------------------------------------------------------------ may be crackin' up
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Sun, 07 August 2011 at 10:27 PM

Hahaha! I like the name you gave it - "awingandaprayer"

Very fitting! :)

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Mon, 08 August 2011 at 8:59 AM

Sometimes Murphy wins ! .............................. :cursing:

The secret :blink: HUH? ............... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 08 August 2011 at 11:59 AM

Here's the *"secret"* ... Poser was designed for organic, i.e., humanoid type figures, so the "Bend" function is turned ON by default.  We want to turn "Bend" OFF for mechanical figures like the Wingandaprayer figure.

Now, let's venture into the notorious Setup Room ... :scared: ___ YAAAA !!!
There's no bones about it, the Setup Room can be pretty scary but only because we don't know what's in there.  Let's go find out ... :blink:___ Uh, er, ok, I think ???

Da NaySayGuy hates the Setup Room ... he may not be joining us whilst we are in there. ........... (YAY !!! )

Actually, there are bones in the Setup Room ... that's why we're going there.  Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 08 August 2011 at 7:41 PM

Let's take a quick trip to the Setup Room ... and then ...

We will go back to the Pose Room to create a simple new figure.
Our new figure will be named Baldy because he won't have any hair.

We will create Baldy in the Pose Room and then take him into the Setup Room where we find out about "Posorthopedics" ... that is ... we will create some bones. 😄

Creating "Baldy" ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 08 August 2011 at 9:50 PM

Let's create a new simple figure from scratch. 😄

Then we'll make some bones. :biggrin: ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 09 August 2011 at 7:00 AM

Let's put a some color into this little guy, ok?! ... 👍

Now we're ready to make him come to "life." ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 09 August 2011 at 10:06 AM

From a prop to a Figure in just a few easy steps ... well, almost :laugh:

Now, we need to visit the Bone Yard ...
... aka the Setup Room ... :scared: ___ YAAA, it's scary !

Let's create some bones ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 10 August 2011 at 5:31 AM

Create a bone? ... It's Easy ...

It's just a CLICK and a DRAG ... 😄
... in the Setup Room ...
... using the Bone Creation Tool. 👍

Gosh, that was so much fun ... :laugh: ... let's make some more bones ... Next ...


After you have made some bones ...

**... try doing a render. ... ;=]
**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 10 August 2011 at 8:15 AM

More about Parents and children ... again. 😄

Let's make some more bones to practice ... then ...

We will make 2 actual bones for our figure ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 10 August 2011 at 9:10 AM

Time to get back to work and ...

Create 2 bones for our figure.

We can create the bones in any position and then...
... move them into the location we want.

Use the different camera views to adjust the bones.

Then use the Main Camera and rotate the view around the figure
to make sure the bones are positioned correctly.

Now we can go back to the Pose Room and pose our figure. 😄 ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 10 August 2011 at 11:20 AM

Da NaySayGuy is back ... and trying to help ... ... ... Some find him very trying ! :lol:

Anyhow, something is missing, obviously. :blink: ... (Do you know what it is?) :huh:

We need to go back to the Setup Room in order to fix it.
(a blessing in discuise, NaySay won't be following us into the Setup Room)

We just need to know the "secret" ... i.e.,  the "missing link" ... 😄 ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 10 August 2011 at 7:24 PM

Here is the "missing link" that will allow us to complete our figure.

Fix the link(s) and then take your figure back to the Pose Room and see if it is now poseable.

Yes? 👍

**Posing our figure ... Next ...
**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 10 August 2011 at 10:03 PM

*(click image to view full size)*

Here is an example of a bone structure that might be used for a Wingandaprayer figure.

This is an example only.

It doe not represent an actual figure.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Thu, 11 August 2011 at 11:30 AM

Wow! This is all coming together great! Thanks so much, Doc. Over in the UV Mapper forum, UV Dan is helping me get my textures straightened out. Yeah, I had a problem with that, too. Like I said to him, it sure seems like I made a messy model.

I'm taking the steps he's outlining to help me with that, and saving them as a PowerPoint presentation so I can take a good, long look at them later. I'm doing the same with everything you're showing me - saving it to view in-depth later. With work, and home/family responsibilities, I haven't had a lot of time to work on it the last couple of days, but I'm hoping to be able to do so within the next day or so.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Fri, 12 August 2011 at 10:01 AM

Let's rename a few things before we do some posing for Baldy ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 12 August 2011 at 2:08 PM

To bend or not to bend ... that is the question. 😄

Try posing Baldy with the  "Bend" function (not the parameter dial) ... ON & OFF ...

Try turning the  "Bend" function OFF for the Hip, also, and see what happens when Baldy's Abdomen gets "posed."

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 13 August 2011 at 11:14 AM

Who IS running this joint ... anywhooo ... ? :lol:

Let's find out ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Wed, 17 August 2011 at 6:03 PM

Hi Dr Geep - how are you? I hope all is going well and you're doing okay. I've been waiting for the next segment for deatails on the joint editor, but haven't heard anything for a few days. I hope you're doing okay, and  thanks again for this tutorial!

 

Steve

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Wed, 17 August 2011 at 6:47 PM

Hi Steve,
Thnx 4 asking, been a little under the weather for a few days.  Some kind soul shared a bug with me and between the coughing, sneezing, and lack of sleep ... :sad:

But ....... startin' ta feel better now so we can get back to work.

cheers,
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Wed, 17 August 2011 at 6:51 PM

Da NaySayGuy rejoins our program still in progress ... (don't ya just love it) :lol:

Anywho ... the Joint Editor's "deformers" can be a little confusing unless ...

Well, let's just take 'em one at a time and see what they do.

Remember the "bullseye" cursor?   ... Well, he's baaaaack. :lol:

More deformer details ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Wed, 17 August 2011 at 7:54 PM

Believe me, after my bout with whatever it was I had couple weeks ago, I can completely relate to how you feel. I'm glad to hear you're feeling better, but please take care of yourself - just don't do too much before you're ready. There's no sense wearing yourself out if your body needs rest.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Wed, 17 August 2011 at 7:55 PM

Thanks Steve. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 19 August 2011 at 10:00 AM

The center of the universe. 😄

The Hip deformer ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Sat, 20 August 2011 at 1:07 AM

You're welcome... everyone here truly likes you, so we want you to be well -

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


parkdalegardener posted Sat, 20 August 2011 at 7:27 AM

Quote - You're welcome... everyone here truly likes you, so we want you to be well -

Very much agreed with



geep posted Sat, 20 August 2011 at 9:37 AM

Thanks parkdale. 😄


<----------- Can U REALLY do that? :blink:

BDW - da NaySayGuy wants to know it there's a Lurqueen? :lol:*

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman posted Sat, 20 August 2011 at 8:13 PM

Hi doc,

I'm stuck way back on page 8. For the plane prop, you display all of the groups. I don't have the plane prop, so I have been trying out other props. But... no matter which prop I select it only ever has one group.

Is this plane prop available somewhere ? .. Or maybe, can you tell me if there is a prop that comes with Poser (or available as a freebie) which contains many groups ?

Thanks, and I hope you are feeling better soon.

 

thanks,
Andrew


geep posted Sat, 20 August 2011 at 9:01 PM

Hi math,

Give me a minute ... I'll create one for you. :biggrin:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 20 August 2011 at 10:31 PM

Attached Link: Download the FREE "xplane" object model here - compliments of Dr Geep Studios

Download the FREE xplane model and play with it. ... 😄

Just click on the Attached Link: (above the image)

It does not have any groups ... yet ... but we will fix that ... soon. 😄

This model was specially created for mathman using Wings3D. (in ~ 56 hours) :lol:

We will add the groups inside Poser ... next.

BTW - You may use this model for anything you want.  NO RESTRICTIONS !

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 20 August 2011 at 10:59 PM

Hi Steve, ............... questions ????????????

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Sat, 20 August 2011 at 11:27 PM

No sir - I've begun on the quest! Now that I've managed to get my texture mapping issues sorted out (with copious amounts of help from UV Dan in the UV Mapper forum), I'm going to devote all my spare time to getting this plane set up right. I can't believe all the work I've put into this model is finally coming to fruition! It would be so difficult to figure this out without your tutorial - thank you again!!

There have been so many times I wanted to just throw in the towel on this model, because either I couldn't figure out the mysteries of turning it into a character, or the texture map got screwed up or because it just wasn't shaping up the way I wanted it to, while I was building it. But doggone it, I always was fascinated by that plane in "Raiders of the Lost Ark", so I really wanted to make a model of it.

Granted, it's not an exact duplicate.... it's a tad bigger and the cockpit and fuselage are very different. But I still like the way it turned out, and I'm really looking forward to sharing it with everyone once it's textured and rigged. I can hardly wait! I feel like a kid with a new toy!! I'm sure that sounds pretty strange and I feel embarrassed to say it, but what the heck?! (blushing)

 

Steve

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


mathman posted Sun, 21 August 2011 at 12:04 AM

Wowowowo.... thanks so much doc !

You are a scholar and a gentleman :)


geep posted Sun, 21 August 2011 at 4:31 AM

Attached Link: Download a FREE "xplane" model here - compliments of Dr Geep Studios

*(click the image to view full size)*

Ask and ye shall ............ er, maybe ... get something ... 😄


Note - we will continue with "Making Models Move" after a brief interruption ...

Please stand by ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mathman posted Sun, 21 August 2011 at 5:25 AM

This is exciting !! ... thanks again, Doc :)


arrowhead42 posted Sun, 21 August 2011 at 9:11 AM

"Note - we will continue with "Making Models Move" after a brief interruption ...

 

Please stand by ... "

 

"Red five standing by."

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Tue, 23 August 2011 at 1:12 PM

Here is the other "deformer" for the Hip.

We can't see any effect unless the yScale is changed.

Try changing the yScale and then adjust the deformer up and down
and observe the effect.

Now, on to the Abdomen ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 25 August 2011 at 2:06 PM

Now let's look at the deformers for the Abdomen (Top) ...

First up is the yRotate deformer ...

Be careful, don't confuse the ...

yRotate parameter for the Abdomen aka "twist"

... with the ...

yRotate deformer for Abdomen aka "twisty"

Note that this deformer affects polygons in the Hip (Bottom) area, also.

More Abdomen deformers ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Mon, 29 August 2011 at 6:28 AM

Dr Geep - I finally found the time to sit down and go through your entire tutorial. I wanted to make sure I had time to sit uninterrupted and follow the instructions step-by-step, and I finally found that time. Between school, 2 jobs, family time and working on another model for a friend, any spare time is hard to find!

But as I was going through the tutorial, I found a problem with something that I don't understand. I've made a lot of props and smart-props before, so I'm sort of familiar with using the grouping tool to create props. I understand the part about creating a prop, then deleting the .obj file in favor of my newly created prop. However, using the grouping tool to remove only a part of the .obj file is confusing to me.

It's in reference to page 8 of your tutorial. It shows how to select the forward landing gear portion of the .obj file, which I did. But how do I remove it? With the group editor open, I clicked the drop-down list to show the list of all the parts. I found the parts that represented the pieces that went together to form the landing gear. For example, one of the parts is called "cube1_sep_Nos". Once I click on that part, I clicked "Remove Group", expecting that part of the .obj file to disappear. I figured that I need to go one-by-one and do this for all the similarly named parts, until they are all gone, at which point I could take the prop that I created and put it in place as the front landing gear.

But when I clicked the "Remove Group" button nothing happens. I must be doing something wrong but I don't know what. I have to remove that part of the .obj so I can replace it with my landing gear prop, but I can't seem to do so.

Do you have any thoughts about what I'm doing wrong?

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


geep posted Tue, 04 October 2011 at 5:47 PM

Quote -   But as I was going through the tutorial, I found a problem with something that I don't understand. I've made a lot of props and smart-props before, so I'm sort of familiar with using the grouping tool to create props. I understand the part about creating a prop, then deleting the .obj file in favor of my newly created prop. However, using the grouping tool to remove only a part of the .obj file is confusing to me.


 Let's look at a simple example of using the Grouping Tool to "remove" part of an object.

Let's use Poser's "box" prop.  The box prop has only 1 group named "box" and that group includes all the polygons from all 6 sides of the "box."

We are going to create a new prop object with the top removed.
Here's how to do it. ..............  (using the Grouping Tool)

If we ... click the "Delete Group" button ... (with the box prop selected) ...
... the "box" group disappears but the box prop is still there with all polygons and all 6 sides.
We have neither deleted the box prop nor any part of it.

Next ... we can make 6 new groups like this ...

Make "New Group(s)" as follows ...

Group named "front" ....... has all the polygons on the front side of the box.
Group named "top" ......... has all the polygons on the top of the box.
Group named "bottom" ... has all the polygons on the bottom of the box.
Group named "left" ......... has all the polygons on the left side of the box.
Group named "right" ....... has all the polygons on the right side of the box.
Group named "back" ....... has all the polygons on the back side of the box.

Now ... we still only have 1 prop object named box .. but it has 6 groups.

So ... if ... (using the Grouping Tool) ...we click the "Spawn Props" button ...
Poser will create 6 new prop objects named ... "front", "top", "bottom", "left" , "right", and "back" ... so now there are 7 prop objects in the studio.

Let's "DELETE" the original box prop. (NOT using the Grouping Tool)
but selecting the (original) box prop and hitting the "Delete" key on the keyboard.

Now we have the 6 prop objects that Poser created for us when we clicked on the "Spawn Props" button in the Group Edit window, i.e., the Grouping Tool.

Now we can create a new prop object that is missing part of the original box ...

Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 04 October 2011 at 6:02 PM

... continued ... 😄

Exporting a new box prop object that is missing a part of the original prop object ...
... will create a new prop object with part of the original prop object removed.

************** Here's what to do ... ******************

Use the [menu] "File" >>>**  "Export"** >>> "Wavefront OBJ..."

... and (in the "Select Object" window) check all of the parts of the box ...
... EXCEPT ... the "top" (prop object) ... (we are going to "remove" the top of the box
because we will not include it when we Export the new object.)

New Export the "box_no_top" object to a file (outside of Poser).

Now when we Import the "box_no_top" back into Poser, we have a new prop object that is a box prop without a top, e.g., we have removed the top side of the original box prop.

Does this explain how to "remove" part of a prop object using the Grouping Tool.? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



arrowhead42 posted Wed, 05 October 2011 at 9:30 AM

Hi Dr Geep - thanks for explaining this! I just got off from work this morning (working overnight all this week.... ugh, I'm too old for this stayin' up all night stuff!)

After I sleep for a few hours, I'm gonna sit down and go thru this with the flying wing. Thanks so much for taking time to help me out!

 

Steve

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk