Forum: Poser - OFFICIAL


Subject: Skullcap for V4?

MadameX opened this issue on Jul 26, 2011 · 16 posts


MadameX posted Tue, 26 July 2011 at 5:10 PM

Is there such a thing, free or otherwise?


geep posted Tue, 26 July 2011 at 5:24 PM

Attached Link: "Skull Cap " Tutorial - compliments of Dr Geep Studios

Ask and ye shall receive .... sort of. 😄

Why not just make one?:huh: ...... It's easy when you know how. :biggrin:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LaurieA posted Tue, 26 July 2011 at 5:27 PM

You could make one in the group editor? Just select the faces you want and then spawn a prop.

Laurie



MadameX posted Tue, 26 July 2011 at 5:34 PM

The problem with  V4, I've found, is that her neck comes up onto the back of her head, making it seperate from the head group. So, if I want hair below the occipital (sp?) bone, I have to use two seperate groups. 


geep posted Tue, 26 July 2011 at 5:34 PM

Attached Link: "How To Grow Hair ..." - compliments of Dr Geep Studios

And  then .................... :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 26 July 2011 at 5:35 PM

Quote - The problem with  V4, I've found, is that her neck comes up onto the back of her head, making it seperate from the head group. 

It's called .............................................. the spine. :lol:
(sorry, couldn't resist)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



MadameX posted Tue, 26 July 2011 at 5:51 PM

Thanks for the help, I've already ventured into the hair room, so do know my way around (a little, anyway). 

LOL...shoulda seen that coming, Dr. Geep!


geep posted Tue, 26 July 2011 at 5:54 PM

Quote - Thanks for the help, I've already ventured into the hair room, so do know my way around (a little, anyway). 

LOL...shoulda seen that coming, Dr. Geep!

Yup, you shoulda, ha ha. :lol:

cheers, (anyway)
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LaurieA posted Tue, 26 July 2011 at 6:01 PM

This is a V4 skullcap I just made.....I chose the faces I wanted on each group - neck and head - spawned props of each one then exported both pieces out of Poser and then back in and Weld identical vertices checked in re-import.

Laurie



PhilC posted Tue, 26 July 2011 at 6:08 PM

A word of caution. If you spawn a prop from the original V4 mesh my understanding is that it is a derived object and its redistribution is restricted by the original V4 user license. Again this is my understanding, for a definitive answer check with DAZ.

What you do for your own use on your own computer is entirely up to you.

The Hair Designer has a tool that will make skull caps for pretty much any figure with a head. The Hair Designer license enables you to redistribute the result.

Hope this helps.


LaurieA posted Tue, 26 July 2011 at 6:10 PM

I should have stressed that you can only spawn a prop from the figure if it's for your own use ;). I figured it was tho since the OP was asking if there already WAS one ;).

Thanks PhilC

Laurie



geep posted Tue, 26 July 2011 at 6:54 PM

  Yup ...

If you viewed my "Skull Cap" tutorial, you should have seen this WARNING. 😄

It's one of those ... READ & HEED ... thingies. :biggrin:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



MadameX posted Tue, 26 July 2011 at 8:05 PM

Thanks all!

Yes, I did see the warning, Dr. Geep, and this would have been for my own use. 

Can a skullcap be made in a modeling program? Or would that also fall under that warning? 

@ LaurieA: How do I reimport two props at the same time? I've never tried that before

Sorry if I'm being a bit dense here..


MadameX posted Tue, 26 July 2011 at 8:07 PM

Thanks, Phil for the link to Hair Designer. I'm checking it out now... :)


LaurieA posted Wed, 27 July 2011 at 12:06 AM

Quote - Thanks all!

Yes, I did see the warning, Dr. Geep, and this would have been for my own use. 

Can a skullcap be made in a modeling program? Or would that also fall under that warning? 

@ LaurieA: How do I reimport two props at the same time? I've never tried that before

Sorry if I'm being a bit dense here..

What ya do is export just the two hair props together. Because you're saving to one file, it's now one prop ;).

Laurie



NanetteTredoux posted Fri, 29 July 2011 at 2:59 PM

I use the hair designer mostly for making skullcaps on which I then grow dynamic hair. Not only is the skullcap licensed for redistribution, it has handy morphs to shape it. And the topography is easy to customise in a modeller, for instance if you want to change the hairline.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch