Xameva opened this issue on Jul 28, 2011 · 20 posts
Xameva posted Thu, 28 July 2011 at 2:16 AM
Hi!
I'm hoping someone might have experience with this. This is going to be a bit of a long post, but I plead with you to read, I'm really stressing out right now. :( Whoever takes the time to read and try to help will have my deepest gratitude.
I've worked very hard on an animation, and I'm proud to say it's my best, but when I go to save it to the library, and then load it up again, all hell breaks loose. I simply don't understand, I'm experienced with Poser animation and I've never had this issue.
What happens is I load the animation pose, and it loads perfect, plays fine. But it's an animated loop that's meant to be able to be loaded again on the last frame and connect seamlessy (First and last frame are identical). This is where the problem starts.
I load the second loop, and the IK on the limbs goes haywire and there's a lot of jittering. Also the first and last frame are not identical like they were on just the single loop. Even though the animation has a keyframe on every single frame (I do this so I can import into DAZ), loading the second loop alters my first loop!
I have a theory that morphs might be the problem. Why I think it is the morphs is because when I load the second loop, even tho the animation was saved without morph channels, I see parts of the mesh move/distort upon load.. it's very strange. I think it might have to do with a morph package I loaded (Ralfeta's bend morph). It seems buggy, like when I close the scene and re-open, the morph dials are there and at the values I set them at, but the morph has no effect. I move the dial, and nothing. So I have to load the Ralfeta morph inject pose again, and this for some reason creates a bunch of keyframes on the IK hands/feet, and makes them jittery. I fixed it by deleting the keys that were created, and continued working with the morphs embedded. So the scene with my complete animation still has the morphs in them.
The problem I need to solve is the jittery limbs and why the animation gets screwy when I load it twice. The first and last frame should be identical.. and loading the second loop screws up the first, which is mind-boggling.
Things I've tried in both Poser 7 and Poser 2010 (same results):
- Keying all IK translates completely, then turning all keys to linear splines. Also tried spline breaking them all. This was an attempt to make sure the keys would stay put and not change upon loading the second loop.
Turning off IK on the limbs in the scene where I have the original animation. This immediately makes the limbs jittery.
Loading the animation onto a default V4 with no morphs embedded in her, and then resaving the animation.
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None of those worked. :( I'm so disheartened. I FINALLY got a non-jittery animation that I love, that took weeks, and now I don't know what to do.
Any replies would be much appreciated. I'd be willing to send the animation if you have time to try and troubleshoot. I'd also give you the full package of animations when I'm done them as a thanks.