Sshodan opened this issue on Aug 05, 2011 ยท 8 posts
Sshodan posted Fri, 05 August 2011 at 3:31 PM
I have a mesh - a long braid connected to a head, I set it up properly and everything, but one problem remains:
When I move any chain braid segments by simply draging them around with them mouse in a pose room they influence each other, creating a smooth curve like I want them to, but they althou push the head arond, whick I don't want them to do. So the qestion is - how do I stop the head bone from moving when I move it's children?