Forum: Poser - OFFICIAL


Subject: EXTRA! EXTRA! Read All About It - Poser 9 Is HERE (almost) ... ;=]

geep opened this issue on Aug 09, 2011 · 81 posts


geep posted Tue, 09 August 2011 at 10:18 AM

Attached Link: Poser 9 is HERE (almost) ... ;=]

Just got an email and had to share. Just click the link. 😄

If you have Poser 8 ...
And ... There's a special upgrade (pre-order) price of ~$80 looks pretty good. 👍

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



efstarlet posted Tue, 09 August 2011 at 10:22 AM

Here is a direct link to the email:  http://my.smithmicro.com/email_web/poser-release/poser9-pro2012/comingsoon/

Here is a direct link to the landing page:  http://poser.smithmicro.com/comingsoon/

 

:) Yay.

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Magic_Man posted Tue, 09 August 2011 at 10:23 AM

Yep, had the email here too. Good pre-order offers on Pro 2012 as well...


Xameva posted Tue, 09 August 2011 at 10:24 AM

Frame Selected Object
In complex scenes it can be a little challenging to keep your camera focused on an area that you’re working on using Poser’s original camera controls. To help out, we’ve introduced the Frame Selected Object Camera. With the click of a button, your current camera will zoom in on the selected object, allowing you take a closer look at exactly where you’re working on. This makes it easier to navigate in and out of your deep scenes and saves you time when creating them.

Orbit Selected Object Mode
Poser also includes a new mode as a companion feature to the new Frame Selected Object Camera. Simply toggle on the Orbit Selected mode and your current camera will rotate around the center point of the currently selected object. This makes it easier to focus on a selected element, and view it from every direction by spinning Camera trackball controls.

 

 

O.... M.... G.....

 THANK YOU, It's about time!!!  This will make posing, animation and even scene set-up sooooo much easier.


BucmaTemar posted Tue, 09 August 2011 at 10:33 AM

So, if you get Poser 9 instead of Poser Pro 2012, is it still 32-bit instead of 64?


manoloz posted Tue, 09 August 2011 at 10:38 AM

Yay! More Poser goodness!

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


dlfurman posted Tue, 09 August 2011 at 10:50 AM

Quote - So, if you get Poser 9 instead of Poser Pro 2012, is it still 32-bit instead of 64?

 

Yes. But I suggest you click the above link and check out the page.

Very cool stuff!

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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geep posted Tue, 09 August 2011 at 10:50 AM

Quote - So, if you get Poser 9 instead of Poser Pro 2012, is it still 32-bit instead of 64?

Evidentially. :sad:


Advanced features only available in Poser Pro 2012 64-bit Application and FireFly Render Engine
Poser Pro 2012 lets you take advantage of high performance 64-bit OS X and Windows Operating Systems and hardware with the 64-bit Poser Pro application, the Queue Manager and the FireFly Render Engine. 64-bit support efficiently uses all available system memory to open and render even the most complex scene files in the shortest possible time.


Oh well, one can not have everything, can one?! :sad:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



BucmaTemar posted Tue, 09 August 2011 at 10:55 AM

Quote -
Advanced features only available in Poser Pro 2012 64-bit Application and FireFly Render Engine

 

That's very disappointing.  


Mazak posted Tue, 09 August 2011 at 11:05 AM

Mazak does the Happy Dance (He's a PP2010 user) :-D

 

Mazak

Google+ Bodo Nittel 


BucmaTemar posted Tue, 09 August 2011 at 11:07 AM

Just out of curiosity for those who have it now...  How much does 64 bit rendering help things?  ie: tons faster, tiny bit faster, much bigger scenes, etc?

I'm going to probably move from Poser 8 to Poser Pro 2012, but I'd rather just go to Poser 9.


manoloz posted Tue, 09 August 2011 at 11:09 AM

64bit rendering I think means more that you have more colourspace (2^64 colours vs 2^24 colours). As in hdr and exr images.

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nightsong posted Tue, 09 August 2011 at 11:19 AM

Don't forget to vote on the cover competition, too!!! :D



Paul Francis posted Tue, 09 August 2011 at 11:35 AM

Quote - Don't forget to vote on the cover competition, too!!! :D

 

I've noticed immediately (in Beta )that 2012 loads scenes and applies textures far more quickly and efficiently than 2010; it makes a real difference.

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

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Dave-So posted Tue, 09 August 2011 at 11:36 AM

the pre-release pricing is GREAT !!!!

I've been waiting for bug fixes to be applied before I make the plunge, expecially since P5 fiasco, but I just might jump on 9 for $80. The 2012 pricing is good too from Poser 8...
Double the fun for double the price. I'm still on a 32bit system, but need to upgrade very soon, probably within the next 3 months, so it would probably be advantageous for me to go Pro.

Does pro take advantage of quad and above systems, or does it just use single core ?

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Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Ridley5 posted Tue, 09 August 2011 at 11:38 AM

 

Weight mapping LONG overdue, but nice addition with hybrid implementation (zones+maps).

Straight from the site.."With Pro 2012’s new Weight Map Auto Transfer, you’ll be able to move existing Weight Map Rigs onto any new figure". Sounds Interesting.

Finally, True SSS.  I wonder if there are any other big additions to the material room.

Now, if only SOMEONE at SM would take Blackhearted's idea about poser reading files straight from the ZIPs, making content management orders of magnitude easier.


Afrodite-Ohki posted Tue, 09 August 2011 at 11:40 AM Online Now!

SSS! THANK YOU, GODS OF 3D!

Excuse me, I'm gonna go faint for a bit. And run away from my pocket which will surely attempt to kill me.

- - - - - - 

Feel free to call me Ohki!

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jonnybode posted Tue, 09 August 2011 at 12:03 PM

This shall be very fun, 2012 has a reserved space on my harddrive!



mrsparky posted Tue, 09 August 2011 at 12:04 PM

Nice. Especially the drag n drop auto conform and scene category.

Though bit surprised theres no new content.

Pinky - you left the lens cap of your mind on again.



Dave-So posted Tue, 09 August 2011 at 12:08 PM

Quote - Nice. Especially the drag n drop auto conform and scene category.

Though bit surprised theres no new content.

 

i have an open question on that over at RDNA ..the "official" P9/2012 forum location

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Keith posted Tue, 09 August 2011 at 12:08 PM

Quote - 64bit rendering I think means more that you have more colourspace (2^64 colours vs 2^24 colours). As in hdr and exr images.

No, 64 bit means a lot more than that. Running a 64 bit program (and you need a 64 bit OS) gives you access to a lot more memory and greater speeds. I run 24GB on my home machine, which means vastly decreased render times.



JohnDoe641 posted Tue, 09 August 2011 at 12:10 PM

Quote - Nice. Especially the drag n drop auto conform and scene category.

Though bit surprised theres no new content.

You can already drag and drop autoconform clothes in Poser 8, but maybe you're talking about something else?


SteveJax posted Tue, 09 August 2011 at 12:12 PM

Didn't get the email but did see the Facebook announcement.


Keith posted Tue, 09 August 2011 at 12:13 PM

Quote -  Now, if only SOMEONE at SM would take Blackhearted's idea about poser reading files straight from the ZIPs, making content management orders of magnitude easier.

For that to work you need (a) the file compressed in the zip to follow proper organization and (b) all internal references to be correct.

Good luck with that.



PsychoNaut posted Tue, 09 August 2011 at 12:17 PM

I'm very impressed.  This whole thing looks really REALLY good.  Thank you Smith Micro.  Couple this with Zbrush, which can make really anything you can imagine; and one should be covered for all things 3d.   

The weight-mapping video was cool, but what really impressed me was the OpenGL Preview.  SOOOOOO much better. :D :D <excited to see what y'all come up with>


shuy posted Tue, 09 August 2011 at 12:28 PM

Do not be so happy - wait for SP1


manoloz posted Tue, 09 August 2011 at 12:31 PM

Quote - > Quote - 64bit rendering I think means more that you have more colourspace (2^64 colours vs 2^24 colours). As in hdr and exr images.

No, 64 bit means a lot more than that. Running a 64 bit program (and you need a 64 bit OS) gives you access to a lot more memory and greater speeds. I run 24GB on my home machine, which means vastly decreased render times.

Ah. 2 Different things. 64 bit memory bandwidth and 64 bit colourspace. Both available in poser pro 2010+

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bagginsbill posted Tue, 09 August 2011 at 12:35 PM

The 64-bit color space has been in since Poser 5. Firefly and the material room have always used floating point inside the rendering equations.

Poser 7 introduced the use of HDRI (also floating point) images for input. And I can't remember which but output of HDRI was added well before this release. Probably was PP2010 but I can't remember.

 

 


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bagginsbill posted Tue, 09 August 2011 at 12:37 PM

Go to the RDNA forums to ask questions about the new products. NDA requires that those of us who have used the new product may answer questions there. Cannot answer them here. (I think - I'm not gonna test that.)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Dave-So posted Tue, 09 August 2011 at 12:38 PM

http://www.runtimedna.com/forum/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



wolf359 posted Tue, 09 August 2011 at 12:43 PM

"Poser 9: For the serious artist, illustrator or animator"
And yet not a single word about improved( Working) IK
 nor A better graph editor with bezier handles
A more readable Dope Sheet (Animation pallette)

nor any NONlinear motion mixing .

Oh well

So good to see Weight mapping for those who need better joints.

Cheers



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wolf359 posted Tue, 09 August 2011 at 12:59 PM

I am curious though about this statement:

"Plus Poser takes the standard of Weight Map Rigging several steps further with support for Hybrid Joint Rigging (combining traditional Poser Sphere/Capsule Zones with Weight Maps), using either single mesh geometry or traditionally grouped geometry, and enables Weight Maps or zones to affect any number of body parts beyond the current joint. Poser’s new Weight Map Rigging provides a platform that will support third party figures that use Weight Mapping, by expanding the open, well documented and easily editable Poser PZ3 file format, to encourage creativity and user driven enhancements to Poser figures.

This seems to imply at least that they are hoping that interested third parties who will  now have greater access to the Official Documentaiton on the 'PZ3"Format will be expected  build
Rigs based on these Docs and Compile them as PZ3's for use in poser

Will there be and SDK?  with Decent Documentation??

 

 

Cheers



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Paloth posted Tue, 09 August 2011 at 1:07 PM

I'm hoping that "64 bit applications" includes Windows XP 64. If so, I'm there.

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NanetteTredoux posted Tue, 09 August 2011 at 1:11 PM

I like the different approach, compared to Daz. It seems as if the new Poser will improve the way we can use existing content. The application drives the use of the figures, rather than the figure locking the user into an application. It seems a much more open, creator-friendly system. I don't particularly care whether it supports Genesis or not.

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manoloz posted Tue, 09 August 2011 at 1:48 PM

Human-readable files in Poser is one of the main reasons I use Poser.

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


shuy posted Tue, 09 August 2011 at 5:01 PM

Quote - Vertex Weight Map Auto Transfer– Poser Pro 2012 Only
For easy character content creation using Poser Pro, we’ve developed the new vertex Weight Map Auto Transfer feature. This powerful new feature makes it incredibly easy to transform any existing clothing item into a full vertex Weight Map Rigged conforming clothing item. Simply open the object you want to transform in the Set-Up room, click on the figure you want the item to match in the Poser Library, and let Poser Pro do the rest.

Is is mean that anyone can create Genesis figure with old Vicky4? Poor Daz.

Quote - using either single mesh geometry or traditionally grouped geometry

I think this is much more interesting. Creating morphs, JMC etc would be much easier.

Render setting, materials and lights are are less popular then new characters. I think that 1% of users will be able use new rendering and shading option. After few months, when BB explain it all about 10%. But 90% can inject new character in figure.

I wonder either what is improved in hair room.


Dale B posted Tue, 09 August 2011 at 6:28 PM

Heh.....

 Just wait until they see what you can do with light emitters in a sci fi or fantasy setting. It -will- be used.....

 

 While I do agree with wolf about the apparent lack of animation improvements, just the ability to convert the old figures to weightmapping is going to be sooooo cool, as well as resurrecting some of the classics. True SSS is also going to pop a few eyes....and with Coop's remark about E-on being included in the new tech, and there being a new Vue due soon, things are definitely looking up animation-wise. Hopefully the kinematics and advanced dope sheet and graph editors will be upcoming....

 

 Now if we can only get some of the goodies they have in Messiah into Poser, like the IK/FK system, and the lovely gizmos in the pose panel. Hopefully we'll see an upgrade of Poser Physics. And it would be real nice if Metaflow somehow came back to life and got added in there in the future...... 


wolf359 posted Tue, 09 August 2011 at 8:09 PM

" While I do agree with wolf about the apparent lack of animation improvements,...... Hopefully the kinematics and advanced dope sheet and graph editors will be upcoming....

... Now if we can only get some of the goodies they have in Messiah into Poser, like the IK/FK system, and the lovely gizmos in the pose panel. Hopefully we'll see an upgrade of Poser Physics.
"

Hi Paul Kinnane,( Creator of poser physics) told  me recently that he is planing to update poser physics. So keep an eye out for that.
I personally have decided that my Current Commercial Character animation project will be my last using poser.

as I have lost patience for coming up with brain challenging work arounds in poser to perform tasks so Easily achieved in C4D particularly in the area of  IK/FK and non linear motion mixing
It is time for me to get up to speed in My Character animation tool for Cinema 4D studio.

Cheers



My website

YouTube Channel



nobodyinparticular posted Tue, 09 August 2011 at 8:39 PM

I guess I qualify as "general public", since my computer skills level are equivalent to that of someone who can change their car's oil, spark plugs, air filter, and change a tire. started in Poser 7 a couple of years ago, loved it. Upgraded to Poser 8, like it better.

There is a lot that has to be learned. I just started, but intend to upgrade. Timing couldn't be better, as I'm now taking on more hours at work. Maybe Pro 2012? Price is good. Not sure if I need all the features, but I can afford it now. Maybe I can use it later. Although not an overtly friendly company, I like dealing with Smith Micro. Good pricing for existing customers, and great customer support. A lot of their people sharing their knowledge on the forums. They have my business. Do hope they have a better manual this time around. 

Is Poser perfect? Of course not. It is a low end program. But I cannot afford the better programs out there. Probably never will. It works for me. Now I will definately need to upgrade my computer. Looking at a kit at Newegg.


Diogenes posted Tue, 09 August 2011 at 8:47 PM

Hi nobodyinparticular,

 

I would go for the Pro 2012. Gives you alot of options to breathe some more life into older figures M4/V4 and all the rest. With being able to convert them to weight mapping in the problem bend areas. You get alot more bang for your buck.


A HOMELAND FOR POSER FINALLY


R_Hatch posted Wed, 10 August 2011 at 2:09 AM

New realtime lighting/shadows = super sexy! This is going to be a costly season :( but TONS of FUN :)


ockham posted Wed, 10 August 2011 at 4:30 AM

The camera framing is a nice feature, borrowed from DS.   Multiple selection is also a long-wanted feature.

What I really want to know is, have they fixed any of the basic bugs and limitations? 

Hierarchy should be collapsed, broken timeline graphs, clumsy file export.

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Adom posted Wed, 10 August 2011 at 5:00 AM

Quote - ...

What I really want to know is, have they fixed any of the basic bugs and limitations? 

...

 

I wouldn't count on it. 


Dale B posted Wed, 10 August 2011 at 5:25 AM

Quote - " While I do agree with wolf about the apparent lack of animation improvements,...... Hopefully the kinematics and advanced dope sheet and graph editors will be upcoming....

... Now if we can only get some of the goodies they have in Messiah into Poser, like the IK/FK system, and the lovely gizmos in the pose panel. Hopefully we'll see an upgrade of Poser Physics.
"

Hi Paul Kinnane,( Creator of poser physics) told  me recently that he is planing to update poser physics. So keep an eye out for that.  

Sweetness......! > Quote -  

I personally have decided that my Current Commercial Character animation project will be my last using poser.

as I have lost patience for coming up with brain challenging work arounds in poser to perform tasks so Easily achieved in C4D particularly in the area of  IK/FK and non linear motion mixing
It is time for me to get up to speed in My Character animation tool for Cinema 4D studio.

Cheers

 

 I know what you mean, having had a chance to play a bit in Messiah. I was planning to C4D myself, then they went with the new packaging, which put the version I'd need out of my immediate reach. But then pmg did their promo, so at least I have Messiah to learn.....


jugoth posted Wed, 10 August 2011 at 7:17 AM

Woopie choopie, now the programers coulden't fix bugs in 8 or 2010, same bugs going back to poser 4.

The testers blind as could not see the bugs.

8 and 2010 still buged and lots of faults.

9 and 2012 will be heavly bugged when ya buy.

And the testers will still be blind as they wont spots the bugs.

So yea right buy another buged version, i will only buy poser again and even vue, when they take the programs away from american programers, and give programs to programers in other countries.

Hell give them to the chinese after all the chinese programers keep hacking and shuting down the american military computers.

So the chinese will be able to program both programs with no bug's.


wolf359 posted Wed, 10 August 2011 at 7:54 AM

Was your nationalist rant really necessary in this thread ???



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geep posted Wed, 10 August 2011 at 8:02 AM

:sad:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



vilters posted Wed, 10 August 2011 at 8:26 AM

It is very cheap and easy to rant when you do not have to give details.

Did you contact support?
Did you at least make the effort to make documented problem reports? => Via the proper channels?
Everybody has his/her own workflow.
It is impossible to check everything on every possible system out there.
Only bugs that surface can be repaired.

I think the upcoming releases are a HUGE improvement over existing ones.
***HUGE.

And during PP2010, I only has a crash or 2 during the whole period.

***PS; I do not like red.

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PsychoNaut posted Wed, 10 August 2011 at 8:43 AM

Yeah, have found Pro2010 to be the most stable and useful iteration of Poser ever.  I think it contributed to my best work as a wannabe artist.

Really excited about this one.  And the Zbrush 4r2.  I kind of watched both videos and just stared and gibbered a bit.  Like a deer in headlights. 


nobodyinparticular posted Wed, 10 August 2011 at 9:25 AM

Poser 8 was a big improvement over 7. I expect 9 to be even better. Smith Micro has been pretty good to it's customers.

It will still be a low end system. Expect to do work. They didn't finally include the "make art" button, or did they? :-)


raven posted Wed, 10 August 2011 at 9:57 AM

Quote - They didn't finally include the "make art" button, or did they? :-)

 

It was already in P8, have a look in the Wardrobe Wizard scripts, click Wardrobe Wizard->Utilities->More, and there it is. Then click it :)



millighost posted Wed, 10 August 2011 at 1:53 PM

Quote - "Poser 9: For the serious artist, illustrator or animator"
And yet not a single word about improved( Working) IK
 nor A better graph editor with bezier handles
A more readable Dope Sheet (Animation pallette)

nor any NONlinear motion mixing .

Oh well

So good to see Weight mapping for those who need better joints.

Cheers

What is nonlinear motion mixing? Is it the same as nonlinear animation? Or a special variant of it? (Google did not show me anything useful)


wolf359 posted Wed, 10 August 2011 at 1:58 PM

Quote - What is nonlinear motion mixing? Is it the same as nonlinear animation? Or a special variant of it? (Google did not show me anything useful)

 

**HERE ** is a good example of what I use to combine different animations to make one longer new one .

 

 

 

Cheers



My website

YouTube Channel



SteveJax posted Wed, 10 August 2011 at 2:23 PM

Quote - So the chinese will be able to program both programs with no bug's.

Screw the Chinese programmers! Shop it out to Martians! Bugs can't live in the Martian Atmosphere!! 

Need I say more?


cyberscape posted Wed, 10 August 2011 at 6:42 PM

Quote - Hi nobodyinparticular,

 

I would go for the Pro 2012. Gives you alot of options to breathe some more life into older figures M4/V4 and all the rest. With being able to convert them to weight mapping in the problem bend areas. You get alot more bang for your buck.

 

Let me see if I got this... with weight mapping properly applied to V3, she will be able to bend her kness more than 40 degrees without the joints exploding? Like Antonia and (sort of)V4?

------------------------------------------------------------------------------------------------------------- 

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--------------------------------------------------------------

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Diogenes posted Wed, 10 August 2011 at 7:00 PM

Yup, should be fairly easy too. I have a couple of pics of some weight mapping done in PP2012 up at RDNA, sorry I cant post them here but....Hope this works I cant seem to paste a link from chrome here. http://www.runtimedna.com/forum/showthread.php?63173-Poser-9-amp-Poser-Pro-2012-New-Features/page10

More over there

cheers.


A HOMELAND FOR POSER FINALLY


ice-boy posted Thu, 11 August 2011 at 10:25 AM

thank you god for SSS.and i see light emitted objects? this will be fantastic for lighting.

 

 

i think i will buy poser pro 2012 3 times to give them a lot money.


ice-boy posted Thu, 11 August 2011 at 10:38 AM

and holly s... about the preview rendering. realtime shadows and normal maps? amazing.

 

i also noticed a new transmapped hair ndoe for more realistic specularity? amaaaaaaaaazing.

 

this is a huge poser update


aeilkema posted Thu, 11 August 2011 at 10:54 AM

Wow, this is the first version of Poser I will not purchase. Poser 8 has all that I wish for and I'll stick to it for many more years. P9 doesn't excite me at all, nothing in it I will use, but I can see how it does thrill others. Not, me I'm beyond that. What is with the RDNA deal? Don't they know many people don't visit that place? Odd to try to reach the customers through a place that has very little forum activity.

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Food for thought.....
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cspear posted Thu, 11 August 2011 at 10:55 AM

And the good news is that somebody just paid me in lovely folding cash for a job I did for them a while back, so that's my PP2012 upgrade in the bag.


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Khai-J-Bach posted Thu, 11 August 2011 at 10:56 AM

what a surpise. still not good enough for aeilkema. who woulda thunk it?



bagginsbill posted Thu, 11 August 2011 at 11:22 AM

I'm not purchasing an Aston Martin DB7, either. Those guys at Aston Martin just don't understand my needs.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


vilters posted Thu, 11 August 2011 at 11:34 AM

If you buy one of those over here, they steal it in a blink of an eye. . . . .
And the government taxes you extra... ha-ha-ha-
You'll have to sell it to pay the tax on it.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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Winterclaw posted Thu, 11 August 2011 at 11:43 AM

The only thing I wished P9 had was GC so I don't have to spend extra money for PP12

WARK!

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(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


LaurieA posted Thu, 11 August 2011 at 11:45 AM

Quote - I'm not purchasing an Aston Martin DB7, either. Those guys at Aston Martin just don't understand my needs.



wolf359 posted Thu, 11 August 2011 at 12:00 PM

It is official

NO POSER SUPPORT FOR GENESIS

"Many ideas, even some of the interesting ones, come with a consequence, and sometimes those consequences are too dear to accept. This is the case with fully adopting the new Genesis system from Daz. There are some good features in their new system, and those that make sense to us, are supported in a way that would benefit not just Daz, but the whole ecosystem of content developers. Those that do not fit within our strategy of an open system, free from dependencies on technologies that are beyond our control, aren’t in synch with our long term goals for growing Poser. Directly supporting the Genesis system does not meet those needs. However, doing our best to support the features that Genesis can provide to all Poser users is clearly beneficial."

you can move on and focus on poser content.

 

 

Cheers



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vholf posted Thu, 11 August 2011 at 12:28 PM

The way I see it, is that weight mapping is there, the tools are there, so Daz has to get Genesis into Poser and use the tools provided, and distribute a version compatible with Poser in pz3/cr2 format, like USUAL.

Tools don't acomodate to content, it's the other way around, IMO.


Glitterati3D posted Thu, 11 August 2011 at 12:35 PM

Quote - The way I see it, is that weight mapping is there, the tools are there, so Daz has to get Genesis into Poser and use the tools provided, and distribute a version compatible with Poser in pz3/cr2 format, like USUAL.

Tools don't acomodate to content, it's the other way around, IMO.

Simply put it's just like GIMP/Photoshop.  When you're the new guy on the block, you make your tools compatible with the competition or no one uses the product.

If a vendor can't sell their Photoshop brushes to a GIMP user, they ignore the market segment.


wolf359 posted Thu, 11 August 2011 at 12:35 PM

DAZ has spoken officially in thier DS4 FAQ and from a DAZ

Employee "DAZ Rand":

"Full Genesis functionality will not ever work in poser unless Smith Micro programs in support. Just because they have a version of weight mapping does not mean that it is compatible technology. We cannot rewrite their code.

THis is now and has always been their choice.

We have also done "Our Part" by having a CR2 exporter that will be free to everyone. This will allow limited "Baked" Genesis forms in Poser... so dial up Anubis, export, open in poser... use Anubis."

 

 

That is where it stands ATM.

 

Cheers



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Glitterati3D posted Thu, 11 August 2011 at 12:42 PM

Quote - DAZ has spoken officially in thier DS4 FAQ and from a DAZ

Employee "DAZ Rand":

"Full Genesis functionality will not ever work in poser unless Smith Micro programs in support. Just because they have a version of weight mapping does not mean that it is compatible technology. We cannot rewrite their code.

THis is now and has always been their choice.

We have also done "Our Part" by having a CR2 exporter that will be free to everyone. This will allow limited "Baked" Genesis forms in Poser... so dial up Anubis, export, open in poser... use Anubis."

 

 

That is where it stands ATM.

 

Cheers

From what I've seen, this "DAZ_Rand" corrects himself so much, I'd be afraid to put any stock in anything the character says.


vholf posted Thu, 11 August 2011 at 12:43 PM

Well, I just wanted to clarify that even if there is no OFFICIAL support at the moment, from SM or Daz, Poser DOES (according to the blog and posts from dimension3d at RDNA) have the necesary technology to get a funcional Genesis.


Glitterati3D posted Thu, 11 August 2011 at 12:45 PM

Quote - Well, I just wanted to clarify that even if there is no OFFICIAL support at the moment, from SM or Daz, Poser DOES (according to the blog and posts from dimension3d at RDNA) have the necesary technology to get a funcional Genesis.

I think it will end up like the DAZ dynamics; a Poser version and a DAZ version if the vendor wants to support both systems.

 


moogal posted Thu, 11 August 2011 at 1:52 PM

I for one think this is the most exciting upgrade since verson 6 was announced.  They have finally added the one thing I have long wanted, a decent GPU based preview!  Now I will actually have time to animate without tieing up my computer for hours/days!

Everything else looks great too.  I can only see one thing they forgot.  There is still no soft-body dynamics.  I was at least hoping we'd get either a spring solver like iClone's or a native jelly/jiggles deformer.

I tried to use the jelly morph, but it seems incompatible with newer versions of python.


wolf359 posted Thu, 11 August 2011 at 3:20 PM

From what I've seen, this "DAZ_Rand" corrects himself so much, I'd be afraid to put any stock in anything the character says.

 

And the DAZ Studio 4 FAQ is "Wrong" also???



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vholf posted Thu, 11 August 2011 at 3:35 PM

The FAQ might be right, but what you are implying is not, since Daz themselves talked about a DS4 exporter which outputs a baked yet poseable Genesis figure, compatible with Poser. So the statement "Full Genesis functionality will not ever work" is correct, but note "FULL", meaning partial (up to 70%, 90%, 99%, that's not stated) functionality IS possible.


Glitterati3D posted Thu, 11 August 2011 at 3:49 PM

Quote -

From what I've seen, this "DAZ_Rand" corrects himself so much, I'd be afraid to put any stock in anything the character says.

 

And the DAZ Studio 4 FAQ is "Wrong" also???

Since most of the "feature list" for DS4 says [coming soon] very likely the answer to that question is yes.  After all, bugs from DS3, a user manual for DS3, shader mixer, etc. were all [coming soon] until they introducted DS4.  Now, they're not EVER coming - soon or otherwise.


wolf359 posted Thu, 11 August 2011 at 3:50 PM

"But I being poor have only my Dreams

I spread my dreams beneath your feet.

tread carefully

for you tread upon my dreams"

 

 

-Yeats-

 

 

 

 

 

 

Cheers



My website

YouTube Channel



aeilkema posted Thu, 11 August 2011 at 5:15 PM

Quote - what a surpise. still not good enough for aeilkema. who woulda thunk it?

Not good enough? You're looking it at the wrong way.... It's too goog for me. An Aston Martin is too much for me, it's overpowered, I can not handle what it offers. So is P9, too much to handle for me. Must you guys always think so negatively? Cheer up a little, P9 is cool and so are Aston Martins, but I don't need either of them.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


SteveJax posted Thu, 11 August 2011 at 5:46 PM

Quote - What is with the RDNA deal? Don't they know many people don't visit that place? Odd to try to reach the customers through a place that has very little forum activity.

 

It's probably because unlike Renderosity and DAZ, RDNA has a history of actually supporting the Poser figures that come with the software. They also have a favorable working history with the company via Content Paradise.


bagginsbill posted Thu, 11 August 2011 at 6:31 PM

And they don't allow the kinds of posts that people get away with here. The TOS there is about being respectful for real. They don't have the mud-slinging name-calling fights that happen here with each release.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Inspired_Art posted Thu, 11 August 2011 at 7:31 PM

Poser 9...Great! Add it to my never ending wishlist, on top of a new car seat, a new computer, Win 7, Adobe CS5.5 Master Collection, Vue 9, oh, and lets not forget the learning curves usually assoicated with all. Plus, being stuck as a guy collecting only disability, with the ever present fear that in about 6-9 months there won't even be Socisl Security....etc. How do you spell "screwed?"

Eddy