Forum: Poser - OFFICIAL


Subject: The real reason for weight mapping...

Winterclaw opened this issue on Aug 11, 2011 · 16 posts


Winterclaw posted Thu, 11 August 2011 at 11:24 AM

More realistic (aka Soul Calibur style) breast jiggle. :thumbupboth:

Now all we need is a new base character that will support this feature properly...  IE one with two bones in each breast to control movement.  😉

 

 

Who's with me on this?!

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


MistyLaraCarrara posted Thu, 11 August 2011 at 11:50 AM

man bewbs, too?

the monty will need some flex moves !



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Cage posted Thu, 11 August 2011 at 12:43 PM

Yes, weight mapping should be much more flexible for body handle type manipulation bones.  It's certainly something I would try.  Along with other fleshy bits, and bones for hair or skirts.  Possibly even something like a chain or grid of body handle bones to deform a sheet or something.  Could one use this rigging to animate a bedsheet being folded?  Hmm.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


araneldon posted Thu, 11 August 2011 at 1:34 PM

Quote - More realistic (aka Soul Calibur style) breast jiggle. :thumbupboth:

Now all we need is a new base character that will support this feature properly...  IE one with two bones in each breast to control movement.  😉

 Who's with me on this?!

You totally stole that idea from Genesis, it already has breast bones!

;)


grichter posted Thu, 11 August 2011 at 1:44 PM

Wnterclaw, "Shake, shake, shake, shake your booty!"

K.C. and the Sunshine band

 

There was a product in the store here I believe about a year after V4 came out that did add bones to the breasts.   "I'm bad to the bone" George Thorogood

 

 

 

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


ShaaraMuse3D posted Thu, 11 August 2011 at 3:01 PM

http://www.renderosity.com/mod/bcs/vicky-4-nipples-/61411

If you want good animated breast movement, Dynachest still works like a charm

http://www.renderosity.com/mod/bcs/dynachest/66004

Combine it with NBM at Daz and you got everything you need. I've rarely used the Vicky nipples bones because I never found a need for it. The other stuff does the trick. :)


NanetteTredoux posted Thu, 11 August 2011 at 3:46 PM

Not realistic bellywobble and flappy flabby underarms? Or jiggly chinwattle?

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ShaaraMuse3D posted Thu, 11 August 2011 at 4:16 PM

Any realistic body physics would be really nice. 


grichter posted Thu, 11 August 2011 at 4:34 PM

"The real reason for weight mapping" .....is if you are out camping and pull out a map and spread it out on a picnic table to decide which trials you where going to go hike on. That weight mapping is the act of putting rocks on the corners of your map to keep the edges from blowing up and folding over when it is breezy!

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


moogal posted Fri, 12 August 2011 at 1:50 PM

Quote - Not realistic bellywobble and flappy flabby underarms? Or jiggly chinwattle?

That's why we still need a generic spring or zone based solution.  And adding bones to body masses doesn't really solve the problem if they still have to be manually animated.   


Winterclaw posted Fri, 12 August 2011 at 2:08 PM

Quote - Not realistic bellywobble and flappy flabby underarms? Or jiggly chinwattle?

You don't look in my gallery much, do you?  ;)

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


pjz99 posted Fri, 12 August 2011 at 9:23 PM

How about more realistic butts:

http://www.runtimedna.com/forum/showthread.php?63341-Samples-of-weighted-bulge-settings

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dlfurman posted Sat, 13 August 2011 at 1:36 PM

Well for me the thing is clothing was impossible may be possible, if that dragon is any indication.

Spider-Man, Spider-Woman, Storm's original outfit and Black Bolt will be able to be properly done!

They all have webbing or some cloth linking arms and torso. Cool stuff ahead!

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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Cage posted Sat, 13 August 2011 at 1:55 PM

Ooh.  Good point.  And Banshee, with the underarm panels.  Some versions of Spider-Man.  And webbed fingers!  Wow, where's Bloodsong?  This would be exciting for Bloodsong.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Winterclaw posted Sat, 13 August 2011 at 2:27 PM

Quote - How about more realistic butts:

http://www.runtimedna.com/forum/showthread.php?63341-Samples-of-weighted-bulge-settings

 

I saw that earlier...  more realistic butts are good too.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


ShaaraMuse3D posted Sat, 13 August 2011 at 2:30 PM

 

I saw that earlier...  more realistic butts are good too.

 

I second that. Been using Ralfetas Bend to simulate that effect on V4.