SEspider opened this issue on Aug 12, 2011 · 7 posts
SEspider posted Fri, 12 August 2011 at 3:27 PM
Hello all. I've made my 1st bipid model and got the basic rig added to him. But now the model is not rendering! I've checked EVERYTHING and can't for the life of me figure out what's wong. Do any of you have any ideas?
As you can see in the below image, only the eye is rendering. The model rendered for a while and then suddenly stopped during the creating of the test hair. And now even the hair (created from a duplicate of the model) stopped rendering. :(
http://img804.imageshack.us/img804/3164/renderissue.jpg
Warlock279 posted Fri, 12 August 2011 at 4:48 PM
Your Outliner is squished up there in the corner so I couldn't tell if this is the issue or not from your supplied image, but double check it none the less, I've done it far far far too many times to my own stuff [especially when baking textures/AO/what-not] then spent forever beating my head off the desk trying to figure out why something won't render.
In the outliner, make sure you've enabled everything you want to render...to actually render. There's that little camera icon next to the object attributes. Perhaps you've clicked it off and forgot to turn it back on...or clicked it off accidentally, so double check that.
Hopefully this works, and gets you back up and rendering.
Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660
Lightwave | Blender | Marmoset | GIMP | Krita
SEspider posted Fri, 12 August 2011 at 7:44 PM
Thanks. I'll check it when I get home.
LOL! No internet at home so I had to check this post while browsing at Best Buy. ROFL!!
Thanks again.
Just in case that's not the issue. Got any other suggestions?
Aardvark_ posted Fri, 12 August 2011 at 8:22 PM
Shot in the dark without looking at the .blend file: Did you make the body the emitter for the hair, then hide the emitter?
Aardvark_ posted Fri, 12 August 2011 at 8:28 PM
Scratch the last one. The hair would show up. Are you sure the body is on one of those layers you specified in the renderlayer? It should be in one of highlighted layers on the left side as well as the right.
Aardvark_ posted Fri, 12 August 2011 at 11:10 PM
Of course, the highlighted region on the left in the renderlayer tab is just a duplicate of what's highlighted in the 3d view. You sure you have the body in one of the highlighted layers in the 3d view?
Edited: -- Ack, of course it would be if it shows up in the 3d view. I've had similar things happen in the past but I can't remember everything that would cause this. If you posted the .blend file it would be a lot easier to track down.
oldskoolPunk posted Fri, 19 August 2011 at 11:39 PM
Did you ever figure this one out?
Check your materials. Is it invisible? Try duplicating the model and deleting all materials, then render. This will tell you whether or not it is a materials problem.
Check your normals. Has it been flipped? If all the normals are calculated inside, that would make your model invisible.
Check your layers. Is your camera on the same layer as the eyeball? Tell your camera to render all layers just to make sure.
Check your model. Does it even exist? Create a blank Blender file and append your model, then render.
Thats all I can think of right now let us know !