Forum: Poser - OFFICIAL


Subject: Light Controls In Poser

256 opened this issue on Sep 06, 2011 · 10 posts


256 posted Tue, 06 September 2011 at 1:32 PM

I like the light control ball method that poser uses. Image attached.

Does anyone know of any other 3d program out their that uses this technique?

It would be nice if they had it in max and I am just interested if anyone seen this elsewhere to?

thanks


SamTherapy posted Tue, 06 September 2011 at 1:45 PM

That's a first.  Most people hate it.  Don't know of any other app which uses it but then I don't keep up with what does what these days.

Coppula eam se non posit acceptera jocularum.

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JunkoH posted Tue, 06 September 2011 at 1:53 PM

It wouldn't be too hard to replicate with maxscript.  Possibly someone already has.  Check some of the resources at scriptspot.com or the like



FrankT posted Tue, 06 September 2011 at 1:57 PM

I dunno, I rather like dragging lights around in Max and wish Poser did it that way!

Just goes to show

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Teyon posted Tue, 06 September 2011 at 2:09 PM

Didn't Bryce use it at one point or was it just the trackball thing that Bryce used? hmm...I can't remember now.


LaurieA posted Tue, 06 September 2011 at 2:15 PM

OMG..you LIKE it? LOL

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256 posted Tue, 06 September 2011 at 2:43 PM

ok folks before I get luaghed at anymore :) he he

I will explain the reason for my madness. It has to do with trying to composite 3d character in real world and have it look believable.

Attched is image of frame clip I saw on making of starwars Ep.2

In everyscene where there was a 3d character composited the production guy held up a silver ball and a model of character.

The question is. What is the ball for? I could think of only two possible things each not perfect but please include your ideas for what you think the ball is for.

The Theory is if the ball was more solid perhaps all the lights on the location would be recorded on that ball so that if I used a still frame of the guy holding up the ball you could use the ball light controls like poser uses to match your 3d characters highlights then match with the ball from your real environment thus making a great composite.

The other theory is the sphere image reflection is captured and used on the character for a realistic reflection map. But that has flaws because the production guy could be scene in the reflection.

Sooo...although I am venturing into a non poser topic. What is the reflection ball for?

I believe my theorys are close in accuracy but stil they arent perfect.

 

 


FrankT posted Tue, 06 September 2011 at 3:03 PM

Quote - The question is. What is the ball for? I could think of only two possible things each not perfect but please include your ideas for what you think the ball is for.

It's so they can match the lighting if they use CG parts - I guess you could also use it as an HDRI image to render with

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256 posted Tue, 06 September 2011 at 4:21 PM

 

HDRI image...thanks for that


JunkoH posted Tue, 06 September 2011 at 4:25 PM

here's a quick explanation also

 

http://www.ruffstuffcg.com/journal/making-mirrored-ball-and-panoramic-hdr-images-part-1.html