Forum: Poser - OFFICIAL


Subject: Modeling Programs With Poser -- The Cloned Object

Ragtopjohnny opened this issue on Sep 20, 2011 · 5 posts


Ragtopjohnny posted Tue, 20 September 2011 at 1:13 PM

Hey everyone --

Had a quick question for you --

I'm working on m first release for Poser that will be for the market place and am really wondering something here.

I use Gmax for modeling, which is basically an older free version of 3DSMax, and I know for example that Microsoft Flight Simulator X does NOT like to have items "cloned" for modeling.  My question then to you is this:  Is Poser the same way? 

For example, in Flight Simulator X, if you clone a piece, you wind up with a "hollowed out" model part in the final production model.  I'm hoping this isn't the case with Poser -- been working on a new set for the afternoon, and so far so good.  It takes a while to compile the object file, and I've imported a Poser Figure to Gmax so I know that it will be built according to scale. 

Thanks everyone, have yourselves a great afternoon 😄.

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


Ragtopjohnny posted Tue, 20 September 2011 at 5:19 PM

Anyone on this?  Thought I'd check again.  Thanks....😄

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


axeswipe posted Tue, 20 September 2011 at 5:35 PM

To my knowledge, cloning is not an issue. Once the model is exported out of Gmax into .obj or .3DS and into Poser, Poser treats the model as a single object and not multiple cloned objects.


Ragtopjohnny posted Tue, 20 September 2011 at 5:44 PM

Cool -- thanks =). 

The reason why I was wondering is I had tons of ceiling tiles in place, and that would have looked awful if it did the same as Microsoft Flight Sim X. 

Phew!  Glad to hear it's not.  😄

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


Cage posted Tue, 20 September 2011 at 11:00 PM

I've periodically encountered oddities, apparently related to cloning or flipping geometry, with certain older .3ds files.  I haven't seen this for a while... but I haven't bothered with .3ds files for a while, either.  Sometimes there would be geometries with reversed normals or oddly misplaced portions on parts which were obvious duplicates of other areas of the model, when I've seen the trouble.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.