Ragtopjohnny opened this issue on Sep 20, 2011 · 5 posts
Ragtopjohnny posted Tue, 20 September 2011 at 1:13 PM
Hey everyone --
Had a quick question for you --
I'm working on m first release for Poser that will be for the market place and am really wondering something here.
I use Gmax for modeling, which is basically an older free version of 3DSMax, and I know for example that Microsoft Flight Simulator X does NOT like to have items "cloned" for modeling. My question then to you is this: Is Poser the same way?
For example, in Flight Simulator X, if you clone a piece, you wind up with a "hollowed out" model part in the final production model. I'm hoping this isn't the case with Poser -- been working on a new set for the afternoon, and so far so good. It takes a while to compile the object file, and I've imported a Poser Figure to Gmax so I know that it will be built according to scale.
Thanks everyone, have yourselves a great afternoon .
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.
Ragtopjohnny posted Tue, 20 September 2011 at 5:19 PM
Anyone on this? Thought I'd check again. Thanks....
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.
axeswipe posted Tue, 20 September 2011 at 5:35 PM
To my knowledge, cloning is not an issue. Once the model is exported out of Gmax into .obj or .3DS and into Poser, Poser treats the model as a single object and not multiple cloned objects.
Ragtopjohnny posted Tue, 20 September 2011 at 5:44 PM
Cool -- thanks =).
The reason why I was wondering is I had tons of ceiling tiles in place, and that would have looked awful if it did the same as Microsoft Flight Sim X.
Phew! Glad to hear it's not.
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.
Cage posted Tue, 20 September 2011 at 11:00 PM
I've periodically encountered oddities, apparently related to cloning or flipping geometry, with certain older .3ds files. I haven't seen this for a while... but I haven't bothered with .3ds files for a while, either. Sometimes there would be geometries with reversed normals or oddly misplaced portions on parts which were obvious duplicates of other areas of the model, when I've seen the trouble.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.