Ragtopjohnny opened this issue on Sep 20, 2011 · 5 posts
Ragtopjohnny posted Tue, 20 September 2011 at 1:13 PM
Hey everyone --
Had a quick question for you --
I'm working on m first release for Poser that will be for the market place and am really wondering something here.
I use Gmax for modeling, which is basically an older free version of 3DSMax, and I know for example that Microsoft Flight Simulator X does NOT like to have items "cloned" for modeling. My question then to you is this: Is Poser the same way?
For example, in Flight Simulator X, if you clone a piece, you wind up with a "hollowed out" model part in the final production model. I'm hoping this isn't the case with Poser -- been working on a new set for the afternoon, and so far so good. It takes a while to compile the object file, and I've imported a Poser Figure to Gmax so I know that it will be built according to scale.
Thanks everyone, have yourselves a great afternoon .
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.