Forum: Poser - OFFICIAL


Subject: Alyson2012

EClark1894 opened this issue on Sep 22, 2011 · 243 posts


EClark1894 posted Thu, 22 September 2011 at 12:29 AM

Thought I'd start a new Alyson2 tribute thread. She needs some clothes though, but  I like her. The face room which I used on her this time, was a lot easier to use. I had problems with the P8 Face Room so i avoided it.




estherau posted Thu, 22 September 2011 at 2:04 AM

she's weight mapped isn't she?  can't you just copy the figure setup into clothing in a click or two?

I haven't tried but i had the impression this would work somehow.

Love esther

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TrekkieGrrrl posted Thu, 22 September 2011 at 3:09 AM

She's got weird elbows on that pic.. May be the pose though. When I tried her, I noticed she doesn't take canned poses well, not even the ones included 

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EClark1894 posted Thu, 22 September 2011 at 4:59 AM

Quote - She's got weird elbows on that pic.. May be the pose though. When I tried her, I noticed she doesn't take canned poses well, not even the ones included 

This figure is weight map and Teyon has said that she has some different topology so that affects the poses. She has none of her own.




EClark1894 posted Thu, 22 September 2011 at 5:20 AM

I ran Hongyu's Jersey Dress through the Wardrobe Wizard., but I'm not happy with the say it came out.




Teyon posted Thu, 22 September 2011 at 5:27 AM

Darrell got rid of the buttocks actor if I recall correctly, so that is the major change to the topology. Just throwing that out there. :)


Dizzi posted Thu, 22 September 2011 at 5:42 AM

No buttocks, but a pelvis actor added (which can be controled from the hip).



Teyon posted Thu, 22 September 2011 at 5:51 AM

Yes, he did that to add more functionally to posing that region of the body. So that's another major change also.


EClark1894 posted Thu, 22 September 2011 at 6:02 AM

Teyon do you know then if you have to tell Wardrobe Wizard to reanalyze the Alyson 2 figure? I remember you saying that Darrell was changing things right up to the end. I'm getting some wierd pop up messages about joints.




Teyon posted Thu, 22 September 2011 at 6:20 AM

That may be the case. I don't know. He was definitely working on her up until the last week. So uh, yeah, I don't know how well she works with WW. Phil may be able to answer that or say what needs to be done to get things on her.


LaurieA posted Thu, 22 September 2011 at 6:25 AM

OMG..I think that figure is hideous. Sorry guys. I know some of you like her but I think she looks like an alien..lol. The shoulders and elbows look "wrong" as does the face. I can't think of one reason I'd use her.

I'm not trying to be a bitch, just stating an opinion..lol. Ya'll know I love Poser ;). But the figures not so much...lol.

IMVHO, they should have stuck with Jesse and James who were probably the two best looking ones in recent years other than the Poser 4 people.

Laurie



Teyon posted Thu, 22 September 2011 at 6:29 AM

I should explain - this go around, I had even less interaction with Alyson and Ryan than I did with P8. Mostly because Darrell and I were dealing with very different problems in regards to getting the new rig tools to work and so we kind of concentrated on our own projects. Usually what happens,  is that there's some interaction between us during each stage of figure development (with P8 I was brought on at the end). This just wasn't possible this go around, so I really don't know what all was done to her or how best to work with her. I just got a few emails on some of the changes he'd done and that's it.  It may well be that the joint transfer system is the way to go for getting clothes on her or it may be that there's a way to get Wardrobe Wizard to work with her, I'm just not the guy to really ask. Sorry, I wish I could be of more help in that sense. Hell, I haven't even USED the joint transfer system yet, lol.


Teyon posted Thu, 22 September 2011 at 6:31 AM

Quote - OMG..I think that figure is hideous. Sorry guys. I know some of you like her but I think she looks like an alien..lol. The shoulders and elbows look "wrong" as does the face. I can't think of one reason I'd use her.

I'm not trying to be a bitch, just stating an opinion..lol. Ya'll know I love Poser ;). But the figures not so much...lol.

IMVHO, they should have stuck with Jesse and James who were probably the two best looking ones in recent years other than the Poser 4 people.

Laurie

 

Everyone has a right to their opinion Laurie, no need to apologize. :) Believe me, Darrell is well aware of some of the community's opinion of the P8 figures.


EClark1894 posted Thu, 22 September 2011 at 6:36 AM

Quote - OMG..I think that figure is hideous. Sorry guys. I know some of you like her but I think she looks like an alien..lol. The shoulders and elbows look "wrong" as does the face. I can't think of one reason I'd use her.

I'm not trying to be a bitch, just stating an opinion..lol. Ya'll know I love Poser ;). But the figures not so much...lol.

IMVHO, they should have stuck with Jesse and James who were probably the two best looking ones in recent years other than the Poser 4 people.

Laurie

Sorry, the face on this Alyson is a morph I did in the face room. I think she looks kinda cute. As for Jessie, I've used her in my web comic, but frankly, I think she has a big head.




EClark1894 posted Thu, 22 September 2011 at 6:40 AM

Quote - I should explain - this go around, I had even less interaction with Alyson and Ryan than I did with P8. Mostly because Darrell and I were dealing with very different problems in regards to getting the new rig tools to work and so we kind of concentrated on our own projects. Usually what happens,  is that there's some interaction between us during each stage of figure development (with P8 I was brought on at the end). This just wasn't possible this go around, so I really don't know what all was done to her or how best to work with her. I just got a few emails on some of the changes he'd done and that's it.  It may well be that the joint transfer system is the way to go for getting clothes on her or it may be that there's a way to get Wardrobe Wizard to work with her, I'm just not the guy to really ask. Sorry, I wish I could be of more help in that sense. Hell, I haven't even USED the joint transfer system yet, lol.

Well, I'm doing another conversion right now. I did two things different this time, so we'll see. I forced a figure reanalysis, and something i didn't see before, but this time I clicked on the Weight map transfer button.




LaurieA posted Thu, 22 September 2011 at 7:03 AM

Nah EClark, wasn't talking specifically about your face morph ;). I think she looks bad on loading...lol. No offense to you ;). I hate saying stuff like that cause it sounds like I'm bashing the modeler (at least it sounds like it to me...lol). I admire anyone that can model a human, even a bad one because I wouldn't even know where to start and anything I could make would be, oh, a whole lot worse...lol.

Laurie



estherau posted Thu, 22 September 2011 at 7:18 AM

she would still do for some characters in my scene and you never know what a good morphologist could do for her.

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Khai-J-Bach posted Thu, 22 September 2011 at 7:20 AM

...please. feed that woman. the arms.. so thin....



estherau posted Thu, 22 September 2011 at 7:26 AM

all her energy went into making her head bigger in the Y axis.

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LaurieA posted Thu, 22 September 2011 at 8:47 AM

Quote - ...As for Jessie, I've used her in my web comic, but frankly, I think she has a big head.

She does..lol. Especially her forehead ;).

Laurie



EClark1894 posted Thu, 22 September 2011 at 9:05 AM

Quote - Nah EClark, wasn't talking specifically about your face morph ;). I think she looks bad on loading...lol. No offense to you ;).

Laurie

Well, while do agree with you about how she looks on loading, the thing is you don't have to use her that way. She's very morphable. I've heard people say the same thing about V4 and V3 for that matter. I think 3 Dream does some great characters for her face. Hmmm, come to think of it, I wonder if the old morphs are usable on the new face?




EClark1894 posted Thu, 22 September 2011 at 9:16 AM

No they don't work on the Alyson two figure, unfortunately. But this is what I wished Alyson would look like on loading. In fact, I might just save this as my default figure.




DCArt posted Thu, 22 September 2011 at 9:36 AM

Alyson can be cute with some love 8-)



DCArt posted Thu, 22 September 2011 at 9:42 AM

Quote - > Quote - Nah EClark, wasn't talking specifically about your face morph ;). I think she looks bad on loading...lol. No offense to you ;).

Laurie

Well, while do agree with you about how she looks on loading, the thing is you don't have to use her that way. She's very morphable. I've heard people say the same thing about V4 and V3 for that matter. I think 3 Dream does some great characters for her face. Hmmm, come to think of it, I wonder if the old morphs are usable on the new face?

 

Not without some fiddling. While the geometry is the same in the head, the default posture of Alyson 2 is slightly different than Alyson 1, so the head would be offset if you try to apply an Alyson 1 head morph to Alyson 2. And I seem to recall that the vertex order is slightly different - or something else that causes "cratering" when the morph is applied.



LaurieA posted Thu, 22 September 2011 at 10:10 AM

Quote - No they don't work on the Alyson two figure, unfortunately. But this is what I wished Alyson would look like on loading. In fact, I might just save this as my default figure.

She definitely looks better there ;).

Laurie



EClark1894 posted Fri, 23 September 2011 at 12:52 PM

Played with Alyson 2 some more today. Actually, it's Maria 2, but anyway, wanted to check out some extreme bending poses for her. Here she is literally bending over all the way back. Don't know if you can see it, but this causes a small break in her back. Circled. Still other than that...




SamTherapy posted Fri, 23 September 2011 at 4:02 PM

My God, that's one manky looking model.

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EClark1894 posted Fri, 23 September 2011 at 5:50 PM

Quote - My God, that's one manky looking model.

 

"Manky"? 




LaurieA posted Fri, 23 September 2011 at 5:58 PM

I got a feeling manky doesn't mean something good...lol.

Laurie

edit: from the Urban Dictionary: manky - highly disgusting, really really really smelly. ugly, bad in general. horrible, nappy, normally refers to hair, odor, or ones appearance.



Khai-J-Bach posted Fri, 23 September 2011 at 6:25 PM

or the cheese on a pizza gone wrong



EClark1894 posted Fri, 23 September 2011 at 6:31 PM

Sam needs Therapy.![](http://www.renderosity.com/mod/forumpro/art/emoticons/lol.gif)  More contortioning for Alyson. Just out of curiosity has anybody with both D4 and Poser 9 tried to export Alyson into DS4 to see how DS handles her?




Diogenes posted Fri, 23 September 2011 at 7:13 PM

They do bend so very much better, they have done a great job with the rigging and mapping I am happy to see the improvements. 

Yes they are so very ugly, But as Eclark1894 pointed out, that is all morphable. It can all be easily changed. The rigging is not so easy to change. So I am happy they took the time and effort to make the figures bend more like a human. Perhaps next time they will work on better looking figures and all will be good, yes?


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DCArt posted Fri, 23 September 2011 at 7:25 PM

Quote - Sam needs Therapy.  More contortioning for Alyson. Just out of curiosity has anybody with both D4 and Poser 9 tried to export Alyson into DS4 to see how DS handles her?

 

That's gotta hurt. 8-)



rokket posted Fri, 23 September 2011 at 7:29 PM

I am still on Poser 8, for now... but I have to agree, Alyson is ugly upon loading her. I hope that 3Dream redoes his morphs so they work on Alyson2.

Anyhow, those of you who have gotten P9 or Pro2012, are any other characters redone for this version? I am wondering most about Sydney and Simon.

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Teyon posted Fri, 23 September 2011 at 8:21 PM

Sydney and Simon were not updated.


EClark1894 posted Fri, 23 September 2011 at 8:52 PM

And another...




DCArt posted Fri, 23 September 2011 at 8:54 PM

Quote - And another...

 

You are TOTALLY making my old bones SCREAM! LOL

Those poses are amazing.



R_Hatch posted Fri, 23 September 2011 at 9:05 PM

EClark1894: please apply a liberal dose of SSS cream ASAP :)


Teyon posted Fri, 23 September 2011 at 10:53 PM

Yeah, Darrell really outdid himself with the rigging. I am such a Padawan to his Qui-Gon Jinn when it comes to rig work. Thos are some crazy poses!


EClark1894 posted Fri, 23 September 2011 at 11:23 PM

The figure seems to be standing up better than the clothes!




DCArt posted Fri, 23 September 2011 at 11:34 PM

Rofl that is just ..... Wrong!



rokket posted Fri, 23 September 2011 at 11:59 PM

Quote - Sydney and Simon were not updated.

That's too bad, but I guess it's because they were Poser 7 figures. I would have liked to see them with better rigging.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


LaurieA posted Sat, 24 September 2011 at 12:48 AM

Quote - The figure seems to be standing up better than the clothes!

I think that may be pushing it way beyond it's boundaries...her buttocks are completely misshapen. Personally, this would never pass muster for me for any image I would do ;). Rather than make an argument for why ppl should use her, you're illustrating the very reasons a lot of us don't use her.

Laurie



EClark1894 posted Sat, 24 September 2011 at 3:24 AM

Quote - > Quote - The figure seems to be standing up better than the clothes!

I think that may be pushing it way beyond it's boundaries...her buttocks are completely misshapen. Personally, this would never pass muster for me for any image I would do ;). Rather than make an argument for why ppl should use her, you're illustrating the very reasons a lot of us don't use her.

Laurie

She has limits, I'm testing them. and I doubt very much she could do this before. I'm pretty sure V4 couldn't and people still used her. Want me to whip up a quick V4 pose as a comparison?




EClark1894 posted Sat, 24 September 2011 at 3:53 AM

Sorry, didn't mean to snap. But i am just testing the limits to what she can do. That's why i call these extreme poses. I want to see how far she goes before she breaks.  In the render above. Her mesh actually holds up pretty good, it's her clothing that's not behaving well. I doubt it received the same kind of care she did when it was converted.




LaurieA posted Sat, 24 September 2011 at 8:00 AM

Quote - Sorry, didn't mean to snap. But i am just testing the limits to what she can do. That's why i call these extreme poses. I want to see how far she goes before she breaks.  In the render above. Her mesh actually holds up pretty good, it's her clothing that's not behaving well. I doubt it received the same kind of care she did when it was converted.

Ah ok, gotcha ;). Bend on...lol.

Laurie



rokket posted Sat, 24 September 2011 at 8:15 AM

Yeah, the poses are pretty extreme, and it's highly unlikely that we would ever use something like that, unless you are rendering a circus scene...

Only a small percentage of the population can actually bend like that anyhow. It's something you have to train your body to do from a young age.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EClark1894 posted Sat, 24 September 2011 at 9:10 AM

I'd literally snap in two if I tried to bend that way!




RedPhantom posted Sat, 24 September 2011 at 9:53 AM Online Now! Site Admin

Eclarck, can you do one of those fold  yourself up and put yourself in a box poses?

like http://www.youtube.com/watch?v=fY52s4ZB840&feature=related

or 2 like

http://www.youtube.com/watch?v=jqtiXWwkjiw


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EClark1894 posted Sat, 24 September 2011 at 11:16 AM

I might be able to do one of them, but no freakin' way could I do two!




SteveJax posted Sat, 24 September 2011 at 12:55 PM

Quote - The figure seems to be standing up better than the clothes!

 

I've actually seen a human in that pose and it doesn't look at all like that image.


shuy posted Sat, 24 September 2011 at 1:28 PM

Quote - > Quote - The figure seems to be standing up better than the clothes!

 

I've actually seen a human in that pose and it doesn't look at all like that image.

If you see me in that pose, I would look worse then Alison and probably it would be last pose in my life. What about you? ;)


SamTherapy posted Sat, 24 September 2011 at 2:50 PM

Quote - Sam needs Therapy.  More contortioning for Alyson. Just out of curiosity has anybody with both D4 and Poser 9 tried to export Alyson into DS4 to see how DS handles her?

If you think the first pics don't look manky, it ain't me needs therapy. :) 

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Khai-J-Bach posted Sat, 24 September 2011 at 2:56 PM

Quote - The figure seems to be standing up better than the clothes!

 

why has she got an extra set of joints? my thighs don't have a joint in them... I'm so deprived...



LaurieA posted Sat, 24 September 2011 at 3:43 PM

Quote - why has she got an extra set of joints? my thighs don't have a joint in them... I'm so deprived...

I thought that was "depraved"? Uh, oh well.

Laurie



Khai-J-Bach posted Sat, 24 September 2011 at 3:49 PM

I'm that as well... but this is a family board...



rokket posted Sat, 24 September 2011 at 4:40 PM

> Quote - > Quote - The figure seems to be standing up better than the clothes! > >   > > I've actually seen a human in that pose and it doesn't look at all like that image. ![](http://www.renderosity.com/mod/forumpro/art/emoticons/glare.gif)

Like this?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


DCArt posted Sat, 24 September 2011 at 4:43 PM

That is just SO wrong. ROFLMAO



rokket posted Sat, 24 September 2011 at 4:46 PM

I don't even know if this one is real. It was taken off a circus website, so I am assuming she is body painted, or perhaps someone did a photoshop job on it. But the pose itself looks real.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EClark1894 posted Tue, 27 September 2011 at 8:10 AM

Alyson2 is just the right size for dancing ballet. I wish someone would do a propper ballet out fit for her though.




EClark1894 posted Tue, 27 September 2011 at 10:05 AM

Another... and no, that's not Alyson's default face.




EClark1894 posted Wed, 28 September 2011 at 3:23 AM

Still playing around with Alyson. Decided to do some tweaking with her face morphs. Created a head morph called Elizabeth. I may do a full body morph for her, or may not. Just curious if anybody might be interested in her head morph? Here are shot head shots of Alyson and Alisha with Default faces and then with Elizabeth morph applied.




EClark1894 posted Wed, 28 September 2011 at 3:32 AM

The forum's messing with me. Here's default alyson




EClark1894 posted Wed, 28 September 2011 at 3:32 AM

And here's Elisabeth




EClark1894 posted Wed, 28 September 2011 at 3:33 AM

Here's default Alisha




EClark1894 posted Wed, 28 September 2011 at 3:34 AM

And now Alisha with the Elizabeth head morph.




MistyLaraCarrara posted Wed, 28 September 2011 at 9:55 AM

what about her hands?   whirlies and swirlies for her finger pads?



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EClark1894 posted Wed, 28 September 2011 at 12:10 PM

Hmm, never thought about it. Does V4 have them?




MistyLaraCarrara posted Wed, 28 September 2011 at 12:54 PM

i've never tried her hi-res skin.  ??

can't find 'em now, but there were these hi-end renders of a dude holding miniature dragons on his finger tips.  absolutely gorgeous. 

i'd like to try a render like that in poser.



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MistyLaraCarrara posted Wed, 28 September 2011 at 1:10 PM

found it :wub:  http://janoliehoek.com/gallery/1/bigim2.jpg

this is photo manipulation, but poser should be able to come close



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LaurieA posted Wed, 28 September 2011 at 1:52 PM

Poser can't even begin to come close. "Maybe" a high end renderer like Mental Ray or the like, but you'd have to HAVE the dermal ridges as a bump map on the texture to begin with.

Laurie



MistyLaraCarrara posted Wed, 28 September 2011 at 2:43 PM

dermal ridges would take a lot of hi res pixels :huh:



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LaurieA posted Wed, 28 September 2011 at 3:17 PM

Quote - dermal ridges would take a lot of hi res pixels :huh:

I suppose it's possible with a real high res map and given your computer and renderer can hangle it :P.

Laurie



MistyLaraCarrara posted Wed, 28 September 2011 at 3:29 PM

with lots of SSS 😄

maybe my lil Dell can render something decent by the time they ask for the next set of banners for the forums



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3Dream posted Wed, 28 September 2011 at 4:10 PM

If you want, you can use the following face morphs on Alyson 2:

 

http://arrow3d.com/3Dream-P9Alyson2_3.zip

http://arrow3d.com/3Dream-P9Alyson2_5.zip

http://arrow3d.com/3Dream-P9Alyson2_6.zip

http://arrow3d.com/3Dream-P9Alyson2.zip

http://arrow3d.com/3Dream-P9Alyson2_4.zip

http://arrow3d.com/3Dream-P9Alyson2_2.zip

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rokket posted Wed, 28 September 2011 at 4:14 PM

Quote - And now Alisha with the Elizabeth head morph.

Personally, I think this morph looks better on Alisha than on Alyson...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket posted Wed, 28 September 2011 at 4:15 PM

Quote - If you want, you can use the following face morphs on Alyson 2:

 

http://arrow3d.com/3Dream-P9Alyson2_3.zip

http://arrow3d.com/3Dream-P9Alyson2_5.zip

http://arrow3d.com/3Dream-P9Alyson2_6.zip

http://arrow3d.com/3Dream-P9Alyson2.zip

http://arrow3d.com/3Dream-P9Alyson2_4.zip

http://arrow3d.com/3Dream-P9Alyson2_2.zip

I have your morphs for P8 Alyson. I think you do amazing work.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


SamTherapy posted Wed, 28 September 2011 at 4:21 PM

Some seriously impressive work there.  I would have hardly believed it possible, since the default clock looks worse than V4's default "bag of smashed crabs" look. 

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3Dream posted Wed, 28 September 2011 at 4:28 PM

Here is the link for my web page with all the Alyson 1 and Alyson 2 face morphs.

http://arrow3d.com/3Dream-FreeFaceMorphs.htm

I hope you enjoy my face morphs!

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LaurieA posted Wed, 28 September 2011 at 4:45 PM

I must admit 3Dream, you make Alyson look human :P LOL

Laurie



EClark1894 posted Wed, 28 September 2011 at 5:32 PM

I bow to the master!

 

Thanks, 3Dream!:woot:




3Dream posted Thu, 29 September 2011 at 9:37 AM

Thank you!!! :D

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EClark1894 posted Thu, 29 September 2011 at 8:14 PM

Like I said, I'm no 3 Dream, but I'm having fun with Alyson in the face room. This one I call Sarah and she's complete Face room tweaking.




rokket posted Thu, 29 September 2011 at 8:37 PM

Quote - Like I said, I'm no 3 Dream, but I'm having fun with Alyson in the face room. This one I call Sarah and she's complete Face room tweaking.

Whoa, she is actually very attractive. Nice job. Just face room, huh? You didn't use any of her morphs? I don't have Poser 9 or 2012 Pro, yet, but I am going to take the plunge. Mind if I have that morph for later? I will be using it in my movie, and I will give you full credit...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EClark1894 posted Thu, 29 September 2011 at 9:46 PM

Attached Link: Alyson2 Head Morphs

No credit needed and yes, you may have her.

Edit: Here's Alisha with the Sarah head morph.




DCArt posted Sun, 02 October 2011 at 12:51 PM

Here's another morph and texture in progress. Be patient please, I'm working on it as time permits. It will be a freebie though.



DCArt posted Sun, 02 October 2011 at 12:59 PM

A closeup



bagginsbill posted Sun, 02 October 2011 at 3:51 PM

I used 3dream's Alyson2_3 - thank you sir.

 


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SteveJax posted Sun, 02 October 2011 at 9:01 PM

Any figure can look amazing with the right morphs! Too many people hold on to the "Oh She's too Ugly" or "She looks like an Alien" mindset to see the possibilities. I find that sad coming from people who are supposed to be creative.


DCArt posted Sun, 02 October 2011 at 9:25 PM

Quote - Any figure can look amazing with the right morphs! Too many people hold on to the "Oh She's too Ugly" or "She looks like an Alien" mindset to see the possibilities. I find that sad coming from people who are supposed to be creative.

I can't think of any figure ever made for Poser where people didn't complain about it initially. I don't know if folks remember the initial reactions to Victoria. But once the community got hold of it and people started making morphs, and textures, and clothing, well the rest was history.

Back in those days you got a model with no morphs ... not even textures. It was all extra. And it cost bucks to get those extras. A lot of community members just put stuff out there for the love of it all. And that was when things really started taking hold.

How times have changed!  I think the same folks who tinkered then are still tinkering now .... but content creation is a lot more complex than it used to be and not everyone has the skill to do it.  BUT ... for those who really do like to tinker, you can do an awful lot in Poser without having to go outside the app. The P8 and P9 figures have an awful lot of morphs built in ... and there is also the face room, and the Morph tool, and Magnets to take the figures in directions that aren't prebuilt.

 

Try it, you might like it. 8-)



SteveJax posted Sun, 02 October 2011 at 9:29 PM

Quote - Try it, you might like it. 8-)

I do it all the time. My gripe is with those who put down the default figures all the time. Same people over and over again.


DCArt posted Sun, 02 October 2011 at 9:32 PM

Quote - > Quote - Try it, you might like it. 8-)

I do it all the time. My gripe is with those who put down the default figures all the time. Same people over and over again.

I didn't mean to direct that toward you specifically ... that was for everyone. 8-)



SteveJax posted Sun, 02 October 2011 at 9:41 PM

It's ok Deecey. You might know my work better under the name MatrixWorkz.


EClark1894 posted Sun, 02 October 2011 at 9:48 PM

I have a newfound respect for PAs who conform items of clothing. I've been trying all day and I just can't seem to get it right. This little black dress for Alyson was actually one I made for Alyson1. I went back into Blender and made it fit Alyson2. Unfortunately, it's still not conformed, so I had to usethe cloth room on this one to get the draping right. Otherwise...




DCArt posted Sun, 02 October 2011 at 10:43 PM

Quote - It's ok Deecey. You might know my work better under the name MatrixWorkz.

 

Right you are!! I indeed remember!



rokket posted Sun, 02 October 2011 at 10:55 PM

Quote - No credit needed and yes, you may have her.

Edit: Here's Alisha with the Sarah head morph.

Well, thank you very much! I will return the favor one day.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket posted Sun, 02 October 2011 at 10:59 PM

Quote - I have a newfound respect for PAs who conform items of clothing. I've been trying all day and I just can't seem to get it right. This little black dress for Alyson was actually one I made for Alyson1. I went back into Blender and made it fit Alyson2. Unfortunately, it's still not conformed, so I had to usethe cloth room on this one to get the draping right. Otherwise...

I am still trying to get my head around creating clothing. I have been working on a body suit for SimonG2 for a couple weeks now, and I just can't seem to get the scaling right. So the fact that you have that dress says a lot to me.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


DCArt posted Mon, 03 October 2011 at 12:02 AM

Quote - > Quote - I have a newfound respect for PAs who conform items of clothing. I've been trying all day and I just can't seem to get it right. This little black dress for Alyson was actually one I made for Alyson1. I went back into Blender and made it fit Alyson2. Unfortunately, it's still not conformed, so I had to usethe cloth room on this one to get the draping right. Otherwise...

I am still trying to get my head around creating clothing. I have been working on a body suit for SimonG2 for a couple weeks now, and I just can't seem to get the scaling right. So the fact that you have that dress says a lot to me.

 

Can you explain more about the problem you are having with the scaling? Folks around these parts are usually willing to help. 8-)



rokket posted Mon, 03 October 2011 at 12:24 AM

Quote - Can you explain more about the problem you are having with the scaling? Folks around these parts are usually willing to help. 8-)

I am still learning how to use Wings3D. I will post in that forum so I don't hijack this thread. It's not a big deal, I am just making rookie mistakes, that's all.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EClark1894 posted Mon, 03 October 2011 at 6:30 PM

Alyson's dress blew up in the Setup room. There were no survivors! :crying:

 




MistyLaraCarrara posted Tue, 04 October 2011 at 8:34 AM

i used to see that happen in the cloth sim.  setup room is a new one



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MistyLaraCarrara posted Tue, 04 October 2011 at 12:52 PM

How's the Miki 3 lookin?

i thought about using the cp buyer reward on her, but she's extra pricey.

i was wondering if she's worth her sticker price.



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nobodyinparticular posted Tue, 04 October 2011 at 3:41 PM

Quote - How's the Miki 3 lookin?

i thought about using the cp buyer reward on her, but she's extra pricey.

i was wondering if she's worth her sticker price.

She was just on sail, up to the 30th. Only $19.99. I didn't have the funding at the time.


vilters posted Tue, 04 October 2011 at 3:51 PM

She will be in promo when the weightmapping is done. Patience.

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"Do not drive faster then your angel can fly"!


EClark1894 posted Thu, 06 October 2011 at 3:07 PM

Many thanks to Phantom3D who did the rigging and cleaned up the mesh for me. Here's Alyson2 in her new conforming Little Black dress.




rokket posted Thu, 06 October 2011 at 3:15 PM

Wow...impressive. I like it. I can see that dress as a nightgown too... make it a bit sheer and it will be perfect that way.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EClark1894 posted Thu, 06 October 2011 at 3:54 PM

Yeah that though hit me too, but the dress is so form fitting that bra and panties won't fit under it.

Guess you could always do textured bra and panties.




rokket posted Thu, 06 October 2011 at 5:10 PM

Or you could run it through the cloth room maybe?

I was reading an old thread on here awhile back about making conforming cloth dynamic. I haven't tried it, but I think it would work according to what I read. I believe that thread is in the tutorials sticky.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EClark1894 posted Thu, 06 October 2011 at 5:34 PM

I have the obj. file which you could import to use in the cloth room. Thought I'd show Alyson in a sheer nightie.




EClark1894 posted Tue, 18 October 2011 at 4:27 AM

One of the things I did notice was that the old poses for Alyson 1 were not working for Alyson 2 even with Universal Pose applied. Either that or I'm doing someing horribly wrong! Either way, I've decided to redo the poses for Alyson 2.




EClark1894 posted Wed, 26 October 2011 at 8:43 PM

Just playing around with Alyson's face morphs. 😄




EClark1894 posted Thu, 27 October 2011 at 8:41 AM

Still playing with morphing Alyson. Gave her smaller breasts, shaped her hips and waist a bit more here.




EClark1894 posted Thu, 27 October 2011 at 9:14 AM

Bends nicely too.




lkendall posted Thu, 27 October 2011 at 4:32 PM

EClark1894:

That work on alyson looks very good, impressive really.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


EClark1894 posted Wed, 02 November 2011 at 2:45 PM

Thank you much! I know a lot of people complain about her, but Alyson2 is a lot of fun!  Unfortunately, she doesn't have much to wear. I'm working on it though.




SteveJax posted Wed, 02 November 2011 at 6:24 PM

Quote - > Quote - > Quote - The figure seems to be standing up better than the clothes!

 

I've actually seen a human in that pose and it doesn't look at all like that image.

If you see me in that pose, I would look worse then Alison and probably it would be last pose in my life. What about you? ;)

 

I'm guessing you're not in the Cirque Du Soleil then.


estherau posted Wed, 02 November 2011 at 6:57 PM

I have noticed that in preview mode alyson looks like her face and body have irregularities that seem to disappear at render, whereas Vickie 4 looks pretty normal in preview mode.  ie alyson looks low poly I suppose.

Has anyone else noticed that?

Love esther

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Karth posted Thu, 03 November 2011 at 2:48 AM

Thanks Jose !!

Great Facemorphs. I think the Poser figures need more support...thats all.

Some skins , poses would be fineg

To do a conform cloth piece was not so easy because of this WM Tool .

New tools, new ways....however....it works.

I wait for the PML update so that i can finish this dress with morphs.

Greetings Karth


EClark1894 posted Fri, 04 November 2011 at 9:30 AM

Alyson and Ryan decided to do a little dancing! 😄




EClark1894 posted Fri, 18 November 2011 at 2:33 PM

Okay, so I was working in BLender on a half bodysuit for Alyson. And when I finish, I may make it to fit Antonia as well. Running into a few problem areas though and could use some advice if possible.

I'm noticing some poke through on the elbows and the under arms, and I think the area between her legs have some poke through as well.

Also, I know about Morphing clothes, but it won't work with my Mac, and I can't afford it right now anyway. Anybody know of a tutorial on how to get morphs into Poser clothing?

Edit: Oh, and in case you're wondering, the different suits on the bodysuit are material zones. I thought this would make it more versatile.




carodan posted Fri, 18 November 2011 at 8:29 PM

There's some really nice work been done here, especially with some of the face morphs.

That said, one reason I tend not to use this particular mesh is that I create a lot of face morphs using Posers morph brush. Alyson's mesh structure just doesn't play well with this tool, particularly around the brows and cheek dimples areas. Try smoothing those areas and you'll see what I mean. It doesn't on it's own mean that she's a completely useless figure, just that she doesn't fit in with my particular workflow.

However, I do feel the need to offer a critique of the Poser native figures. IMO they don't live up to anywhere near their full potential because in one way or another they tend to have quite major flaws in their design and development. For me it's not simply down to subjectve opinion about whether they may look 'ugly' to my eyes. There are far more objective critiques that we could discuss about them, depending upon what you want out of a figure in the first place.

I think there are problems with the mesh design/topology, hampering decent bending and custom morphing, one example of which I've mentioned already. I'm also not a huge fan of Alyson or Ryan's body shapes, and I think this is probably because they haven't been constructed with very close reference to real human examples (if they have I'd love to see the reference material). I think they need to be, lest they be more caricature than realistic in appearance even when morphed (again, it depends on what you want out of a figure). If I'm honest I don't think their morphs (albeit that there are plenty in these figures) are particularly great either. They tend to deform the mesh unrealistically in many instances, and in the worst cases cause bumps and creases in the mesh that I'd consider anomolies. While the weight mapping of P9/PP2012 offers much better rigging potential, I'm not convinced that this has been particularly well implemented (although it was very new at the time they were released).

Now, honestly, this isn't to bash in any way those that have worked on these figures. I'm trying to offer a constructive and honest critique here - gripe at me all you like for being honest. I would imagine that in the grand sphere of things Poser native figure development isn't necessarily as focused as I might suggest it needs to be in order to turn out exceptional design, rigging and morphs. This is perhaps because of cost or some other resource related factors (time constraints etc). I'm just guessing really. Teyon has suggested that there may have been some factors of this nature earlier in this thread. I know what it's like to work creatively to tight deadlines and low budgets.

My real point is that it's the one thing that's always perplexed me about Poser - why the single most important elements of a figure design and animation tool, aside from the application itself, arn't as excellent as they can possibly be. From my point of view it would be like sending out a commissioned portrait that didn't resemble the sitter or that was badly painted - I just wouldn't let a piece of work leave my studio that wasn't up to standard.

I suspect that up to now, even taking into account the G2 range which I thought had some potential, that figure development has never really been a priority for the Poser developers. Understandably the app itself has come first, and in the case of PP2012 I think they've released a truly fantasic product with many improvements and new features. But I think there's probably been an acceptance that the Daz and other 3rd party figures would offer the quality in terms of figure content to be used in Poser.

A potential problem for SM now though is that if the apparent divergence of Daz content and Poser continues, then they will need to really up their game in provision of native Poser figures, or at least offer support to one or two of the third party developers who have sought to provide the kind of quality that I think Poser users are looking for. We have Antonia and phantom3d's rigging & figures developing in the wings, but even these efforts IMO require an additional input to bring them up to par with the potential of even V4's morphing capabilities (let alone what Genesis can do in DS, which I have to say looks awesome). I'd like to see these projects prosper with te help of SM rather than them churning out sub-standard figures in each iteration of the software. It's a waste of resources IMO. Why not take a little more time and develop a truly great figure/s, or support someone else in doing so.

This is just my opinion btw. Make of it what you will.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



Plutom posted Sun, 20 November 2011 at 9:06 AM

EClark, I thank you for being brave enough to put Alyson through her paces and to her creator.  She is a far cry from Jessie etc (tremendous improvement) due to her head and body morphing capabilities etc.

A lot of people  were undecided whether P9 and P2012 characters were improved (they really are from your work) .  I believe they are now, I am.

I personally don't mind a "plain" default group of figures if you can spin the dials and create your own default figure etc.  EClark you are a great Alpha tester.

As for the figures' creator, hat's off to him.  Not many people have that type of talent and now he's got some more information that can be added to updates.

Remember even the most talent writers have proof readers and editors.  Jan


vilters posted Sun, 20 November 2011 at 9:32 AM

Proof readers are very usefull if the writer is listening.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LaurieA posted Sun, 20 November 2011 at 9:39 AM

vilters, you're unecessarily obtuse at times. (hard to understand)

Laurie



vilters posted Sun, 20 November 2011 at 11:32 AM

Laurie, Let me rephrase:

Proofreading is only valuable if you have aprocximately the same idea's / opinions as the writer. Otherwise content takes over.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LaurieA posted Sun, 20 November 2011 at 11:39 AM

Thanks for clearing that up....lol.

Laurie



Khai-J-Bach posted Sun, 20 November 2011 at 11:51 AM

Quote - Laurie, Let me rephrase:

Proofreading is only valuable if you have aprocximately the same idea's / opinions as the writer. Otherwise content takes over.

 

erm you do know Proofreading refers to checking for spelling and grammar mistakes...? nothing else?



vilters posted Sun, 20 November 2011 at 2:51 PM

Ha-ha-, yes I know, but I also happen to know we are all humans.

My previous job (retired now) ;
Head of the department of all Technical Documentation used in the Belgian Armed Forces; Air Land and Sea.

So, I have had my part of word games.....
And we use 3 National languages + English, makes 4.
And all technical docs HAVE to say the same, and be free of any possible interpretation.

KISS : Keep it simple and direct.
Read what is written.

Happy Posering to ya all.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Khai-J-Bach posted Sun, 20 November 2011 at 2:57 PM

and you did'nt fire proofreaders that changed things to suit themselves?

then you were not doing your job were you? Proofreading - professionally - is to only correct errors, not to change content. that's it. end of story. anything else, your not proofreading, your editing.



SamTherapy posted Sun, 20 November 2011 at 3:10 PM

Quote - and you did'nt fire proofreaders that changed things to suit themselves?

then you were not doing your job were you? Proofreading - professionally - is to only correct errors, not to change content. that's it. end of story. anything else, your not proofreading, your editing.

Exactly.

I'd royally kick a proofreader's arse if he/she changed anything I wrote, other than spelling errors/typos. 

Coppula eam se non posit acceptera jocularum.

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Blackhearted posted Mon, 21 November 2011 at 10:15 AM

basically what carodan said sums it up. there are some smaller issues he didnt mention, but it all boils down to the fact that the base poser figures are a little rough around the edges and harder to work with from a vendor standpoint. i do disagree on one thing: the base body/head shape is totally irrelevent (except for the initial impression it leaves on a user) - and not something people should worry too much about. the issues i am speaking about are mesh/UV related. but for the past few months ive been pestering SM to make top notch base figures a priority and they are listening. but its not going to happen overnight. the base figures are just a part of the poser software development and therefore they cant exactly go and release a new SR every time a potential issue with them is found. keep in mind also that fixing some of the issues with them would invalidate *all* existing alyson content - since remapping, regrouping, changing a single vert, etc would nuke all morphs/textures/etc (~90% of addon content). i do believe there is hope for the base figures, however, since the people at SM do listen and are a very friendly and down to earth and open to ideas/feedback. the latest advancements in weight mapping and SSS also open up a world of new possibilities. i still intend to work with vicky but it really is in the poser community's best interest for there to be several viable base figures. this forces all figure creators to innovate and push boundaries rather than simply sit back on their laurels. alyson is a little rough around the edges but i do believe she is worth working with.



LaurieA posted Mon, 21 November 2011 at 10:19 AM

WOW!!!

Gabe, I bow at your feet...LOL. That's f*ckin' fantastic!

Damn, if I could only interest you in an Antonia morph :P.

Laurie



SamTherapy posted Mon, 21 November 2011 at 11:40 AM

Hell's bells!

Coppula eam se non posit acceptera jocularum.

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PotaLuna posted Mon, 21 November 2011 at 6:15 PM

I am not reading all so say to corban i see your site paintings and they so very good, and so mine too and so much people paint good like photography all over earth.  best we make much of alyson it not be alyson at problem but us that do not do such work on her best face it is haveing hie resolution for you and us to play on and mak good


JenX posted Wed, 23 November 2011 at 6:00 AM

Quote - basically what carodan said sums it up. there are some smaller issues he didnt mention, but it all boils down to the fact that the base poser figures are a little rough around the edges and harder to work with from a vendor standpoint. i do disagree on one thing: the base body/head shape is totally irrelevent (except for the initial impression it leaves on a user) - and not something people should worry too much about. the issues i am speaking about are mesh/UV related. but for the past few months ive been pestering SM to make top notch base figures a priority and they are listening. but its not going to happen overnight. the base figures are just a part of the poser software development and therefore they cant exactly go and release a new SR every time a potential issue with them is found. keep in mind also that fixing some of the issues with them would invalidate all existing alyson content - since remapping, regrouping, changing a single vert, etc would nuke all morphs/textures/etc (~90% of addon content). i do believe there is hope for the base figures, however, since the people at SM do listen and are a very friendly and down to earth and open to ideas/feedback. the latest advancements in weight mapping and SSS also open up a world of new possibilities. i still intend to work with vicky but it really is in the poser community's best interest for there to be several viable base figures. this forces all figure creators to innovate and push boundaries rather than simply sit back on their laurels. alyson is a little rough around the edges but i do believe she is worth working with.

Uh...I know I'm a bit tardy to the party, but, Gabe, this is fan-f*ckingTASTIC.  I seriously sat staring at it for a few minutes.  (It could have something to do with being tired, but let's not go there.)

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DCArt posted Fri, 25 November 2011 at 9:57 PM

Quote - basically what carodan said sums it up. there are some smaller issues he didnt mention, but it all boils down to the fact that the base poser figures are a little rough around the edges and harder to work with from a vendor standpoint. i do disagree on one thing: the base body/head shape is totally irrelevent (except for the initial impression it leaves on a user) - and not something people should worry too much about. the issues i am speaking about are mesh/UV related. but for the past few months ive been pestering SM to make top notch base figures a priority and they are listening. but its not going to happen overnight. the base figures are just a part of the poser software development and therefore they cant exactly go and release a new SR every time a potential issue with them is found. keep in mind also that fixing some of the issues with them would invalidate all existing alyson content - since remapping, regrouping, changing a single vert, etc would nuke all morphs/textures/etc (~90% of addon content). i do believe there is hope for the base figures, however, since the people at SM do listen and are a very friendly and down to earth and open to ideas/feedback. the latest advancements in weight mapping and SSS also open up a world of new possibilities. i still intend to work with vicky but it really is in the poser community's best interest for there to be several viable base figures. this forces all figure creators to innovate and push boundaries rather than simply sit back on their laurels. alyson is a little rough around the edges but i do believe she is worth working with.

 

Absolutely brilliant, Gabe!



Blackhearted posted Sat, 26 November 2011 at 6:40 PM

thanks guys :)



DCArt posted Sat, 26 November 2011 at 6:53 PM

I'd buy that puppy 8-)  I'd even make time to make clothes for her. 8-)



Blackhearted posted Sat, 26 November 2011 at 6:59 PM

PM incoming :P



BucmaTemar posted Sat, 26 November 2011 at 7:28 PM

Quote - I'd buy that puppy 8-)  I'd even make time to make clothes for her. 8-)

Me too!  Gabe, please consider selling face morphs for Alyson.  What you did up there was amazing.

The cooling thing about it to me, is that you can still tell it's Alyson...  The essence of the face is still there.  It's like you brought out what she was always meant to be.


Blackhearted posted Sat, 26 November 2011 at 7:34 PM

thanks.  the above is part of a GND character for Alyson.  thats the new 'base' :)
shell be in my store soon, just doing final tweaking.

cheers,
-gabriel



722 posted Sun, 27 November 2011 at 9:10 AM

What!!!!!!!!  

This I,ve gotto see more,,,,

A Alyson touched by your hands im excited!!!!!!!!! Can't waite to see more

love the Face Beautiful!!!!!!


carodan posted Sun, 27 November 2011 at 11:47 AM

Blackhearted - that is an awesome morph. Hard to believe Alyson is under there somewhere.

Still hold to a lot of what I said about her mesh & other stuff though. Makes her hard to tweak using the morph brush etc. But hey, if vendors start putting out quality morph products to make the base figures adaptable it's got to be a step forward.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



LaurieA posted Sun, 27 November 2011 at 11:57 AM

Heh..even I'd use Alyson with Blackhearted's morphs. Come to think I use Vicky 4 almost exclusively with Blackhearted's morphs....

Laurie



Letterworks posted Sun, 27 November 2011 at 1:26 PM

As one who has had the honor to see it, let me just say that if you think the face morph is good, wait until you see the smoking' body under it!!


Blackhearted posted Sun, 27 November 2011 at 1:37 PM

i have moved every single vertice on this mesh.  thats not an exaggeration :P

a lot of the time spent was on fixes to symmetry, fingernails, toes, ears, eyes, etc.  the overall body and face shape were only about half the work.   in the end it should give a much better base to work with if anyone wants to take it further or do spinoffs like other body types.

in terms of working with the mesh, yes smoothing is a pain because of the underlying topology.  however the poser morph brush morphing and smoothing works quite well on her (better than zbrush actually), and for the average end user that is changing body proportions but not necessarily concerned about minute detail on the vertice level this will be a non-issue.

cheers,
-gabriel



Blackhearted posted Sun, 27 November 2011 at 1:49 PM

oh, all ill add about her body is that while she is still unmistakably a 'GND',  she should easier to adapt to different characters.  ie: if you wanted to add 10-15lbs of fat, or muscle, it would be a breeze.  the anatomy from head to toe is fixed and it should be a very versatile starting point where, if they want, people can focus on squishing her into what they like rather than being totally hampered by underlying mesh/anatomy issues.



EClark1894 posted Wed, 30 November 2011 at 9:07 AM

Quote - basically what carodan said sums it up. there are some smaller issues he didnt mention, but it all boils down to the fact that the base poser figures are a little rough around the edges and harder to work with from a vendor standpoint. i do disagree on one thing: the base body/head shape is totally irrelevent (except for the initial impression it leaves on a user) - and not something people should worry too much about. the issues i am speaking about are mesh/UV related. but for the past few months ive been pestering SM to make top notch base figures a priority and they are listening. but its not going to happen overnight. the base figures are just a part of the poser software development and therefore they cant exactly go and release a new SR every time a potential issue with them is found. keep in mind also that fixing some of the issues with them would invalidate all existing alyson content - since remapping, regrouping, changing a single vert, etc would nuke all morphs/textures/etc (~90% of addon content). i do believe there is hope for the base figures, however, since the people at SM do listen and are a very friendly and down to earth and open to ideas/feedback. the latest advancements in weight mapping and SSS also open up a world of new possibilities. i still intend to work with vicky but it really is in the poser community's best interest for there to be several viable base figures. this forces all figure creators to innovate and push boundaries rather than simply sit back on their laurels. alyson is a little rough around the edges but i do believe she is worth working with.

I appreciate the critique of Poser's base figures. And frankly, I agree. It has never been my intention to become a Poser Base figure evangelist. I just simply think people are putting the Alyson Base figure down simply because they do not like the appearance of the Alyson's default shape. I happen to like her and with a little bit of experimentation, which is what I thought the Poser community was all about, I think great things can be done with Alyson. As for vendor participation, frankly, I never cared if the vendors supported her. I didn't really think they would anyway, especially before Genesis, and that like Genesis, Alyson only works in one program.




vilters posted Wed, 30 November 2011 at 9:37 AM

Oh, it is always the same thing.

A new figure has to blow you off your socks.

She has to look friendly, nice, caring, and she has to have the right amount of sex apeal.

She has to have the right body shape, and certainlay for a woman; The breast shape is very - very important.

A "new" user has to fall in love the very first second she comes on screen.

If a new figure can not do this: "the very first second??"

She never will. 

A golden rule in life: You never get a second chance to make a first impression.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LaurieA posted Wed, 30 November 2011 at 10:18 PM

Quote - Oh, it is always the same thing.

A new figure has to blow you off your socks.

She has to look friendly, nice, caring, and she has to have the right amount of sex apeal.

She has to have the right body shape, and certainlay for a woman; The breast shape is very - very important.

A "new" user has to fall in love the very first second she comes on screen.

If a new figure can not do this: "the very first second??"

She never will.

 

I don't demand pretty. However, I would at least like them to look human.

It helps when you wanna render a human that they, yanno...look human. Gabe's morph is as human as I've ever seen her look. Yeah, she's pretty, but that's beside the point.

Laurie



Blackhearted posted Wed, 30 November 2011 at 11:01 PM

thanks :P

i just finished up all her extra morphs (JCMs, breast morphs, high heel morphs, etc), so i should have her uploaded to the queue by this weekend, monday at the latest.  just packaging left to do and some tweaks to the shaders.

i will post some more renders, including full body renders once shes safely in the queue - i like to keep things under wraps till then.

cheers,
-Gabriel



SteveJax posted Wed, 30 November 2011 at 11:26 PM

Very nice work indeed!


bantha posted Thu, 01 December 2011 at 2:52 AM

The face looks awesome. A new GND? Great news indeed, and I'm sure I will get this set when it hits the market. I got nearly all characters you published, back to the original GND set and Ki, I surely won't miss that one.


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Sail out to sea and do new things.
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EClark1894 posted Fri, 02 December 2011 at 9:18 AM

Quote - I don't demand pretty. However, I would at least like them to look human.

It helps when you wanna render a human that they, yanno...look human. Gabe's morph is as human as I've ever seen her look. Yeah, she's pretty, but that's beside the point.

Laurie

It helps but it's not essential.  We're supposed to be "artists". At least that's the cry I hear every time someone claims that Poser users aren't. Michaelanglo made Venus out of a rock. People paint beauty on blank canvases with only their imagination. But you can't be bothered to work with a figure because you don't think she's already pretty enough.

Okay, sorry, don't mean to be contentious.

But here's the thing for me. Granted, she's not the pretty out of the box, so to speak, but as even you have admitted after seeing Blackhearted and 3Dream work with her, she can be. I'm not a morpher, or a texturer, but I'm learning, and working with Alyson is really helping me stretch my creative horizons.




Blackhearted posted Fri, 02 December 2011 at 10:25 AM

"I'm not a morpher, or a texturer, but I'm learning, and working with Alyson is really helping me stretch my creative horizons."

the problem is that several of the issues with her are far beyond the casual user's abilities to fix  (her feet and hands, for example). 



EClark1894 posted Fri, 02 December 2011 at 11:09 AM

Quote - "I'm not a morpher, or a texturer, but I'm learning, and working with Alyson is really helping me stretch my creative horizons."

the problem is that several of the issues with her are far beyond the casual user's abilities to fix  (her feet and hands, for example). 

And Alyson isn't the only figure I use. I mainly use V4 for now, but will eventually move on to others like Antonia, but I find Alyson interesting to learn with.




LaurieA posted Sat, 03 December 2011 at 8:48 AM

Well, you certainly are entitled to your opinion EClark ;). I'm glad someone finds her useful cause I think the majority of Poser users that know of the Daz figures do not....lol. But, I'm cool with whatever you do.

As for morphing and stuff, I certainly do make morphs and I don't make bad ones either if I do say so myself, but if I'm not interested in a figure to begin with, I'll never start...lol. There has to be something there that drags me in and the Poser figures don't do it for me. At least, not the Poser 8+ figures :).

Laurie



Eric Walters posted Sat, 03 December 2011 at 12:16 PM

Blackhearted (Gabe).

Wow- a human looking Alyson2?? Incredible. I'm going to have to investigate further.



Blackhearted posted Sat, 03 December 2011 at 6:54 PM

default



Blackhearted posted Sat, 03 December 2011 at 6:55 PM

GNDA's little piggies...



DCArt posted Sat, 03 December 2011 at 8:06 PM

Pretty little piggies!!!!!



722 posted Sat, 03 December 2011 at 8:25 PM

Yeh look at the cute little  piggies


BadKittehCo posted Sun, 11 December 2011 at 1:05 AM

Quote - Blackhearted: oh, all ill add about her body is that while she is still unmistakably a 'GND',  she should easier to adapt to different characters.  ie: if you wanted to add 10-15lbs of fat, or muscle, it would be a breeze.  the anatomy from head to toe is fixed and it should be a very versatile starting point where, if they want, people can focus on squishing her into what they like rather than being totally hampered by underlying mesh/anatomy issues.

 

.... and to put a cherry on top, she'll be getting some top notch clothing ;)

___
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BadKittehCo posted Sun, 11 December 2011 at 1:12 AM

Quote - Carodan A potential problem for SM now though is that if the apparent divergence of Daz content and Poser continues, then they will need to really up their game in provision of native Poser figures, or at least offer support to one or two of the third party developers who have sought to provide the kind of quality that I think Poser users are looking for. We have Antonia and phantom3d's rigging & figures developing in the wings, but even these efforts IMO require an additional input to bring them up to par with the potential of even V4's morphing capabilities (let alone what Genesis can do in DS, which I have to say looks awesome). I'd like to see these projects prosper with te help of SM rather than them churning out sub-standard figures in each iteration of the software. It's a waste of resources IMO. Why not take a little more time and develop a truly great figure/s, or support someone else in doing so.

This is just my opinion btw. Make of it what you will.

 

Nod Nod !!!!!

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EClark1894 posted Mon, 12 December 2011 at 9:42 AM

Blackhearted, I do have one question though. Are these improvements, morphs for the base figure or did you just modify the base figure itself?




Blackhearted posted Mon, 12 December 2011 at 12:32 PM

its the Alyson 2 mesh completely custom morphed - even little things like the lacrimals, cuticles, eyelashes, etc.  there are thousands of little fixes - im not exaggerating when i say ive moved pretty much every single vertice :)

JCMs were also added to her joints for better bending.

she should be available this Friday.



NanetteTredoux posted Tue, 13 December 2011 at 1:14 PM

Blackhearted, she looks wonderful. Looking forward to working with her.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


722 posted Fri, 16 December 2011 at 11:00 AM

I Saw her , you are amazing !! my opinion is she should be the poser figure that everyone has been waiting on to support throw everythang at her  from  cloathing to morph packes with aliens to deamones ,zombies ect.

She's Beautiful!!


Male_M3dia posted Fri, 16 December 2011 at 12:16 PM

I just saw this in the store, you've done are really great job with her. If you're talking how to showcase Poser's new features, I think this is how it's done... all other talk that's been done is simply playing.

Hope vendors take notice and make some lovely clothing specifically for your work.

Great job!


DCArt posted Fri, 16 December 2011 at 12:20 PM

She is SOOOOOOOOOO worth it ... highly recommended for anyone with Poser 9 or Poser Pro 2012 and Alyson 2.  Takes her to a whole 'nother level!



Male_M3dia posted Fri, 16 December 2011 at 1:29 PM

I don't do a lot of female renders, but if did I would definitely looking in to using her. Definitely a lot of care and effort went into taking her from her default form to this.


Blackhearted posted Fri, 16 December 2011 at 1:30 PM

thanks :)

"Hope vendors take notice and make some lovely clothing specifically for your work."

there are a handful of talented vendors who have been working hard on clothing for her for a couple of weeks now.   ive also got a few items done myself - they are just still in the conforming stage so will be at least a week till theyre done.  im currently dying of the flu so im not sure how much work ill be able to get done this weekend :(

i also have a custom morph for the excellent Alanis Hair by Fabiana - which i used in my promos - but i still need to figure out a way to inject it so that i can include it in the pack. the chopsticks i made for the promos are in there though.

cheers,

-gabriel



fabiana posted Fri, 16 December 2011 at 1:37 PM

I think you did definitely a miracle, Gabe :)

Is almost incredible to think the comparisson between the base figure and what you did... I am convinced that SM should hire you over any other option in the whole world to make us a REAL and accurated figure to work with. I would be the first in the line to clap and applaude if they do that. You deserve all the fireworks this year's end :)

Chapeau, Monsieur :)

Fabi @FKDesign

One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.


LaurieA posted Fri, 16 December 2011 at 1:50 PM

Gabe, she is simply stunning! What an excellent job. I still can't believe it's Alyson! LOL. If all Poser standard figures had looked like that, I'd have never touched another figure...:P

Laurie



3doutlaw posted Fri, 16 December 2011 at 2:48 PM

Hi, and awesome job on this character! Always wanted Irina, but did not have sp3, but no such excuses here!

For clothes not modeled for her, as mentioned above, would a WW2 and Morphing Clothes option work?

For example, take a Vicki outfit, WW2 it to Alyson2, then Morphing Clothes it to Anastasia?  (hoping at that point it would not be too auto-mangled)


DCArt posted Fri, 16 December 2011 at 2:51 PM

Quote - Hi, and awesome job on this character! Always wanted Irina, but did not have sp3, but no such excuses here!

For clothes not modeled for her, as mentioned above, would a WW2 and Morphing Clothes option work?

For example, take a Vicki outfit, WW2 it to Alyson2, then Morphing Clothes it to Anastasia?  (hoping at that point it would not be too auto-mangled)

 

Checking that out now.  Stay tuned.



Blackhearted posted Fri, 16 December 2011 at 3:01 PM

Quote - Hi, and awesome job on this character! Always wanted Irina, but did not have sp3, but no such excuses here!

For clothes not modeled for her, as mentioned above, would a WW2 and Morphing Clothes option work?

For example, take a Vicki outfit, WW2 it to Alyson2, then Morphing Clothes it to Anastasia?  (hoping at that point it would not be too auto-mangled)

 

no idea - i dont use WW.

but if someone has a piece of clothing they want to convert to GND Anastasia, i will gladly help morph the base to fit her. within reason of course - if i get totally bogged down morphing everyones clothes and dont have time to do my own work, then ill have to stop - but if i have the time ill gladly help.



3doutlaw posted Fri, 16 December 2011 at 3:06 PM

Quote - Checking that out now.  Stay tuned.

...with bated breath!  If it works out a quick render would be great! :)

Quote - but if someone has a piece of clothing they want to convert to GND Anastasia, i will gladly help morph the base to fit her. within reason of course - if i get totally bogged down morphing everyones clothes and dont have time to do my own work, then ill have to stop - but if i have the time ill gladly help.

Very nice of you!  Hopefully the above works, and if so, it opens up a sizable wardrobe for her "out of the box"!


DCArt posted Fri, 16 December 2011 at 3:52 PM

Taking a little longer than I expected ... I have to find all my addons for WW. Stay tuned longer LOL



Male_M3dia posted Fri, 16 December 2011 at 5:24 PM

Anastasia needs a poser boyfriend; it would be interesting to see what you can do to revamp Ryan 2.


LaurieA posted Fri, 16 December 2011 at 7:44 PM

IF Wardrobe Wizard allows you to add the morph to the clothes, I don't see any reason why it wouldn't work.

WOOT!! A friend gifted me with Anastasia. I don't even have Poser 9/2012 yet...lmao. But when I do (hopefully before too long) she'll be waitin on me :D

Laurie



DCArt posted Fri, 16 December 2011 at 9:20 PM

Just a first round conversion done solely in Wardrobe Wizard ... the morphs on the "Gladiator" for V4 were analyzed first, and then I only selected to transfer the GND Anastasia morph to the clothing.

I'm still experimenting with this and will try a couple more outfits. If you can think of a nice V4 outfit to try let me know.

Also have Morphing Clothes but have to run a question or two past Ralf.

 

 



LaurieA posted Fri, 16 December 2011 at 9:34 PM

She needs a nice new dynamic dress

Laurie



DCArt posted Fri, 16 December 2011 at 9:41 PM

I was just eyeing up the Electra outfit just for that reason LOL



3doutlaw posted Fri, 16 December 2011 at 10:59 PM

Thanks for doing that Deecey!

Someone threw a dynamic dress on her, over here on this POST  :)

I noticed in some of these new renders, her face seems to have sharper lines....but I just loaded Alyson2 for the first time, and saw she's got plenty 'o morphs!  Whoohoo!


meatSim posted Fri, 16 December 2011 at 11:21 PM

How well does Anastasia Bend?

I read about some JCMs for muscle movement and better bending, are those going to complicate things for rigging clothing for her?  How easy is it for content creators to make stuff for the custom shape?

I'm just curious because I have played with rigging conversions for Antonia~WM and she is an absolute breeze without having any(or very few) JCMs to worry about.


Blackhearted posted Sat, 17 December 2011 at 12:39 AM

she didnt need *that* many JCMs.  her weight mapped rig was pretty solid to begin with.

a few are just fine joint smoothing/tweaks and shouldnt affect clothing. the only ones which will need to specifically be mirrored in clothing are the bicep flex and calf flex JCMs.  as an alternative the clothing creator can simply turn off those JCMs -- but theyre pretty straightforward to fit so there shouldnt be much extra work and the results are worth it.  there are also some extra morphs in there which should enhance clothing creation: like a high heel morph and a Wonderbra morph.

heading to bed, been up since 7am.

cheers,

-gabriel



722 posted Sat, 17 December 2011 at 12:59 AM

Can't waite to get her ,amazing from what i see this defently needs to be the poster girl for poser Did you here that Smithy


meatSim posted Sat, 17 December 2011 at 2:23 AM

I must say outstanding work... very nice to see a poser native figures receivng this calibre of support

 

Quote - she didnt need that many JCMs.  her weight mapped rig was pretty solid to begin with.

a few are just fine joint smoothing/tweaks and shouldnt affect clothing. the only ones which will need to specifically be mirrored in clothing are the bicep flex and calf flex JCMs.  as an alternative the clothing creator can simply turn off those JCMs -- but theyre pretty straightforward to fit so there shouldnt be much extra work and the results are worth it.  there are also some extra morphs in there which should enhance clothing creation: like a high heel morph and a Wonderbra morph.

heading to bed, been up since 7am.

cheers,

-gabriel


Letterworks posted Sat, 17 December 2011 at 3:11 AM

3DOutlaw

I'm in the middle of conforming some clothing for Gabe;s new lady, finished a shirt and only had to add 2 JCM's, as he said to compensate for the bicep flex and touch up the elbows for some poke thru and fit. I aldo had to touch up the weight mapping since it didn;t bend exactly like I wanted and had a few ripples. Really, really easy, about 1/2 or less the time I would spend on an older confromer.

I've also started on a skirt and I have to say that while there are more JCM;s there it;smore because of the peculiarity of a confroming skirt than anything to do with the JCM;s in Anastasia.

There are calf flex morphs which does add to a realistic high heel look but normally pants probably won;t need to be adjusted unless the are tight fitting and then it;s only one morph for each leg. The body is a custom morph so clothing really needs to be modelled to is (IMO) to get teh best effect, unfortunatly there aren;t any simple dial twists. Not sure about WW or morphcloth tho, those willneed to be tried as I see Deecey is doing.

All tolled this is a much easier figure to fit than V4!

I haven;t worked with either Antonia version yet, soI can;t really compare the two at this time.

I'm off to bed but I'll try and get at least a preliminary render up some time this week end.


BadKittehCo posted Sat, 17 December 2011 at 3:15 AM

I'm doing an outfit for her as soon as I finish my current little piece... so if anyone has requests, I'm all ears!

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Hi, my name is "No, Bad Kitteh, NOO", what's yours? 


NanetteTredoux posted Sat, 17 December 2011 at 4:59 AM

Just bought her - absolutely gorgeous. The morph even improves Alisha, Maria and Izumi as well, although it is better not to apply it full strength on them.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Male_M3dia posted Sat, 17 December 2011 at 9:00 AM

Quote - I'm doing an outfit for her as soon as I finish my current little piece... so if anyone has requests, I'm all ears!

This I look forward to seeing. Should be awesome.


EClark1894 posted Sat, 17 December 2011 at 11:23 AM

Unfortunately, I'm destitute right now, but as soon as I have some money to burn, she's mine.




nfredman posted Tue, 03 January 2012 at 9:53 AM

Quote - 3DOutlaw

I'm in the middle of conforming some clothing for Gabe;s new lady, finished a shirt and only had to add 2 JCM's, as he said to compensate for the bicep flex and touch up the elbows for some poke thru and fit. I aldo had to touch up the weight mapping since it didn;t bend exactly like I wanted and had a few ripples. Really, really easy, about 1/2 or less the time I would spend on an older confromer.

I've also started on a skirt and I have to say that while there are more JCM;s there it;smore because of the peculiarity of a confroming skirt than anything to do with the JCM;s in Anastasia.

There are calf flex morphs which does add to a realistic high heel look but normally pants probably won;t need to be adjusted unless the are tight fitting and then it;s only one morph for each leg. The body is a custom morph so clothing really needs to be modelled to is (IMO) to get teh best effect, unfortunatly there aren;t any simple dial twists. Not sure about WW or morphcloth tho, those willneed to be tried as I see Deecey is doing.

All tolled this is a much easier figure to fit than V4!

I see that you are working on conforming clothing for Anastasia, and perhaps you wouldn't mind answering a question or two about the process.

I'm still fairly new to doing conformers and all, and I had learned how to do the capsule method reasonably well.

I do see that creating a donor CR2 from Anastasia (a CR2 saved with her morphs) puts me into weight-mapping, which I have no experience with--and need to learn to do.

So... does one do an Alyson2 donor CR2 and then add Anastasia morphs instead? I'm at a bit of a loss.


EClark1894 posted Tue, 03 January 2012 at 10:01 AM

Well, as I'm fond of reminding everyone, Anastasia IS Alyson2. As far as I know, Blackhearted didn't re-rig Alyson, just morphed her, so an Alyson cr2 should suffice for the rigging. Then you'll have to add the Anastasia morphs.

Over the holidays, I played around a little more with Alyson2 (since I can't afford Anastastia at the moment).




DCArt posted Tue, 03 January 2012 at 10:11 AM

Quote - Well, as I'm fond of reminding everyone, Anastasia IS Alyson2. As far as I know, Blackhearted didn't re-rig Alyson, just morphed her, so an Alyson cr2 should suffice for the rigging. Then you'll have to add the Anastasia morphs.

Over the holidays, I played around a little more with Alyson2 (since I can't afford Anastastia at the moment).

 

Nice!!!!

Check your site mail ....



nfredman posted Tue, 03 January 2012 at 10:48 AM

EClarke, thanks!

Now for some info on adjusting bends that use weight-mapping... ^_^


MistyLaraCarrara posted Wed, 04 January 2012 at 10:05 AM

the ref manual says it's a breeze.  😄



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mylemonblue posted Wed, 04 January 2012 at 4:13 PM

Whhhhheeee....

< waves to nfredman and Misty >

I'm here looking to find out if anyone has already done a V3 remap. Got lots of skin textures from the past...

My brain is just a toy box filled with weird things


estherau posted Wed, 04 January 2012 at 5:17 PM

Yes DPH has remapped V4 to take V3 textures.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EClark1894 posted Thu, 05 January 2012 at 9:26 AM

Yesterday was my birthday, so I played with Alyson2 all day.




EClark1894 posted Thu, 05 January 2012 at 9:29 AM

Hmm...




MistyLaraCarrara posted Thu, 05 January 2012 at 9:40 AM

Quote - Whhhhheeee....

< waves to nfredman and Misty >

I'm here looking to find out if anyone has already done a V3 remap. Got lots of skin textures from the past...

 

  Hi Yoo!



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MistyLaraCarrara posted Thu, 05 January 2012 at 9:44 AM

Quote - Just a first round conversion done solely in Wardrobe Wizard ... the morphs on the "Gladiator" for V4 were analyzed first, and then I only selected to transfer the GND Anastasia morph to the clothing.

I'm still experimenting with this and will try a couple more outfits. If you can think of a nice V4 outfit to try let me know.

Also have Morphing Clothes but have to run a question or two past Ralf.

 

 

 

ooo.  The outift i would luv for Anastais is Delirium.

for some reason i can't let go of the idea of using Cloth room to shrink wrap outfits to other characters, but it never actually works.

I tried to put Penny's summer dress on Kate.  what a disaster 😄



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MistyLaraCarrara posted Thu, 05 January 2012 at 9:44 AM

Quote - Yesterday was my birthday, so I played with Alyson2 all day.

 

Happy Birthday!



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EClark1894 posted Fri, 06 January 2012 at 9:54 AM

Quote - > Quote - Yesterday was my birthday, so I played with Alyson2 all day.

 

Happy Birthday!

 

Thank you! Good time, good times!




LaurieA posted Fri, 06 January 2012 at 10:44 AM

Hopefully you're still young enough to enjoy those birthdays ;). LOL

Laurie



EClark1894 posted Tue, 10 January 2012 at 9:23 AM

The Alyson2 love continues...![](http://www.renderosity.com/mod/forumpro/art/emoticons/smile.gif)




EClark1894 posted Tue, 10 January 2012 at 9:26 AM

I like the way she came out here. I purposely tried to make her look more everyday in the body shape department. I do think I'm getting bett at morphing her face and head, plus I found a quick and dirty way to make her eylashes more visible.![](http://www.renderosity.com/mod/forumpro/art/emoticons/smile.gif)




EClark1894 posted Tue, 10 January 2012 at 9:49 AM

Oh, also forgot to add this one. ![](http://www.renderosity.com/mod/forumpro/art/emoticons/smile.gif)




Khai-J-Bach posted Tue, 10 January 2012 at 1:00 PM

please... take that cat to a vet for it's broken tail.

(clue - cat's tails don't go 90 degrees unless broken...)



DCArt posted Tue, 10 January 2012 at 1:19 PM

Cat tails kind of have a life of their own LOL



LaurieA posted Tue, 10 January 2012 at 3:12 PM

Hmm...I applaud your effort EClark ;). Doesn't change the fact though that her face looks like something from out of this world and her toes look like Tootsie Rolls...lol. Not your fault for certain...lol.

At least someone is using her...hehe.

Laurie



EClark1894 posted Wed, 11 January 2012 at 12:36 PM

Quote - Hmm...I applaud your effort EClark ;). Doesn't change the fact though that her face looks like something from out of this world and her toes look like Tootsie Rolls...lol. Not your fault for certain...lol.

At least someone is using her...hehe.

Laurie

Actually, I just got Anastasia for a birthday gift, thanks to a very kind hearted benefactor, but I still plan to use Alyson. I like her.




DCArt posted Wed, 11 January 2012 at 1:07 PM

If you inject Anastasia into the Alyson base, you can use Alyson's morphs in combination with Anastasia.  Just dial them in a bit at a time (in other words, don't combine in full strength) and you'll be able to create some very nice body shapes when you start with Anastasia as a base.



EClark1894 posted Wed, 11 January 2012 at 2:40 PM

Quote - Hmm...I applaud your effort EClark ;). Doesn't change the fact though that her face looks like something from out of this world and her toes look like Tootsie Rolls...lol. Not your fault for certain...lol.

At least someone is using her...hehe.

Laurie

Well, actually, if you're using Anastasia, you're still using Alyson, so i don't mind. Plus it just goes back to what I said originally.  I don't use Alyson without morphing her anyway.




LaurieA posted Wed, 11 January 2012 at 3:49 PM

I have Anastasia thanks to a friend, but I don't have the version of Poser that I can use her in yet...lmao. I have to wait until the spring for that ;).

Glad you got her. I've seen some nice morphs of Anastasia as well if you don't care for her default :). And while it is true she IS Alyson technically, I think Gabe moved every single vertex in her...lolol.

Laurie



EClark1894 posted Thu, 12 January 2012 at 1:37 PM

Quote - I have Anastasia thanks to a friend, but I don't have the version of Poser that I can use her in yet...lmao. I have to wait until the spring for that ;).

Glad you got her. I've seen some nice morphs of Anastasia as well if you don't care for her default :). And while it is true she IS Alyson technically, I think Gabe moved every single vertex in her...lolol.

Laurie

Yeah, but STILL just a morph.




Blackhearted posted Thu, 12 January 2012 at 1:40 PM

Quote - Yeah, but STILL just a morph.

i am not exaggerating when i say i could have modeled and uv mapped a new figure in less time than it took to correct Alyson via 'just a morph'.



EClark1894 posted Thu, 12 January 2012 at 1:45 PM

Quote - > Quote - Yeah, but STILL just a morph.

i am not exaggerating when i say i could have modeled and uv mapped a new figure in less time than it took to correct Alyson via 'just a morph'.

I'm not trying to diminish your accomplishment in anyway shape or form, Gabe.




LaurieA posted Thu, 12 January 2012 at 2:30 PM

It's the morph that should have been the default..hehe.

Laurie



EClark1894 posted Thu, 12 January 2012 at 2:41 PM

Quote - It's the morph that should have been the default..hehe.

Laurie

Can't argue with that either!




EClark1894 posted Sat, 21 January 2012 at 10:14 AM

Cuurently trying to figure out how to save this as a full body morph if possible, but here is an image of Alyson as a young girl.




LaurieA posted Sat, 21 January 2012 at 10:53 AM

Scales do not get saved as I'm aware. Not sure how ppl do that...by editing the .cr2 I suppose. You might wanna touch up her knee with the morph brush where the scaling has messed it up a bit

Laurie



EClark1894 posted Sat, 21 January 2012 at 11:30 AM

Still working on it. Do you like her face? And if you check the thread Alyson thread at RDNA you'll find her as Alisha and Izumi.




NanetteTredoux posted Sat, 21 January 2012 at 12:07 PM

Has anyone tried the new Janine character for Alyson?

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


LaurieA posted Sat, 21 January 2012 at 2:40 PM

I do like her overall shape. Not crazy about the face tho ;). I think the nose is way too narrow and the chin is too pointy. No reflection on your skills of course...lol. Alyson doesn't give you much in the realism department to begin with :-P.

Laurie



Eric Walters posted Sat, 21 January 2012 at 3:19 PM

 Also the bottom of the nose looks flat- no roundness or curves-it just stops. I've never seen a real nose that does that. There are a few morphs I've seen that fix that.

With heroic effort-and skills- she can be made into someone more realistic-as in the pretty, fit young Anastasia. I have found real people online that resemble her. Of course there are real people who have similar body shapes to Aly2- just none with that face.

Quote - I do like her overall shape. Not crazy about the face tho ;). I think the nose is way too narrow and the chin is too pointy. No reflection on your skills of course...lol. Alyson doesn't give you much in the realism department to begin with :-P.

Laurie



Haruchai posted Sun, 22 January 2012 at 2:28 PM

Got inspired by this thread to load up Alyson2 and play.

Not the most accomplished work you'll ever see as this was a test really but I think it came out OK.

Image and acknowledgements in the gallery post here

http://www.renderosity.com/mod/gallery/index.php?image_id=2292321

Poser Pro 11, DAZ Studio 4.9


JohnDoe641 posted Sun, 22 January 2012 at 6:57 PM

OH yeah, I put up a silly render in my gallery, thanks for reminding me Haruchai.

If anyone here plays Borderlands, it's a take off on the boss eye catchers. Nothing serious but it was fun to make. :D

http://www.renderosity.com/mod/gallery/index.php?image_id=2291623


EClark1894 posted Mon, 23 January 2012 at 8:41 AM

> Quote -  Also the bottom of the nose looks flat- no roundness or curves-it just stops. I've never seen a real nose that does that. There are a few morphs I've seen that fix that. > > With heroic effort-and skills- she can be made into someone more realistic-as in the pretty, fit young Anastasia. I have found real people online that resemble her. Of course there are real people who have similar body shapes to Aly2- just none with that face. > > > Quote - I do like her overall shape. Not crazy about the face tho ;). I think the nose is way too narrow and the chin is too pointy. No reflection on your skills of course...lol. Alyson doesn't give you much in the realism department to begin with :-P. > > > > Laurie

Well... to each his own. I happen to think she's cute with this face, and the nose can be tweaked.

All that matters to me is that I like what I'm doing.




grichter posted Mon, 23 January 2012 at 9:34 AM

Quote - All that matters to me is that I like what I'm doing.

 

Bingo! Truer words were never spoken!

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


EClark1894 posted Mon, 23 January 2012 at 10:13 AM

Quote - > Quote - All that matters to me is that I like what I'm doing.

 

Bingo! Truer words were never spoken!

Thanks, grichter. Truth is that Alyson is a great figure for me to use to learn more about Poser. While I don't really plan on distributing the morph for Teen Alyson, I really want to be able to get to that point. And if in doing so, somebody else wants her, well....




LaurieA posted Mon, 23 January 2012 at 10:42 AM

Quote - All that matters to me is that I like what I'm doing.

Indeed :)

Laurie



Eric Walters posted Mon, 23 January 2012 at 1:15 PM

Eclarke

Absolutely!  No offense intended- she can be morphed. Beauty is in the eye of the beholder!

 

Quote - > Quote -  Also the bottom of the nose looks flat- no roundness or curves-it just stops. I've never seen a real nose that does that. There are a few morphs I've seen that fix that.

With heroic effort-and skills- she can be made into someone more realistic-as in the pretty, fit young Anastasia. I have found real people online that resemble her. Of course there are real people who have similar body shapes to Aly2- just none with that face.

Quote - I do like her overall shape. Not crazy about the face tho ;). I think the nose is way too narrow and the chin is too pointy. No reflection on your skills of course...lol. Alyson doesn't give you much in the realism department to begin with :-P.

Laurie

Well... to each his own. I happen to think she's cute with this face, and the nose can be tweaked.

All that matters to me is that I like what I'm doing.



EClark1894 posted Fri, 10 February 2012 at 10:52 AM

Continuing in my efforts to make Alyson2 look... palatable.![](http://www.renderosity.com/mod/forumpro/art/emoticons/smile.gif)

I only used the Faceheart morph here, and the Anastasia feet morph to fit PhilC's shoes. The dress is just something I made trying to learn modeling in Blender. Phantom3d was nice enough to conform it for me, but unfortunately it has no morphs.

The texutre is also Blackhearted's Anastasia texture, and the hair is a modified strand hair for Sydney that comes with Poser. My first real attempt to work with strand hair since it first came out.




3Dream posted Sun, 12 February 2012 at 7:05 AM

Queen for Alyson2 - MORPH RESOURCE

 

 You are free to use/change the included face and body morphs (pz2 files) on the development of your commercial and non-commercial characters for Alyson 2.

You can download the morph poses here:

http://www.sharecg.com/v/59926/browse/11/Poser/Queen-for-Alyson2---MORPH-RESOURCE

Enjoy!!!!!!!!!!!!!!!

STOREhttps://www.renderosity.com/marketplace/vendors/3Dream

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NanetteTredoux posted Mon, 13 February 2012 at 11:52 AM

Nice, very nice 3Dream!

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


kobaltkween posted Mon, 13 February 2012 at 12:43 PM

She's just beautiful, and you're very generous to allow her to be a base for future work.  Thank you so much.



3Dream posted Mon, 13 February 2012 at 3:31 PM

Quote - Queen for Alyson2 - MORPH RESOURCE

 

 You are free to use/change the included face and body morphs (pz2 files) on the development of your commercial and non-commercial characters for Alyson 2.

You can download the morph poses here:

http://www.sharecg.com/v/59926/browse/11/Poser/Queen-for-Alyson2---MORPH-RESOURCE

Enjoy!!!!!!!!!!!!!!!

 

Thank you very much! Alyson is a very nice figure. Ryan too!

STOREhttps://www.renderosity.com/marketplace/vendors/3Dream

FREEBIEShttps://www.renderosity.com/users/3Dream/freestuff


EClark1894 posted Wed, 15 February 2012 at 11:39 AM

She's great, 3Dream. Wondering if you're going to tackle Ryan next. the old boy could use some help.

I took a shot at him again, using the Face room this time.




3Dream posted Sat, 18 February 2012 at 7:07 AM

If I had more time I would do a skin texture, poses and a morphs for Ryan but I need to work in other projects first.

Alyson and Ryan had nice and easy templates and their mesh is easy to work with. Their bending is also good. As most of the figures they just need dedication.

BTW, the textures I have used in Queen for Alyson2 - MORPH RESOURCE belong to a commercial skin resource (only for commercial endings and rendered images): DR6-Alyson

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