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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Apr 25 8:30 am)



Subject: Grrrr! I know I saw a tutorial...


rokket ( ) posted Sat, 24 September 2011 at 1:47 PM · edited Thu, 17 April 2025 at 2:14 PM

... on going from .obj file to .cr2... so where did it go?

I don't want to screw this one up.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


TrekkieGrrrl ( ) posted Sat, 24 September 2011 at 1:54 PM

Easiest thing is to use PhilC's OBJ2CR2.

Except for that, there's the age old Poser Hierachy method where you'd use a program like PhiBuilder, available HERE

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rokket ( ) posted Sat, 24 September 2011 at 2:21 PM

I guess I am not looking for easy, only the proper way to do it "by hand". I am pretty sure there isn't much to it beyond loading the .obj file, materials and tetures, then saving it as a prop or what have you, I just want to see it step by step so I can do it right the first time.

But thank you for the links. I will look at that stuff and see what I can do with it.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


bagginsbill ( ) posted Sat, 24 September 2011 at 4:03 PM

cr2 is a figure, with rigging. You seem to be intending to make a prop.

Which is it?


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rokket ( ) posted Sat, 24 September 2011 at 4:32 PM

Quote - cr2 is a figure, with rigging. You seem to be intending to make a prop.

Which is it?

oh, see i didn't know that. Thanks BB. Actually, I am trying to make a dynamic body suit to use as a superhero costume.

And later on, I will attempt to make some conforming clothes, which, from what I understand (very little, I may add) is rigged?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


bagginsbill ( ) posted Sat, 24 September 2011 at 4:55 PM

Yes conforming is rigged. Dynamic is not.

For dynamic all you need to do is import the OBJ.

Then (optionally) you can apply shaders.

Then save to your props library. No file hacking is required.

However, this will embed a complete copy of the geometry in the prop itself.

Loading two copies of the prop will load two copies of the base geometry.

Props that have a reference to external geometry (the OBJ file itself) can save some RAM by only loading one copy of the OBJ data. This type needs to be built that way by hand, I believe.

I am not an expert on geometry and Poser files, except for material files. Those I know every single word.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


rokket ( ) posted Sat, 24 September 2011 at 11:05 PM

I think you have given me enough to go on. If I apply textures, I am assuming that I will simply move the textures I create to their own folder in the runtime, and then appy them before saving the prop.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


hborre ( ) posted Sat, 24 September 2011 at 11:16 PM

That is generally the workflow.


rokket ( ) posted Sun, 25 September 2011 at 1:33 AM

Quote - That is generally the workflow.

Thanks for that. I should be able to get it done pretty soon, If I can get the scale right and it fits properly. That's giving me fits right now, but that's a topic for another forum...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Taren421 ( ) posted Sun, 25 September 2011 at 6:52 PM

Attached Link: http://www.cocs.com/poser/props2.htm

This page explains how to remove embedded geometry from props & add obj. calls.



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rokket ( ) posted Sun, 25 September 2011 at 8:47 PM

Thank you

I will look this over. I am not too savvy on using text editors, though... I may have to experiment.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


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