Forum: Poser - OFFICIAL


Subject: Mariko - Any User Reviews Yet?

Disciple3d opened this issue on Sep 30, 2011 · 120 posts


Disciple3d posted Fri, 30 September 2011 at 3:44 PM

Are there any early adopters of the new figure from Animotions? Love to hear some feedback or see some sample renders on this one.

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vilters posted Fri, 30 September 2011 at 5:45 PM

Just went over to the site.
First impression, nice.
No polycount specified but seems yet another poly hungry lady.
Sorry anything over 15.000 is not worth HD space

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RobynsVeil posted Fri, 30 September 2011 at 7:26 PM

Was also considering getting this figure - just wondering how she deforms. Big issue: she looks a bit emaciated, poor thing. Wonder if there are morphs for her figure...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


MyCat posted Fri, 30 September 2011 at 7:57 PM

There are morphs. Scroll down to the links to her documentation PDF and morph list. If the morph list had line breaks I could even read it, but it doesn't.


RobynsVeil posted Fri, 30 September 2011 at 9:04 PM

Thanks, MyCat. Do you have this figure? If so, how does she bend?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Believable3D posted Fri, 30 September 2011 at 9:27 PM

Annoying promo images... all blown out so you can't see how good the texture details. I guess it's part of the style they're after, I dunno.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


RobynsVeil posted Fri, 30 September 2011 at 9:34 PM

Well, I guess if the mesh is good, anything can be made better with a weightmapping session, I suppose.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Believable3D posted Fri, 30 September 2011 at 9:58 PM

Oh, that's fine for rigging. But it's nice to start off with a decent texture. Especially for a paid model.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


RobynsVeil posted Fri, 30 September 2011 at 10:35 PM

Oh, gotcha. Yeah, hard to tell even from the pdf...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Disciple3d posted Sat, 01 October 2011 at 7:53 AM

I think it' such a different paradigm, having such a high price for the base figure, that the odds are stacked against Mariko, unfortunately. I'm always intruged to see new figures be they low or high poly. Regardless, Daz has set the standard of the base figure being free and rowing against that flow spells almost certain failure imho, no matter how excellent she is.

If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!


vilters posted Sat, 01 October 2011 at 8:08 AM

THE problem for there "one off" figures is support.
I see one naked expensive figure
One dress =>not included
One bikini =>not included
One hair =>not included

All pretty expensive too

No details of the model
No bending examples
Few morph examples
Texture can be good but it does not show in the promo pictures

For such an operation to have success?
Figure + hair and a basic clothing set should be free.

The money comes from the extra's at a reasonable price.

Poly count choice??
OR pretty low, around 10-15K max, with animators as the main clients.
There are way too few Low poly count figures for animators.

Or , very high for the still picture clients.

But these "around 20-25K poly figures?????

Morph Judy, Morph Posette, and already have a ton of freebies for them.
V1 & 2 come to mind also.

Or?? The figure has to bring something NEW!!!
But I do not see that either??

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Believable3D posted Sat, 01 October 2011 at 12:37 PM

Well, to be fair, if you go outside the Poser market, you pay much higher. $50 would be really cheap end.

But this figure does seem to be aimed at Poser - the site is Poser/DS-oriented, and the comparisons are to V4.

Even for the Poser market, though, Miki 3, Terai Yuki etc are priced higher. So are figures like the AOneDolls. BUT.... those figures come with varying amounts of stuff - clothing, hair etc.

At any rate... I'm not likely to pay $35 (intro sale price, too, apparently) for a figure that has nothing unless she is extremely high quality... which they simply do not demonstrate with a promo of that nature. (I'm not nearly as concerned about clothing as I used to be, since most of the time I use dynamic clothes nowadays, and it's a lot easier to get something approaching a fit for something created for a different figure. And of course the weight mapping tools offer a conforming possibility too, but I haven't tried that.)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

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RobynsVeil posted Sat, 01 October 2011 at 4:36 PM

Well, since no one is will to, I suppose I should. <> I'll go ahead and buy the figure, download the file, install the figure and render using the default settings and everything in PP2012.

Then I'll bend the poor girl all around and render that.

Then I'll start making some dynamic cloth for it... anyone interested in seeing that?

...Anyone at all??? :blink:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Believable3D posted Sat, 01 October 2011 at 5:02 PM

I'm always interested in seeing dynamic cloth or hair. And your work is excellent. :)

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


lover3d posted Sat, 01 October 2011 at 8:14 PM

she has 70104 polys and 78 groups. She reminds me of the shoulders Dina V had. Her texture map is different but quite like natalia and dina.

 

Ive included screenshots, all the poses are of antonias except the running one, that one is of V4 also untouched, wich she doesnt take very well at all, she doesnt sit on her hands like she is supposed to, or even crawl, like the other pose lol she is up on her side( this is really how it came out when i clicked on the pose). She does take V4 poses but not without adjustments, i think you have to adjust a lot to get the same pose. 

 

All in all i am not unhappy because i like different figures. But she reminds me still of Dina V i.e the same problems, except a better looking face. Please click on the picture for a better view.

 

 


lover3d posted Sat, 01 October 2011 at 8:18 PM

She has a dent in her elbow and a bit further it bulges, the knee bend isnt really extreme at all, but still cracks, this is a standard v4 pose, namely: "legs crossed" I did not adjust the pose!

RobynsVeil posted Sat, 01 October 2011 at 8:22 PM

Thank you for that - good ON you, Lover3D... you've saved me the trouble. That is a way excellent review, meaning: exactly what I wanted to know. She looks like she might benefit from a bit of weightmapping, perhaps. Particularly in the hip-thigh area...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lover3d posted Sat, 01 October 2011 at 8:24 PM

V4 beach pose, made her vayaya move:P

lover3d posted Sat, 01 October 2011 at 8:27 PM

Yes weightmapping will do her good, i will also post some wireframes:) She has a bit weird mapping, due to the back and the front are divided. But she those mistakes can be fixed, the mesh is excellent i think. Btw she comes with hair;).

 

 

 

 


lover3d posted Sat, 01 October 2011 at 8:28 PM

She also comes with an additional lip layer for gloss effects. but i think that is redundant due to the effects you can create in the material room in poser or ds studio. i dont know if she works in studio, because i dont work in studio yet! The topology is very clean, this is something i really like! 

lover3d posted Sat, 01 October 2011 at 8:36 PM

I think her mapping is not the best at all but James doesnt have a great UV map either but my client loves james.

 

I must say the ear is underdeveloped it leaves to be desired. She doesnt have good ears like Apollo Maximus or Antonia. But maybe some morphing of the ears will do wonders. She has 300 morphs for body and face. 


RobynsVeil posted Sat, 01 October 2011 at 9:01 PM

Be interested to see how her texture holds up under SSS... which really shows it up.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lover3d posted Sat, 01 October 2011 at 9:05 PM

RobynsVeil: yes SSS can do wonders for painted texture maps, for instance the one done by BB on the painted skin of James is very well executed. But all in all SSS is no miracle worker. if your painted maps or your photorealstic maps are done wrongly, the SSS will not look good at all. Let alone if you try to do SSS thermo maps or other SSS stuff. But yes, i think she will benefit if done correctly.


rjjack posted Sun, 02 October 2011 at 8:41 AM

Got it, i am a doll collector and don't mind about the market lead, 34$ is what i save every week, while creating my own dynamic clothes.

A good news : she is a little taller than Aiko3 and i have several dynamic clothes for Aiko3, who need a little adjustment before being usable with Mariko.

On the pic i have used a very simple SSS shader not the BB one, but i have to pack my bags and for today Poser time is elapsed.


vilters posted Sun, 02 October 2011 at 2:35 PM

That mesh is going to be a nightmare to weightmap.

WAY-WAY-WAY,  too dense.

Hey, wake up call, we live in 2011.
That useless hight poly hype is over.
70.000? and 78 groups....
Amaai men klak :-)

Goodmorning, good evening, AND Goodbye baby.
Not on my HD. (not even if for free)

I"ll trun it around,
If she wants me to use her, she will pay me for it.

For that muscle detail?
10K poly's would have been all that was needed.

 

And ? As I said before . There is nothing  "NEW".
NOTHING, nada. ZIP, Niks, Rien, Nichts.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Believable3D posted Sun, 02 October 2011 at 3:17 PM

IIRC, you can convert the figure to one group with PP2012. No?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


lover3d posted Sun, 02 October 2011 at 3:19 PM

Believable3d: yes you can, but if you do this automatically, the same problems will exist in the weightmapped version as in the bones version, you can alter it later of course.


Believable3D posted Sun, 02 October 2011 at 3:25 PM

Of course. I'm just suggesting that the number of groups itself shouldn't really be that much of an issue.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


lover3d posted Sun, 02 October 2011 at 3:28 PM

I tried to lower the polycount, you can do this in zbrush if the mesh contains no triangles, but she has triangles so unfortunately you cant lower the mesh count, and keep the quad topology. it is possible if you convert the triangles to quad and then lower the polycount in zbrush and keep the quads but with a lower dense mesh. time for me to invest and experiment with it tomorrow.


vilters posted Sun, 02 October 2011 at 5:21 PM

Just an example of the PoserProLO Res female at some 8000 poly's to show what can be done with Lo Poly models.

Click to enlarge, the STOP sign is the default Poser8 prop. :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Believable3D posted Sun, 02 October 2011 at 6:52 PM

Heh. Looks better than the default Alyson. :biggrin:

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


vilters posted Sun, 02 October 2011 at 6:59 PM

Thank you,

Oh dear???? Hope SM does not read this.......
Thanks for the complement.

The default figure and :
Here are some of her sisters.
Morphed, some texture work, and HSV nodes.
Click to enlarge.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Disciple3d posted Mon, 03 October 2011 at 8:05 AM

Quote - she has 70104 polys and 78 groups. She reminds me of the shoulders Dina V had. Her texture map is different but quite like natalia and dina.

 

Ive included screenshots, all the poses are of antonias except the running one, that one is of V4 also untouched, wich she doesnt take very well at all, she doesnt sit on her hands like she is supposed to, or even crawl, like the other pose lol she is up on her side( this is really how it came out when i clicked on the pose). She does take V4 poses but not without adjustments, i think you have to adjust a lot to get the same pose. 

 

All in all i am not unhappy because i like different figures. But she reminds me still of Dina V i.e the same problems, except a better looking face. Please click on the picture for a better view.

 

 

 

Thanks for taking the time to post this. You've saved me some money!

If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!


Teyon posted Mon, 03 October 2011 at 9:09 AM

Quote - Just an example of the PoserProLO Res female at some 8000 poly's to show what can be done with Lo Poly models.

Click to enlarge, the STOP sign is the default Poser8 prop. :-)

 

Darrell made those too.  Now, Vilters, do an extreme body morph on them. Let's see how well they hold up with an excessive obesity morph or morphed into a troll of some kind? Do you see where I'm going. Low res figures - at least until we get SDS - have their uses but they also have their limits.

 

Edit: The lady I'm modeling at the moment will fall under 30K (probably around 27K) when finished. I think this is a good range. It's not too dense and not too light. Should allow for a wide range of extreme morphing. Now what would be great, is if we get SDS because then, instead of the 27K-30K model, she'd be around 5K - 6K. The reason for that is because SDS would be able to add geometry at render time for any extreme morphs, removing the need for extra geometry in the model itself.  

Here's hoping but I do agree, often less is more.

 

oh and just to put some perspective on it, a guy at Dreamworks released a "film res" model at GnomonWorkshop that is about 56K. Since Poser content creators have no clue what way the models will be used, they have to model for all possible uses, including film. Just saying.


vilters posted Mon, 03 October 2011 at 9:23 AM

Well, when I find the time I will give thenm a go !!!! Obesity or troll Huh :-)

No body does, but I realy like the PoserPro Lo Res figures, they are a gift from GOD.
I do not have a contactpoint for Darrel, but I would surely like to thank him.
You can forward this to him.

You know I am quite critical when it comes to figures, and if you ahve one to beta test, I 'll surrely give them a try.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Teyon posted Mon, 03 October 2011 at 9:32 AM

:) Will do.


vilters posted Mon, 03 October 2011 at 9:45 AM

Looking forward to it.
I like my figures/models as close to "real" woman as possible.

The PoserPro females are VERY good and you know, they bend extremely well.
A tad low with the 8000 poly's, and I personally think the "ideal" Lo Poly model lays somewhere around 12.000 poly's as long as the poly distribution is where it is needed.

12000 and weightmapped, now that would open some options....

 

Have a nice day.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 posted Mon, 03 October 2011 at 11:44 AM

Quote -
 The lady I'm modeling at the moment will fall under 30K (probably around 27K) when finished. I think this is a good range. It's not too dense and not too light. Should allow for a wide range of extreme morphing. Now what would be great, is if we get SDS because then, instead of the 27K-30K model, she'd be around 5K - 6K. The reason for that is because SDS would be able to add geometry at render time for any extreme morphs, removing the need for extra geometry in the model itself.  

What is SDS?




vilters posted Mon, 03 October 2011 at 11:50 AM

Internal subdevision.

At render time the object can be subdevided.

Something the current "smooth" option does not do.
It smoothes, but does not subdevide the mesh.

PS, all my Low Poly examples use a smooth setting of 180 in general preferences.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Believable3D posted Mon, 03 October 2011 at 12:46 PM

Heh. Since I got PP2012, I haven't even been using smoothing. Have turned off in render options. I would have thought that make the humans look blocky, but not so far (now an 8000 poly figure, I'm sure, would be a different matter....).

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


vilters posted Mon, 03 October 2011 at 1:34 PM

The smoothing options are in :
General preferences => Document => Smoothing => Default crease angle
The default value is 80, ==>> it is this setting that I put at 180

Also :
For every object group in the parameters palette there is a checkbox that you can check or uncheck : Smooth Polygons crease angle.
With a default setting of 80.

In the render settings you have the checkbox: "Smooth Polygons" to activate the smoothing.

Smoothing is well documented in the manual.

As said my default is at 180.
When I want a low poly object to stay sharp edged "as is" just uncheck the Smooth polygons in that partucular objects parameter palette.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Believable3D posted Mon, 03 October 2011 at 2:32 PM

Thanks, I know where the options are. I'm just saying that I haven't been using it in PP2012. I'm getting excellent human renders without it.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Richabri posted Mon, 03 October 2011 at 6:54 PM

[What is SDS?]

[Internal subdevision.]

 

Students For A Democratic Society - from what I recall they disbanded due to internal subdivision as well :)

 


Teyon posted Mon, 03 October 2011 at 7:49 PM

Attached Link: http://www.luxology.com/modo/tour/pixarsubdivisionsurfaces.aspx

It's Sub Division Surfaces. At the moment Poser has a very basic smoothing feature (I believe it simply smooths the normals). True Sub Dvision Surfaces would allow for increased polygon count on the fly. If there was one thing Daz currently has over Poser it would be that in my opinion. I don't know if Daz uses Catmull-Clark though, which is my preferred method, as it often minimizes texture distortion when objects are subdivided.

bantha posted Tue, 04 October 2011 at 12:39 AM

Poser smothing does more than just fiddle with the normals, which you can easily see if you try that feature on a mesh which isn't made for it- I had bulging furniture, bulging wooden beams, all kinds of stuff.

IMHO smoothing in Poser is subdivison, but it's not Catmull-Clark. It does not look like Doo-Sabin either, but I'm not sure about that. Try to smooth a model with big, thin polygons and see what Poser does.

 

But I hope for Catmull-Clark in Poser 10 too. It would do a lot of things much easier. 


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


DTHUREGRIF posted Tue, 04 October 2011 at 2:41 AM

**lover3d**, thanks very much for purchasing Mariko and for posting about her. However, I believe it does a grave injustice to any figure to post examples with poses applied that were meant for a different figure with different joint parameters. Here is an example of Mariko poses applied to V4 and Alisson. Not real pretty.

 


DTHUREGRIF posted Tue, 04 October 2011 at 2:41 AM

Here are some of Mariko with poses made for her.

DTHUREGRIF posted Tue, 04 October 2011 at 2:42 AM

and more. Yes, she can sit on her hands.

DTHUREGRIF posted Tue, 04 October 2011 at 2:43 AM

and crawl.

infinity10 posted Tue, 04 October 2011 at 3:55 AM

Could we see some renders of her face with morphs in use ? I am seriously considering getting Mariko. Links to renders on your own site would be fine for me.

 Thanks

Eternal Hobbyist

 


vilters posted Tue, 04 October 2011 at 4:52 AM

Some constructive remarks in the picture.

Also the breasts are too high on the chest.
And for such a jung looking girl, they are too big.
In general, I fear she must be very hungry too :-)
And the texture, seems too "pale".

When I talk about something "NEW" allow me to give an example.
When the arms move up and down, the Breasts move up and down also.
Up till now, NO figure does that. None.

A good effort, certainly, but for this high poly count?.. m m m m.

Chalenge:
Show me something, anything, I can NOT do with a LOW poly count figure and a displacement map.
With a 4096X4096 texture and displacement map I can use 1.677.216 pixels as minipoly's. PS : my figures above do not even have a displacement map yet.

As in the picture, at 1/3 to 1/4 the polycount, she would have been fine.

Never forget, the mesh is just the wireframe to hang the texture on.
The mesh only gives the shape of the body.
Make the mesh too dense, are you are asking for rigging trouble.

It is the texture we see, it is the texture that has to give the quality.

One quality texture map at 4096x4096 is all that is required.

KISS never fails.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Tue, 04 October 2011 at 5:01 AM

And the front side is very good.

Lower the breasts and the collar-armpit area will look a lot cleaner.

All she needs further is a poly count reduction and a quality texture.

Polycount does not make or break a figure.
Increasing poly count brings more problems then it solves.
Less is allways better.

Rigging and texture do make a figure.

Have a nice day.
Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Teyon posted Tue, 04 October 2011 at 10:05 AM

Vilters, the breasts don't need to be lowered - perhaps the upper edges of the breast could be smoothed out but if they are lowered any further they'd go into her abdomen area and on a woman so slight in frame, that would look odd. Not out of the realm of possibility - breasts can come in all shapes and sizes - but still a bit odd.

I've always felt the trouble with you trying to explain the position of breasts is your use of language. "Lowering the breasts" implies lowering the entire breast area, not just the small part that may (or may not as shown by the attached PHOTO) be an error causing the shading you're seeing. 

 

Now I have no vested interest in this character or model  and I don't deny that SOME women may be shapped the way you describe. HOWEVER, I do want to point out to you Vilters, that your idea of what is "the right way to do breasts" is subjective and based entirely on personal taste and limited experience. Until you've seen all the breasts in the world, you can't dismiss the shape out of hand if it is in the realm of possibility.  (sorry folks, this has been an ongoing battle of sorts lol)

 

That said, there are definite problems with the arm raised position , as the breast completely loses its shape and double folds (which I am fairly certain doesn't happen, even with implants). You are right about the hip crease - that could be softened a bit. Oh well, I'm not going to tear apart the model it's a good job and any new model is a welcome model.


DTHUREGRIF posted Tue, 04 October 2011 at 11:25 AM

Here's her default face and 3 morphed versions.

DTHUREGRIF posted Tue, 04 October 2011 at 11:27 AM

An expression

Teyon posted Tue, 04 October 2011 at 11:27 AM

Nice!


DTHUREGRIF posted Tue, 04 October 2011 at 11:27 AM

Another expressions

DTHUREGRIF posted Tue, 04 October 2011 at 11:27 AM

and another

Teyon posted Tue, 04 October 2011 at 11:28 AM

How does her smile look?


vilters posted Tue, 04 October 2011 at 11:33 AM

Here they are at their "natural "altitude". Just a pic of the net today, as reference.

Rough reference ; Halfway between the top of shoulders and elbow. Even a tad lower than that. Arms lowered, no bra.

With a bra, they "lift".
With arms UP, they lift.

But you are right, all women are different, and my opinion is subjective.
Unfortunately, most "real" women are like this.

Oh no, no battle at all.
Difference of opinion, nothing more.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Tue, 04 October 2011 at 12:05 PM

I do not like these public discussions.

Sorry for that.
I am sure a lot of work went into this model, and it is pretty good.

It only proves the value of beta testing when building a new figure.

You get some other peoples opinions.
You do not allways have to agree, certainly not, but you get some idea's.

Building a figure from zero is quite an achievement.
And any new figure is welcome and will find a market.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Tue, 04 October 2011 at 12:16 PM

Another reference picture, hope someone can use it.  Also good reference for making morphs on any figure. All in a bkini "Natural" height is lower.

 

ha-ha-, Newtons law..
Good evening , I am off to grab a bite.

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"Do not drive faster then your angel can fly"!


DTHUREGRIF posted Tue, 04 October 2011 at 2:12 PM

She has a bunch of smile morphs. Here's one example. Different light, too, no correction so you can see more of the texture.

DTHUREGRIF posted Tue, 04 October 2011 at 2:29 PM

and a grimace.

DTHUREGRIF posted Tue, 04 October 2011 at 3:17 PM

and pouting

SamTherapy posted Tue, 04 October 2011 at 4:45 PM

Those expressions are damn lovely.

Coppula eam se non posit acceptera jocularum.

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Teyon posted Tue, 04 October 2011 at 6:04 PM

I love her expressions! Great job!


Teyon posted Tue, 04 October 2011 at 6:08 PM

So is she a weight mapped figure or was she made before that was available in Poser? She seems like a great addition to the Poser universe and I'm sure you guys are going to see lots of stuff pop up for her!

 

Answered my own question. She's P8 based. Cool. Any plans for a weight mapped version down the line or a male counterpart? 


Believable3D posted Tue, 04 October 2011 at 7:43 PM

The face is very nice. I don't like the hands/knuckles/fingers though....

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DTHUREGRIF posted Wed, 05 October 2011 at 1:26 AM

Quote - So is she a weight mapped figure or was she made before that was available in Poser? She seems like a great addition to the Poser universe and I'm sure you guys are going to see lots of stuff pop up for her!

 

Answered my own question. She's P8 based. Cool. Any plans for a weight mapped version down the line or a male counterpart? 

 

I would like to gt her weight mapped, but first I either have to learn how or find someone who can do it for me and, yes, I'd also like to do a male. Just so everyone knows, I did not make the mesh, but I was heavily involved in her creative directionm(I spent many hours looking over the modeler's shoulder) and I made her texture and worked on her rigging.


Dale B posted Wed, 05 October 2011 at 5:21 AM

You could always ask Diogenes if he'd be interested....... ;)


DTHUREGRIF posted Fri, 07 October 2011 at 1:31 PM

Quote - Poser smothing does more than just fiddle with the normals, which you can easily see if you try that feature on a mesh which isn't made for it- I had bulging furniture, bulging wooden beams, all kinds of stuff.

IMHO smoothing in Poser is subdivison, but it's not Catmull-Clark. It does not look like Doo-Sabin either, but I'm not sure about that. Try to smooth a model with big, thin polygons and see what Poser does.

 

But I hope for Catmull-Clark in Poser 10 too. It would do a lot of things much easier. 

You don't have to subdivide to get that bulging. If, in fact, your model doesn't have beveled edges that will happen in any program when you smooth it. Not only that, but your edges won't shade realistically if you don't bevel them. Beveling edges is one of the first things they teach you in modeling.


shadowhawk2zero posted Fri, 07 October 2011 at 4:03 PM Online Now!

DTHUREGRIF,

    Is there any character morph sets available for her yet? I have been looking on her site and I can find a bathing suit a conforming dress and a dynamic dress, but no hair or shoes. I am really interested in this character but without some of these items I am hesitant on picking her up. Do you hav a link to the hair used in the promo images and were the shoes just resized to her feet? If these are easy fixes I would be willing to shell out the greenbacks but without some additional info I am kind of in a holding pattern. This is the only thread I have seen for her that is why I am asking here. Feel free to PM me if you would rather talk off line.


DTHUREGRIF posted Fri, 07 October 2011 at 4:15 PM

The shoes come with outoftouch's SINNER dress. The hair is FK Kirte available here. Hair is really, really easy to fit to her. Click on the readme lnk on the product page, it gives some examples.

I will be coming out with a texture expansion set with many more makeup options. there's no character set yet, but some people (including me) are working on some. I'm also working on some pose packs and another shoe.


shadowhawk2zero posted Fri, 07 October 2011 at 4:37 PM Online Now!

WOW Thanks for the quick response! I have that hair so I guess I will have to break out the read me and see how it was done. That is good to hear about the shoes now I saw that Nemain over at Synfulmindz has done a pose pack for her, is she planning on doing more and possibly offering props for her? If that is a yes then we have a winner and I will be picking her up. She looks great and even with the issues that I ahve seen pointed out, nothing is perfect, look at how many upgrades were done to V4! I am sure that as time goes on a new and improved model will come out and those that have her will be looked after.


DTHUREGRIF posted Sat, 08 October 2011 at 1:08 AM

Yes, Nemain will most likely be doing more for her. There are also some other people working on things that didn't get done before her release.

I do know she's not perfect, but there comes a time you just have to say "put it out". I see all kinds of things I wish I'd done differently, but on the whole I'm extremely pleased with her.


EClark1894 posted Sat, 08 October 2011 at 6:33 AM

Please don't take this the wrong way, but I'm curious to know why You decided to bring out a new figure? Especiallly, when you have to know that support for new figures is so low?




vilters posted Sat, 08 October 2011 at 7:25 AM

Support for a new figure depends only on one thing : The figure.

Any "New" figure has to bring something "NEW" or something UNIQUE".

Something, anything, NO other figure has. What does it offer to the users that NO other figure offers?

Or ?? Fill a hole in the market?
The popularity of a new figure depends on demand. Where is the demand?
What is lacking in the current figures, creating this demand?

2 area's money can be made:

1; "REAL" men and women with lots of build in muscle detail, instead of anorexic idealistic dolls. Easily done within 20K Poly objects.
Include a "real" texture and a good displacement map.

2; Lower Poly figures for animators, around 12-15K Poly's max.

Last but not least.
Build the support yourself.

One VERY good launch was  "Little One".
The creator made the figure, and made LOTS of freebies available within days and weeks of release.
He was ready. He was prepared. He had his priorities in order.
Users like - apreciate that. I bought Little One., and I NEVER buy. I think that says it all. It was the figure, poly count, support and freebies that triggered the buy.
I respect a guy that knows his stuff.

Before you launch a "NEW" figure?
Have a complete "free" clothing, shoe, and hair set in hand to populate the freebies sections. Let people know a new figure is out. Get people interested. Be sure that forums "talk" about your figure.
And last but not least ; keep the momentum going.

Once a figuer is "known" for its quality and support, the rest will follow automatically.
The more people get involved, the more support will come.
As soon as vendors see a certain figure getting used a lot, they will start building for that figure.
The more add-ons that come on the market, "to buy" and as freebies, the better the figure and its "add-ons" will sell.

Just my 2 cents.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Sat, 08 October 2011 at 7:34 AM

Something I forgot: LOOK around first.

Antonia is free. All basic Dazz models are free.

Never forget that you will have to offer MORE or BETTER then a free model.
And FREE is VERY hard to beat.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Sat, 08 October 2011 at 7:35 AM

Now,

Where is my helmet?
Where is my gass-mask?
Where is my shelter?

Time to dive :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RobynsVeil posted Sat, 08 October 2011 at 8:30 AM

Quote - Now,

Where is my helmet?
Where is my gass-mask?
Where is my shelter?

Time to dive :-)

:m_laugh:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


vilters posted Sat, 08 October 2011 at 9:28 AM

You can LOL  :-)
I can LOL.

But I mean every single word from my post.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RobynsVeil posted Sat, 08 October 2011 at 9:40 AM

I'm just giggling at that last bit, Vilters... the rest is very interesting, and certainly nothing amusing about it.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


EClark1894 posted Sat, 08 October 2011 at 3:56 PM

Quote - Something I forgot: LOOK around first.

Antonia is free. All basic Dazz models are free.

Never forget that you will have to offer MORE or BETTER then a free model.
And FREE is VERY hard to beat.

 

I'll agree that the Daz basic models is free. But to really do anything with them you need Morphs++, and that most certainly is NOT free. Mariko, for example has her morphs included.

So in that case, the price is comparable.




GeneralNutt posted Sat, 08 October 2011 at 6:00 PM

I have to say this is a pretty interesting looking character, would like to see more.



DTHUREGRIF posted Sat, 08 October 2011 at 9:42 PM

Quote - I have to say this is a pretty interesting looking character, would like to see more.

 

What would you like to see?


DTHUREGRIF posted Sat, 08 October 2011 at 9:49 PM

vilters, thanks so much for your advice, but it's really not necessary to keep harping on it.  I've been around this community longer than you have (yes, really), so I know what's out there and I know what's "free" and what's not really free. Mariko is selling fine, thank you, and more support for her will be coming. Other people are making things for her. I just did not want to hold up her release to wait for them. I also know that as a person who NEVER buys anything, you are most likely not the customer I am aiming at.


EClark1894 posted Sat, 08 October 2011 at 10:04 PM

Diane, just out of curiosity, is there an anime morph for Mariko or is one coming?




GeneralNutt posted Sat, 08 October 2011 at 10:11 PM

I'd like to see more of the morphs, and more of the bends.



DTHUREGRIF posted Sat, 08 October 2011 at 10:14 PM

Quote - Diane, just out of curiosity, is there an anime morph for Mariko or is one coming?

 

Not yet, but I will be working on one.


DTHUREGRIF posted Sat, 08 October 2011 at 10:21 PM

Quote - I'd like to see more of the morphs, and more of the bends.

 

Face morphs, body morphs? Expressions? And what type of bends that I didn't show in the previous pose examples?


GeneralNutt posted Sat, 08 October 2011 at 10:29 PM

More of the face morphs and body morphs, I know the web page says like 300 morphs, but I couldn't find a list. I'd like to see top down veiw of the sitting position, to see how the hip bends, and inner elbow. Also are there anymore texture maps in the works?



GeneralNutt posted Sat, 08 October 2011 at 10:34 PM

Oh and are there any boots in the works for her? I always seem to end up with girls with guns and boots renders.



DTHUREGRIF posted Sat, 08 October 2011 at 10:40 PM

Quote - More of the face morphs and body morphs, I know the web page says like 300 morphs, but I couldn't find a list. I'd like to see top down veiw of the sitting position, to see how the hip bends, and inner elbow. Also are there anymore texture maps in the works?

If you scroll down the product page there's a link to the morphs list (which I cleaned up). I'll see what I can do about more renders.

I'm working on an expansion pack for her texture and some other people are working on textures.

Boots I don't know about.


DTHUREGRIF posted Sat, 08 October 2011 at 10:41 PM

Quote - > Quote - More of the face morphs and body morphs, I know the web page says like 300 morphs, but I couldn't find a list. I'd like to see top down veiw of the sitting position, to see how the hip bends, and inner elbow. Also are there anymore texture maps in the works?

If you scroll down the product page there's a link to the morphs list (which I cleaned up).

http://www.animotions.com/store/downloads.php?productid=28749&dlid=2

I'll see what I can do about more renders.

I'm working on an expansion pack for her texture and some other people are working on textures.

Boots I don't know about. I have a pair I may try converting to her.


DTHUREGRIF posted Sun, 09 October 2011 at 1:28 AM

Top view

shadowhawk2zero posted Sun, 09 October 2011 at 9:25 AM Online Now!

OK, I went ahead and blew my Poser budget for the month and bought Mariko and dress bundle and her pose pack, once I get it downloaded I will install it and post a render with her. I noticed that in the promo's it looked like she was wearing V4's underwear skin. Was this something that you addapted to fit her or will she use the same textures that V4 uses? I know that you say she has her own mesh but it appeared that she was wearing a V4 skin. I am just wanting to be sure.


shadowhawk2zero posted Sun, 09 October 2011 at 9:29 AM Online Now!

Quote - Oh and are there any boots in the works for her? I always seem to end up with girls with guns and boots renders.

High heeled ones would be great and high heeled platform ones like Nemain makes would be AWESOME!! Some nice sexy boots and shoes would be COOL!!!


DTHUREGRIF posted Sun, 09 October 2011 at 10:05 AM

No, I didn't put V4's texutre on Mariko. She's wearing her own texture. The maps are very different. I just cut and pasted the bikini on her in Photoshop so she wouldn't be naked in the newsletter. The promo in the store does not have the bikini.


rjjack posted Tue, 11 October 2011 at 11:24 PM

she will get soon a free dynamic dress, i just need to finish to package when i go back to home

DTHUREGRIF posted Wed, 12 October 2011 at 1:43 AM

Cool! That's very cute.


lover3d posted Wed, 12 October 2011 at 3:29 AM

Ive made some skin textures and to see how it holds up in different lights. Click on the picture for maximum details.

shadowhawk2zero posted Wed, 12 October 2011 at 10:47 AM Online Now!

OK here are a couple of renders I made with Mariko. She takes a minute or two to get used to as far as her material zones and how she bends. Being a foot guy she really needs some attention paid to her feet, they are kind of flat. Her morphs are more simplified than Vickies, and that took a coouple of tries to figure out but I don't hold that against the figure, I have just gotten used to V4 and I remember when I was trying to figure her out after switching from V3. Her nail morph is really cool, there is no limit to the length of her nails and you can giver her some really wicked claws if you so desire. The other body morphs are quick and easy to use and to some extent mirror the names on V4's morphing dials. All in all she is a great character and has a lot of potential once some additional content becomes avaialble. I just hope someone creates a morph pack for her feet like I have seen for V4.


shadowhawk2zero posted Wed, 12 October 2011 at 10:50 AM Online Now!

OK for some reason I couldn't upload the images so here are they are via a different route.

[IMG]http://i688.photobucket.com/albums/vv245/Sierra008/V4andMariko.jpg[/IMG]

[IMG]http://i688.photobucket.com/albums/vv245/Sierra008/test1.jpg[/IMG]


rjjack posted Wed, 12 October 2011 at 11:07 PM

Attached Link: Dynamic CocktailDress02 for Mariko @ ShareCG

Here is the download link for ShareCG, with one upload/day limit she will be on Renderosity FreeStuff next week.

@shadowhawk2zero : pretty body colors


lover3d posted Thu, 13 October 2011 at 4:09 AM

Ive made another render of Mariko, here you can see the details a lot better. Zoom in for the maximum effect. I made a Diffuse map, SSS thermo map, High D bumpmap and specular maps. With hdri lighting.

lover3d posted Thu, 13 October 2011 at 4:54 AM

Mariko gets better and better, you have to get used to her a bit i think :)

 


RobynsVeil posted Sat, 15 October 2011 at 8:20 AM

Mariko appears to like BB's Post 240 skin shader quite well:

Mariko

Still need to sort out some of the bits - haven't really worked the shader to capacity for anything other than just general skin. but it's getting there!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lover3d posted Sat, 15 October 2011 at 8:25 AM

Nice sheen on the skin robynsveil


RobynsVeil posted Sat, 15 October 2011 at 8:35 AM

Thank you, Lover3D.

Wish i could take credit for it: it's all BB and 1 infinite, duplicated to specular light. IDL, took only a bit to render. Doing a render now with hair.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lover3d posted Sat, 15 October 2011 at 8:51 AM

I know, i dont use his method, like you could see in my pictures. But the shine is lovely, although i think the skin texture is a bit too orange, but you can fix that with color  casting in photoshop.


3-d-c posted Sat, 29 October 2011 at 2:49 AM

i bought her, and i am not upset. She is cute. I was looking for a good asian character but got a little bored since all V4 based characters look the same. I stumbled across the poses in the market place and got her to my runtime.

She is really unique and adds a lot of value to my runtime. I guess she will get a role in my story, she is definitly worth it.

I will try doing some freebie cloth' too since she would need a wardrobe :) some of the V4 cloth' work for me with a little joint adjusting.

I get a little sad when i read peoples comments about "this poly doenst look right", etc. Look at V4 base mesh, its awful! i guess i needed three or four add on products to get the armpits, ellbows, thighs corrected.

i think this pretty lady deserves a chance and since i am a Poser guy, i am glad i see something moving on for poser whilst everyone else looks at genesis... and genesis for me is just another western hemispheres V4 adoption... sorry :)

So, well done. i like her and she will get a chance from my perspective!

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ksanderson posted Sat, 29 October 2011 at 10:33 AM

One of these days, we'll see some other or better alternatives, but most are higher priced... and a few much higher priced - the best IMHO being...

Eva v3.2.3 extended (max9) by Nikola Dechev

(some nudity in some of the slide show images at the following links)

$729 Lite version
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536626

$1,888 Extended Version
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536285

So even if some of the lower priced alternatives don't reach that level, at least we have some alternatives and it's good to see some folks are having success with Mariko.

Kevin


vilters posted Sat, 29 October 2011 at 1:58 PM

@Kevin

Your single post proves what I have been saying (trying to say) for close to 5 years now.
At 6500 poly's that is by far and far the best realistic figure I have ever seen.

This should be mandatory reading for every figure builder.

I did not know this figure, and thank you for the heads up.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


ksanderson posted Sat, 29 October 2011 at 6:04 PM

You're welcome. I thought so, too!


SamTherapy posted Mon, 31 October 2011 at 11:25 AM

Well yes but...

AFAIK, Poser doesn't have on the fly subdivision, so it's going to look ropey in there.  Apples and Oranges, as they say. 

Coppula eam se non posit acceptera jocularum.

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vilters posted Mon, 31 October 2011 at 4:12 PM

Hey Sam, I dod not own the figure, but in Poser 9 and PP2012 the "Smoothing option" is doing one hell of a good job for Lower Poly figures.

In the above example, the quality comes from:

We are derailing from the origional post :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


3-d-c posted Mon, 31 October 2011 at 10:56 PM

Ok, here is my render. As said, i really like that she is unique. I have seen there is a longsleve already for her. Good. So she is getting a little more wardrobe :)

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pjz99 posted Tue, 01 November 2011 at 1:46 PM

Quote - Please don't take this the wrong way, but I'm curious to know why You decided to bring out a new figure? Especiallly, when you have to know that support for new figures is so low?

Now is really the absolute best time for it.  The tech is at the right place (weightmapping and tools for same), and the market is at the right place (Genesis).  I'm slowwwwwly working on a figure of my own, for Poser 9+.  I'm sure you'll see some others too.

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pjz99 posted Tue, 01 November 2011 at 5:43 PM

oops, should have noticed this a long time before:

Quote - Chalenge:
Show me something, anything, I can NOT do with a LOW poly count figure and a displacement map.

A couple of rather profoundly important ones, unless you only render naked people:

Low poly is great and all, but it's not ideal for absolutely all applications.

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