Believable3D opened this issue on Oct 01, 2011 ยท 4 posts
Believable3D posted Sat, 01 October 2011 at 2:49 AM
I'm sure we've discussed this before, but I don't know where. I believe there is a diagram showing the different parts of V4's eye (I assume M4's is the same?), corresponding to material zones. I'm trying to work out the best way to render eyes in PP2012, and I need a good grasp of the layers etc of the eyes in order to get a good result.
TIA.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3