Believable3D opened this issue on Oct 06, 2011 · 5 posts
Believable3D posted Thu, 06 October 2011 at 1:57 AM
I accidentally set my min shading rate at 0.00... and it actually renders. In a few minutes. With IDL and SSS enabled. (Admittedly, it's just a head render of a single figure, and my other render settings aren't particularly high. But I'm pretty sure I couldn't have done that in older versions.)
EDIT: D'oh. Nevermind about SSS. (It was on in render settings, but now that I think about it, it's not applied to any materials.) OTOH, IDL quality was 6 and pixel samples was 4, so not exactly draft quality.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Kalypso posted Thu, 06 October 2011 at 4:28 AM Site Admin
Believable3D posted Thu, 06 October 2011 at 12:17 PM
D'oh. Forgot about that...
Although, even getting any size of 0.2 render was difficult before, anyway.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
TrekkieGrrrl posted Thu, 06 October 2011 at 5:54 PM
Hm. I never thought about setting it per figure. Is there any benefits in that?
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Believable3D posted Thu, 06 October 2011 at 6:57 PM
Well, if something is in the background, you don't need the quality cranked up so high, so you can steward your computing resources for what's going to make a difference.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3