Zev0 opened this issue on Oct 06, 2011 · 9 posts
Zev0 posted Thu, 06 October 2011 at 6:45 PM
http://www.youtube.com/watch?v=nim3IQcEVz0&feature=player_embedded#!
I myself just started using Genesis. I said to myself "screw this whole Poser vs Daz debate", I am going to use both Programs. Both have features I like. You can hate Daz or like them, but this is impressive. Whats nice is that you can set it to auto-dial flex or do it manually. Now can this type of weightmap morphs be done on a weight-mapped figure in poser92012pro? I am seeing some nice progress happening in the weightmap department. But can this type of WM morph overlay be done? I know on Genesis you can just dial it off (which still leaves you with a weightmap base), but how would this work on a non-genesis figure? Will you have to swap out weightmap settings or can you load various ones via morphs? Any info will be appreciated.
Tucan-Tiki posted Thu, 06 October 2011 at 7:04 PM
I seen this sort of thing down once before and I was useing poser 4 at the time. think they called it jmc's or something, not sure who made those jmc figures do that, but they accomplished this a long time agoe in poser 4, why it has not gotten more attention until now is interesting.
Diogenes posted Thu, 06 October 2011 at 7:07 PM
Nothing to it, been doing much the same for years. These things can also be hooked up to dp and get dialed in automatically if desired, (just erc) But I like using helper bones to do many of these things instead of morphs. With P9 and Pro 2012, the helper bones can use weight maps and bulge maps. Hooking those up to DP in any manner desired.
Helper bones is old news of course and used in most 3D apps to acheive different effects.
What is new for Poser is the ability to use weight maps with them and choose from 3 different types of weight mapping. Bulge maps are also a huge improvement.
So yes Poser can easily do that. I have been using other methods befor weight mapping to do much the same.
Zev0 posted Thu, 06 October 2011 at 7:14 PM
Cool:) Just thought that weightmaps might complicate things a bit. How would clothes react to this type of thing? Speaking conforming not dynamic ofcourse.
Diogenes posted Thu, 06 October 2011 at 7:17 PM
Transfer the map to the clothing no problem.
Here is something interesting, go vote. :)
Zev0 posted Thu, 06 October 2011 at 7:20 PM
So just to be clear you can transfer multiple weightmaps? Or do they have to be swapped out?
Diogenes posted Thu, 06 October 2011 at 7:23 PM
Zev0 posted Thu, 06 October 2011 at 7:28 PM
Thanks..:)
Diogenes posted Thu, 06 October 2011 at 7:41 PM