Believable3D opened this issue on Oct 08, 2011 ยท 16 posts
Believable3D posted Sat, 08 October 2011 at 12:35 PM
I'm looking to put a screen shot of a real web site and make the image showing on a computer monitor in my render. So I've attached that to the Image_Map node as the Image_Source. Straightforward enough.
The problem is that in both preview and render, I only get a small portion of the original image showing, very large. Is this because Image_Mapped is set to Tile? What should I be setting it at? (The original image is not quite the correct proportions for the screen, so I just want the bottom part to be cropped off in the render.) Do I have to do something with U_Scale and V_Scale?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3