Forum: Poser - OFFICIAL


Subject: My First Animation

Steeleyes101 opened this issue on Oct 15, 2011 · 13 posts


Steeleyes101 posted Sat, 15 October 2011 at 6:05 PM

Hey all and hope your weekend is going well.

Listen I would like to try making a simple animation, but dont have any idea where to start.

My first question is; Do I have to use dynamic hair when doing animations?

Second when useing dynamic clothing I always move to fram 30 then pose my figure, move back to fram 1 and add dynamic clothing and run my sim.   So what I want to know is if I do the first part which is adding clothing how do I creat my animation with out the part with the clothing drapping and and such showing up?

Hope I explained myself in a way that you can understand

Steel


MikeMoss posted Sat, 15 October 2011 at 11:33 PM

Hi

Here's my two cent worth.

To start with keep it simple, no Dynamic anything.

I've only been at this for a year or so, so I'm no expert but I have learned a few basics.

Make key frames and put break splines on them every 15 frames to start with.

Pose your character at the start and move from the start to the finish without backing up. Later you will make many changes in you animation but to start with try not to.

You can put your key frames in first, go to the Animation dropdown and select Resample Keyframes and tell it to put one every 15 frames, remember that represents a half second, so don't move things too much.

Use the Next Key Frame button, lower right to move from frame to frame.

Study the animation palette, it's the key to the whole thing, it you just start creating movements you will have problems, believe me I know! LOL

I didn't have a clue, I had arms going everyplace.

So in short make key frames move from start to end with out backing up too much.

And learn how the animation palette works and what spline breaks do.  They stop the movement from continuing on past the pose, some time you will want this but not at the start.

Just get in and give it a shot and post the results here, you'll get some help.

Come back with specific questions and I'm sure someone will give you an answer.

Mike

If you shoot a mime, do you need a silencer?


Steeleyes101 posted Sun, 16 October 2011 at 3:13 AM

MikeMoss Thanks much for the info and yes I think you're right I just need to jump in and play with it a bit.   I will keep you posted

Thanks again


rokket posted Sun, 16 October 2011 at 5:07 AM

A good way to start is like Mike said, keep it simple. Move from pose to pose. Just keep in mind that you go from poses that are fairly similar, or you will body parts intersecting each other, and other weird artifacts in your animations. And, like Mike said, learn the animation pallette. It will be your best friend.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Steeleyes101 posted Sun, 16 October 2011 at 7:18 AM

Hey guys where can I see some of your animations?


MikeMoss posted Sun, 16 October 2011 at 10:19 AM

Attached Link: Lucy look at her hand.

Hi again

I have learned a lot in the last year, so I've just started redoing all the animations that I did in Poser 6, I'm now using Poser 9.

I originally worked in Poser 6, and Poser 8 and 9 will allow you to create much higher quality Preview Renders then 6 would. There were virtually no options in P6.

It really isn't practical to do video using Firefly rendering.  It just takes to long to render 3 or 4 thousand frames.  With Poser 8 or 9 you can get very high quality renders from the Preview mode and I can render 1,000 frames in 10 minutes or less.

I'm just finishing up the redo of the first complete video that I did and I'll post a link to it here in the next couple of days so come back and take a look.

To day I was watching an old Outer Limits episode on TV, I couldn't help thinking that I can do better special effects then they did then on my PC.

I'm including a link to videos that I did to test different techniques, some of them are 3D anaglyphs and not videos.  These were all done in Poser 6 except the lip sync comparison it was done in both, and the legs image was done by someone else I just liked it a lot, as you can see my other thing is 3D, eventually I want to make complete 3D videos.

But this is the kind of thing you can do to start with, and go from there into a real videos.  Don't try and make them too long to start with a couple of hundred frams is enough to get he hang of it.  Rember to think time, 120 frames is 4 seconds so the frames add up really fast. A 3 minute video is a big project.

For what it's worth I now output all my video at 1600 by 900 (one reason for doing everything over is the switch to wide screen) and then edit it in Adobe Premiere Elements 9.  You can output it from there at what ever you want depending on how you are going to use it.

Mike

If you shoot a mime, do you need a silencer?


ToxicWolf posted Sun, 16 October 2011 at 3:48 PM

Attached Link: PP2012 Walk Test

I just put up my first animation with Poser Pro 2012.  Just trying to get a good walk out of V4.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com


MikeMoss posted Sun, 16 October 2011 at 4:35 PM

The walk looks great to me!

If you shoot a mime, do you need a silencer?


ToxicWolf posted Sun, 16 October 2011 at 5:02 PM

Thanks Mike ... It is getting better, but still a long way to go.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com


wolf359 posted Mon, 17 October 2011 at 3:19 PM

Hi

There are a few beginner tutorials i did for poser 2 years ago


HERE

 

 

 

Cheers



My website

YouTube Channel



3D-Mobster posted Wed, 09 November 2011 at 7:37 PM

As far as i understand posers strong point is pose to pose animation, where every pose (extreme) being a key frame, I dont think it will make things easier if you add key frames every 15 frame or so, just to do it as you risk getting "chunky" or messy animations. But instead add them where it makes sense.

To explain it a bit easier with a simple example, we could imagine having a ball bouncing across the screen. 

If we say that the time it takes for the ball to do this action is 2 seconds we would need 60 frames at 30 FPS.

We start out by adding 3 key frames.

First key frame is where the ball is in its starting position in the air at frame 1. To keep it simple we say that the ball will hit the ground after one second, so add the second key frame in frame 30, and move the ball to the ground. And last move the ball to its end position at frame 60.

If you play the animation now, it will look rather weird as the ball moves in straight lines between your key frames. To fix that you go to frame 15 and frame 45 and adjust the ball so it moves more like its bouncing.

And its basically the same with characters, there is just a lot more to take into account. So most important you should know or estimate before hand how long you assume that the specific action should take, and then add key frames in the extreme positions, where you actually need them and then you can always adjust what happens inbetween, to fix up the animations.  

 


CaptainMARC posted Thu, 10 November 2011 at 5:11 AM

Attached Link: youtube link

> Quote - Hey all and hope your weekend is going well. > > Listen I would like to try making a simple animation, but dont have any idea where to start. > > My first question is; Do I have to use dynamic hair when doing animations? > > Second when useing dynamic clothing I always move to fram 30 then pose my figure, move back to fram 1 and add dynamic clothing and run my sim.   So what I want to know is if I do the first part which is adding clothing how do I creat my animation with out the part with the clothing drapping and and such showing up? > > Hope I explained myself in a way that you can understand > > Steel

You don't have to use dynamic hair. It costs quite a lot of time to do the sim, but it does save having to animate the hair to get a realistic look. But I would agree with Mike, don't bother with dynamic hair at the start.

As for the dynamic clothing business, it's no problem to start rendering your animation at, say, frame 31 and go on from there. You can determine start and end frame in the render settings. But again, I wouldn't bother with it to begin with.

I think it's best to start with just getting a feel for creating movement, lighting and camera angles.

I've been using Poser for a few months now and finished my first video last week, the link is above, the animation kicks in after 15 seconds.


CaptainMARC posted Thu, 10 November 2011 at 5:20 AM

Quote - I just put up my first animation with Poser Pro 2012.  Just trying to get a good walk out of V4.

Great stuff!

I was also really impressed with your dynamic hair test. How long did it take to do the simulation?