Forum: Poser - OFFICIAL


Subject: Lip transitions

Believable3D opened this issue on Oct 18, 2011 · 5 posts


Believable3D posted Tue, 18 October 2011 at 11:15 PM

I had assumed that lips sat "on top" of face textures, but I guess I was wrong...

I find that Antonia's lip transition is a bit "harsh," so I created a transparency map with soft edges around the lips, which I assumed would "bleed" into the facial skin. Instead the bleed area previews as white, and renders as black.

What is the proper procedure?

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D posted Tue, 18 October 2011 at 11:54 PM

For the time being, I'm faking things in the texture itself by putting facial skin on a layer below the lips and doing a semi-transparent erase around the edges. It's an improvement, but the problem is that if you want a different shader on the lips than on the skin (usually, I'd say), you can see the difference.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Faery_Light posted Wed, 19 October 2011 at 1:02 AM

I've had a problem with this as well, not just on Antonia.

For Antonia I find that when I use a natural lip color and on the face map with a little skin color surrounding the lips, it works very well.

But when I change lip color I get the white edge around the lips.

I'm still working on it and if I succeed in doing it right, I'll post how I did it.

Or we could maybe get Robynsveil or Saintfox to share their technique. :)


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SamTherapy posted Wed, 19 October 2011 at 6:20 AM

If you get white around a seam it's usually due to texture filtering.  Adjusting or removing it entirely should fix the problem.

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Believable3D posted Wed, 19 October 2011 at 12:16 PM

I almost always have texture filtering set to "None," although on rare occasions I'm now using the new "Crisp" for certain zones.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3