Forum: Poser - OFFICIAL


Subject: Daz spills Beans on V5/Genesis compatability in Poser9/2012

Zev0 opened this issue on Oct 19, 2011 · 191 posts


Zev0 posted Wed, 19 October 2011 at 12:13 PM

This comes from the first post on the V5 thread over at Daz. They have answered some questions regarding V5/genesis usage in Poser. I guess the same compatability applies to Genesis aswell since V5 is a shape for it.

http://forum.daz3d.com/viewtopic.php?t=174914&postdays=0&postorder=asc&start=0&sid=69db6d7ff2a6f16d0e318a7b7b67c862

Q. Will Victoria 5 work in Poser?

A. Since Victoria 5 is built upon the Genesis platform, she can only work in programs that supply some level of support for this new platform. Poser 9 and Poser Pro 2012 currently offer limited functionality. DAZ 3D has put (and continues to put) significant effort into working with Smith Micro to build support for our technology. We hope that Smith Micro will continue to expand their support so that the full capabilities of our new Genesis figures can be experienced within their programs as well. How valuable this limited functionality is depends on the workflow of each individual user.

What you can do with Victoria 5 in Poser 9/Poser Pro 2012:

What you can NOT do with Victoria 5 in Poser 9/Poser Pro 2012:

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wimvdb posted Wed, 19 October 2011 at 1:08 PM

This is exactly the same as has been said before.

You can pose manually, adjust morphs manually and render.

For everything else (loading morphs, clothing, hair, textures, expression and pose sets) you need to use DS4.

Not a very useful figure in Poser


alexcoppo posted Wed, 19 October 2011 at 1:19 PM

Quote - Not a very useful figure in Poser

...especially considering that Studio 4 will still be required to export it. Imagine: a whole program just to work as a setup application. Now people will stop bitching about having to click a few controls in usual DAZ setups :biggrin:

P.S.: an I-told-you-so moment: go back to that post of mine where I wrote about DAZ keeping shoveling Studio down users throats.

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FrankT posted Wed, 19 October 2011 at 1:32 PM

I use Poser as a setup program for Vue and Max thankyouverymuch Alex! :biggrin:

(and no - Studio 4 isn't on my horizons)

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Zev0 posted Wed, 19 October 2011 at 1:41 PM

Well I only posted this because even if stated before you still get alot of people asking if V5 is a seperate stand alone figure or a Genesis morph. Hopefully this will answer their questions.

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wolf359 posted Wed, 19 October 2011 at 3:56 PM

"I use Poser as a setup program for Vue and Max thankyouverymuch Alex! "

I do the same I use poser as a "set up App" to get my animated figures in to C4D+Vary

it is all a matter of perspective or (Agenda).

"Imagine: a whole program just to work as a setup application. Now people will stop bitching about having to click a few controls in usual DAZ -(WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!!.....)
P.S.: an I-told-you-so moment: go back to that post of mine where I wrote about DAZ keeping shoveling Studio down users throats."

No one complains about spending hours in poser and then exporting to LUX to render
is poser being "shoved down the throats" of LUX users who want to render humanoid figures??

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EClark1894 posted Wed, 19 October 2011 at 3:59 PM

Quote - "I use Poser as a setup program for Vue and Max thankyouverymuch Alex! "

I do the same I use poser as a "set up App" to get my animated figures in to C4D+Vary

it is all a matter of perspective or (Agenda).

"Imagine: a whole program just to work as a setup application. Now people will stop bitching about having to click a few controls in usual DAZ -(WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!!.....)
P.S.: an I-told-you-so moment: go back to that post of mine where I wrote about DAZ keeping shoveling Studio down users throats."

No one complains about spending hours in poser and then exporting to LUX to render
is poser being "shoved down the throats" of LUX users who want to render humanoid figures??

Cheers

Yes, but WHY are you using Poser as a setup application?




wolf359 posted Wed, 19 October 2011 at 4:15 PM

"Yes, but WHY are you using Poser as a setup application?"

"Yes, but WHY are you using Poser as a setup application?"

I am an animator/VFX artist
I can Do some basic nonorganic modeling
I have no interest in doing any "rigging" weight mapping texture painting or UV mapping
also ,believe it or not ,
motion retargeting is avery tedious process
in C4D,MAX or MAYA  without $$$Motion builder$$

Daz studio/poser actually allows you to transfer motion from one figure to another
(PZ2, BVH, DAZ aniblock) with relative ease by comparison.
also Ragdoll simulation with actual figure rigs in C4D,MAX or MAYA again requires $$Motionbuilder$$$
there is no viable  ragdoll option for a native C4D rig at this point in time
I do it easily with poser physics

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LaurieA posted Wed, 19 October 2011 at 7:07 PM

I used to use Poser as a setup for Vue as well. But I never did catch on to DS but it's at least an option for folks that do us it.

As an aside, I'm thinking most of the things that Daz says you can't do in Poser presently could be done with Python. At least, I'm guessing it could ;). Maybe Netherworks or PhilC could chime in on that...lol.

Laurie



wolf359 posted Wed, 19 October 2011 at 7:34 PM

Actually the Awesome shape shifting in  THIS RIG
is made possible by blender python underpinnings
and despite the aborted first attempt  it was python that eventually got poser a working Lux exporter,

And of course my beloved poser physics ragdoll mayhem would not be possible without python
so yeah  you just need people with advanced python skills



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lkendall posted Wed, 19 October 2011 at 8:32 PM

"you just need people with advanced python skills"

Exactly.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


lmckenzie posted Thu, 20 October 2011 at 4:14 AM

"I use Poser as a setup program for Vue and Max"

Ditto for Vue. I use SketchUp only to get SU models into other programs. Poser is a marvelous program, has been since it was originally designed as a 'setup' program for 2D artists. Not everyone chooses to use it for every function. You can, but it's nice that you can choose a more eclectic approach - using different applications and taking advantage of whatever you perceive to be the strengths of each one. Vue does superior outdoor scenes, Carrara has some neat effects, Kerkythea has great rendering options... If I ever had the hubris to do animation, I'd probably do it in DS. After having fun playing with the figure mixer in DS3 and creating an Aiko/Laura/Maddie hybrid, I'll probably spend some more time in DS anyway, but Poser will probably always remain home base for um, posing and just plain fun when I don't want to be bothered with the other stuff.

Use whatever works for you and makes you happy. Life is too short as it is to get bent over what some suits in Utah or California think is going to put more money in their pockets. Not to mention that we all spend way too much time in front of these glowing boxes anyway :-)

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WandW posted Thu, 20 October 2011 at 7:58 AM

ColorCurvature is working on an Autofit plugin for Poser...

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LaurieA posted Thu, 20 October 2011 at 10:12 AM

Quote - ColorCurvature is working on an Autofit plugin for Poser...

I saw that ;)

No reason why you couldn't do scaling or automatic morphs with it either ;).

Laurie



EClark1894 posted Thu, 20 October 2011 at 10:23 AM

Does it allow for saving the mesh it morphs?




LaurieA posted Thu, 20 October 2011 at 11:06 AM

Quote - > Quote - ColorCurvature is working on an Autofit plugin for Poser...

I saw that ;)

No reason why you couldn't do scaling or automatic morphs with it either ;).

Laurie

I meant why you couldn't do it with PYTHON..lol

Laurie



FrankT posted Thu, 20 October 2011 at 1:10 PM

Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

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EClark1894 posted Thu, 20 October 2011 at 2:18 PM

Quote - > Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

So what does that have to do with using Poser as a setup app?




LaurieA posted Thu, 20 October 2011 at 2:29 PM

Quote - > Quote - > Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

So what does that have to do with using Poser as a setup app?

Because you use Poser to set up the people you can't model for export to Vue? Seemed crystal clear to me ;).

Laurie



FrankT posted Thu, 20 October 2011 at 2:42 PM

Quote - > Quote - > Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

So what does that have to do with using Poser as a setup app?

If I could model, rig, texture and pose a figure in Max then I probably would but otoh, why re-invent the wheel ?
(alhough re-rigging V4 in Max is something I've been thinking about doing just for grins)

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EClark1894 posted Thu, 20 October 2011 at 3:32 PM

So, let me get this straight. You set up everything in Poser and then export it to Vue to animate or render, right? I'm assuming that's because Vue is a better renderer/animator app? (Honestly, I don't know as I've never used Vue)




wolf359 posted Thu, 20 October 2011 at 3:38 PM

Quote - So, let me get this straight. You set up everything in Poser and then export it to Vue to animate or render, right? I'm assuming that's because Vue is a better renderer/animator app? (Honestly, I don't know as I've never used Vue)

 

 

Vue, C4D, 3DS MAX ,Lightwave MODO401/501 take your pick
they ALL have better& fast render engines than posers firefly.

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FrankT posted Thu, 20 October 2011 at 3:41 PM

Quote - So, let me get this straight. You set up everything in Poser and then export it to Vue to animate or render, right? I'm assuming that's because Vue is a better renderer/animator app? (Honestly, I don't know as I've never used Vue)

Pretty much nailed it yep.  I usually render in Vue or MentalRay (Max) but I'm seeing some good things coming out of ZBrush recently too

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LaurieA posted Thu, 20 October 2011 at 3:49 PM

Poser can't even come close to any of the programs and their rendering engines mentioned ;). Oh how I wish it could...lol.

Laurie



coldrake posted Thu, 20 October 2011 at 7:37 PM

Quote - ColorCurvature is working on an Autofit plugin for Poser...

Excellent!

 

 

Coldrake


BadKittehCo posted Sat, 22 October 2011 at 6:09 AM

This whole this really has my head scratching about which figure to make clothing for. all I can say is headdesk all the way around headdesk.  
I think I need to start making props.

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EClark1894 posted Sat, 22 October 2011 at 8:57 AM

> Quote - This whole this really has my head scratching about which figure to make clothing for. all I can say is *headdesk* all the way around *headdesk*.   > I think I need to start making props.

Poor Kitteh! 😄

I do appreciate your work, Connie, but the one thing of yours that I've used most often is your Purrific Purse! Best thing about it is that I can use it for any figure!




LaurieA posted Sat, 22 October 2011 at 10:40 AM

Quote - This whole this really has my head scratching about which figure to make clothing for. all I can say is headdesk all the way around headdesk.  
I think I need to start making props.

There's a market in that too Connie...lol.

Laurie



estherau posted Sat, 22 October 2011 at 9:38 PM

Attached Link: http://www.renderosity.com/mod/bcs/purrific-purse/71388

Yes, I agree, the purse was one of your greatest things you have ever made.  I love it.  very versitile.

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LaurieA posted Sat, 22 October 2011 at 10:42 PM

Ooooh...that IS nice :D

Laurie



estherau posted Sat, 22 October 2011 at 10:55 PM

and so are the add on texture sets.  

Love esther

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BadKittehCo posted Sun, 23 October 2011 at 2:01 AM

Quote - Poor Kitteh! 😄
I do appreciate your work, Connie, but the one thing of yours that I've used most often is your Purrific Purse! Best thing about it is that I can use it for any figure!

Yea, I can't say that has not crossed my mind. This whole thing has given me one lengthy headache, trying to figure out how to survive and keep doing this.

Thanks guys, I'm thrilled you love the purse!!!!  

I really should make a few more things like that :)

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estherau posted Sun, 23 October 2011 at 2:47 AM

Very bad news from daz about the exporter thingy -  

"

The earliest possible chance will be the next release of Studio. But its not even entirely certain that it will make it into that release. We are working hard to get it as ready as possible for you."

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RHaseltine posted Sun, 23 October 2011 at 8:59 AM

I'm pretty sure that means update, not next full version (DS5).


estherau posted Sun, 23 October 2011 at 9:04 AM

oh that is a relief in the world of what if.

thankyou.

Love esther

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LaurieA posted Sun, 23 October 2011 at 11:34 AM

Quote - I'm pretty sure that means update, not next full version (DS5).

I was gonna say....lol. What? Huh?

LOL

Laurie



lkendall posted Sun, 23 October 2011 at 4:22 PM

*"The earliest possible chance will be the next release of Studio. But its not even entirely certain that it will make it into that release. We are working hard to get it as ready as possible for you."*

Well, we all know what soon means.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


wimvdb posted Sun, 23 October 2011 at 4:37 PM

Maybe it does not matter at all. If V5 does not look any good, why need an exporter

Quote from a thread just posted at DAZ

DAZ_Rand:

At this point, nothing Genesis will look as good in Poser as it does in DS4.  Well... maybe in T-pose.
Maybe that will change in the future, but for now, once you start posing the figures in Poser, you will see anomalies that you wont see in DAZ Studio.
Poser's rendertime smoothing can fix some of it, but it wont work on everything.


wolf359 posted Sun, 23 October 2011 at 5:35 PM

Hmm I thought that genesis In poser demo video looked very low res particularly when they "dialed up the  much hyped "anubis" morph.

At least they are up front about how limited the poser version will be compared to the Real genesis
note the faceting on the M4 genesis render  in poser he posted in the afformentioned thread
(Attached)

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bantha posted Sun, 23 October 2011 at 6:04 PM

DAZ Studio uses Catmull-Clark subdivision, Poser does not. Genesis seems to rely heavily on that, if the image above is right. This would not nessesarily mean that a Genesis for Poser would have to look bad, they would just need to publish a version with more polys, but seemingly the exporter does not do that (yet?). 


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wolf359 posted Sun, 23 October 2011 at 7:16 PM

"they would just need to publish a version with more polys, but seemingly"

Would such a higher poly poser version be compatible  with  all clothing content  released for the DS4 version??

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estherau posted Sun, 23 October 2011 at 7:32 PM

maybe with one of these new converters that are being talked about eg colorcurvatures new script he is working on.

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Jeff_Kraschinski posted Sun, 23 October 2011 at 11:26 PM

Quote - This is exactly the same as has been said before.

You can pose manually, adjust morphs manually and render.

For everything else (loading morphs, clothing, hair, textures, expression and pose sets) you need to use DS4.

Not a very useful figure in Poser

Actually originally I recall you wouldn't even be able to adjust morphs in Poser, so it's a definite improvement.

And are you implying that you wouldn't be able to conform hair, clothing and such Genesis in Poser? Why not? Once it's in Poser's library as a CR2, it's a figure like any other is it not?

Yes content creators might have to create specific Poser files for hair, clothing, poses, MATs etc, but how does that differ from before? We've seen items for V4 with DS and Poser specific files for a long time since the shader system isn't compatible, etc.


grichter posted Mon, 24 October 2011 at 12:19 AM

Jeff if you look at the descriptions at Daz you see for example in clothes meant for V4 reference to the Cr2, pp2 etc included

Octavia Style for Victoria 4: (.PP2 and .OBJ)

http://www.daz3d.com/i/shop/itemdetails/?item=13470

 

Then look at the Gen stuff no mention of the file types. But read the description of the product

http://www.daz3d.com/i/shop/itemdetails/?item=13456

 

I don't think we know enough yet imho

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


bantha posted Mon, 24 October 2011 at 1:59 AM

Quote - "they would just need to publish a version with more polys, but seemingly"

Would such a higher poly poser version be compatible  with  all clothing content  released for the DS4 version??

Cheers

I haven't tested it, but i see no reason why it should not. Just morphs could be a problem, but it should be possible to write a converter for that. 

Please keep in mind that Studio will render Genesis subdivided anyway. If there were problems with clothing, Studio would have them as well.


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Paloth posted Mon, 24 October 2011 at 3:18 AM

*Quote - "**"they would just need to publish a version with more polys, but seemingly"***

Would such a higher poly poser version be compatible  with  all clothing content  released for the DS4 version??

 

I'd like to think everyone here knows about Poser's "Smooth polygons" in the render settings, but do they? In case some don't know, here is a screen shot of two renders in Poser Pro 2012 of the low poly Antonia figure. Note that faceting isn't such a problem for low poy meshes in Poser when "Smooth polygons" is checked.

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vilters posted Mon, 24 October 2011 at 3:38 AM

Smoothing can be controlled:
Goto General Preferences and set the Smoothing angle at 180.

Smoothing in Poser has seen very good evolutions over time and does quite a good job.

Secondly:
In every objects parameters palette you can control smoothing also from 80 default to 180.

Here you can also select smoothing OFF if you do not want it on some of the things in your scene.

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bantha posted Mon, 24 October 2011 at 4:31 AM

This isn't what Daz Studio uses. Poser's smoothing is subdivison too, but it's much more subtle than the Catmull-Clark subdivison which D|S uses. 

See the image, two times the same mesh. The green one is subdivided via Catmull-Clark. If you would bring the low-res mesh into D|S, it could render it like the green one. Poser would need a subdivided model for that.


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vilters posted Mon, 24 October 2011 at 4:51 AM

As an example of the Poser smoothing: One figure;

The others are duplicates, (Right click in PoserPro21012 => Duplicate figure)

Left is the brute mesh
Middle is smoothing during preview 
Right one is an area render with smoothing crease angle set at 180.

Poser does quite a good thing during its smoothing.
OK, it is no subdevision, but the rendered result for such a mesh is usable.

 

Happy posering

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bantha posted Mon, 24 October 2011 at 5:23 AM

In fact, Poser's smoothing IS subdivision, its just a bit more subtle one. Not Catmull-Clark. Actually, Poser's subdivision works great on many, many models which are low-poly and would look very strange in Catmull-Clark. 

Here is the P2 figure in closeup, with an Catmull-Clark subdivided figure next to her. Please keep in mind that the P2 woman wasn't built for CC subdivision, so the effect would even be stronger when it comes to Genesis.

Even in the smoother upper body parts, there are already differences. CC handles some areas better. Now imagine a knee or an ellbow, the effect is much stronger here.

Genesis for D|S won't need quite as many polys as a Genesis for Poser would. 

In addition to that - an smoothing angle of 120°makes hard edges difficult. Maybe not so much a problem when using it with humans, but with other models, this will be a problem IMHO. It is already visible in the face of your rendered woman, the smoothing is too strong in the eyes and around the nose, IMHO.

And even in your images, the smoothing isn't strong enough for the heel, which is still to edgy.


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vilters posted Mon, 24 October 2011 at 5:43 AM

That is the GOOD about Poser;

You can set it in the General preferences and ;
You can set the smoothing Crease angle for each and every group seperadly in its parameters properties palette.

Also you get a smoothing option in the Grouping editor.

And for objects that need HARD edges, you can turn the smoothing OFF in its own parameters properties palette. (or control it as you like it - need it)

I was just wondring how many people out there know all the smoothing options in Poser before crying for subdevision when in most cases it is not needed.

Poser has had the smoothing tools in house for some versions now.
And, it has been improved over time, and it is doing quite a good job at it.

But you are right. Both systems have their own ups and downs.

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wolf359 posted Mon, 24 October 2011 at 6:21 AM

"That is the GOOD about Poser;

You can set it in the General preferences and ;
You can set the smoothing Crease angle for each and every group seperadly in its parameters properties palette.

Also you get a smoothing option in the Grouping editor.

And for objects that need HARD edges, you can turn the smoothing OFF in its own parameters properties palette. (or control it as you like it - need it)

I was just wondring how many people out there know all the smoothing options in Poser before crying for subdevision when in most cases it is not needed.

Poser has had the smoothing tools in house for some versions now.
And, it has been improved over time, and it is doing quite a good job at it."

Well Posers native smoothing options are fine for Native poser figures being used in poser.
but I think the issue at hand is how well it supports the
SubD  genesis Cage that is exported from DS4
and from what ive seen there are quality issues to be resolved
that undermine the long sought after improved joint bending.

I honestly dont understand why DAZ even bothers with this
I think poser user would be better off in the long run developing NATIVE poser figures that are built for poser own weight mapping system  IMHO.

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vilters posted Mon, 24 October 2011 at 6:45 AM

@ Wolf, I completely agree with your statement.
Weightmapping gives a new dimention to rigging.

And with or without SudDivision, new Poser figures are needed now that Genesis and V5 are around the corner. And I showed more then enough what "can" be done with lower Poly figures in Poser.

OK? I do not build DOLLS.
There are more then enough dolls in Poser land.

I morph; I build "real" people with "real" faces.
The men and women you see on "real" streets.
They have NO purpose at all.
Just morphing exercises and "test-people" to get as close to a real human as possible using these Lower Poly meshes and using the "standard Poser provided texture. There is no texture work in the above either. Completely standard, morphed PoserPro Lo Res figure at 8000 Poly.
You will never hear me say; Lower Quality, but just Lower Poly.

I for one would like to see a Genesis at 17K in Poser with Smoothing turned on, knowing my above figures are just below 8000 Poly.

Happy Posering everybody.
One of the last sunshine days here, so I am going outdoors.
Have a nice day.

 

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wimvdb posted Mon, 24 October 2011 at 7:07 AM

I think some of you are missing the point.

It does not matter which figure is used, how many polys the figure has, whether it has posers smoothing or SubD division. Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara.

Currently that is V4. Whatever figure is next will depend on the platform. Some think that is OK and some are regretting that this will lead to less support for either figure from vendors and freebie makers. Not only because some of them will support only 1 figure, but also because the target audience/market gets smaller and some vendors will stop because of that.

Not everyone wants to create figures or clothiing, some just want to use and modify them. And I think it is the majority of Poser and DS users.


LaurieA posted Mon, 24 October 2011 at 7:08 AM

Well, I think most of us neither want something that low poly or our computers are more than able to handle a higher poly figure. And before you go off saying how you can put a gajillion figures in YOUR scenes, most of us don't ;).

Laurie



vilters posted Mon, 24 October 2011 at 7:18 AM

@ Wim

You are right.
Support is what makes a figure.
To get support, a figure must be good.
And YES at this moment in time V4 gets the most support.

@LaurieA

Correct also.
Just wanted to show what "can" be done.
And that High Poly count alone is not a guararantee for a "good" figure.

Usability depends more on support, figure shape, rigging@bending, texture quality, and far less on poly count alone.

 

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wolf359 posted Mon, 24 October 2011 at 7:34 AM

"Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara. Currently that is V4."

You are in effect saying that most people want time to stop
they want the old paradigm to be implemented forever.
DAZ inc. creates the latest must have Vic/Mik  iteration number  5,6,7 etc.

It is Fully compatible with poser and their own character programs DS, Carrara etc

Well clearly those Days are over.

even if this latest exporter gets to the point of exporting a decent res genesis to poser what about the DS 4.5 version? DS 4.6?
how long of a wait before the updated exporter is released ?

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vilters posted Mon, 24 October 2011 at 7:47 AM

Wolf?
I think Wim has a good point.

Any new figure must be X platform in order to get the support needed to get her "used".

And she can only find "use", if she can get the support?

Limiting the usability to Poser, or DAZ , or any other app, will limit support.

Less support is less usability.

The circle is round.

If the next generations of figures will be for one app only, then V4 and friends will be among us for a long time to come.
Just my 2 cents.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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wimvdb posted Mon, 24 October 2011 at 7:59 AM

Quote - "Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara. Currently that is V4."

You are in effect saying that most people want time to stop
they want the old paradigm to be implemented forever.
DAZ inc. creates the latest must have Vic/Mik  iteration number  5,6,7 etc.

It is Fully compatible with poser and their own character programs DS, Carrara etc

Well clearly those Days are over.

even if this latest exporter gets to the point of exporting a decent res genesis to poser what about the DS 4.5 version? DS 4.6?
how long of a wait before the updated exporter is released ?

Cheers

I am saying what people would like is support for one figure by everyone. That is clearly not going to happen. That does not change what most people would like

 


LaurieA posted Mon, 24 October 2011 at 8:57 AM

Quote - ...Just wanted to show what "can" be done.
And that High Poly count alone is not a guararantee for a "good" figure...

Well, that is certainly true ;).

Laurie



randym77 posted Mon, 24 October 2011 at 9:22 AM

How do you know what to set the crease angle at?

Is there drawback to making it too small or too big?


bantha posted Mon, 24 October 2011 at 9:38 AM

Please discuss creasing angles for Poser's smoothing in a new thread, this one is about V5/Genesis. 


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Sail out to sea and do new things.
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vilters posted Mon, 24 October 2011 at 9:42 AM

 

Discussion about smoothing continues in this tread.

*** Edited by bantha ***

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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pjz99 posted Mon, 24 October 2011 at 1:52 PM

Samples of the content exporter and discussion of same at DAZ forum:

http://forum.daz3d.com/viewtopic.php?t=175224&postdays=0&postorder=asc&start=0

The process is wayyyy more complicated than it could have been (crap like manually selecting from a big variety of OBJ format options, which will work pretty much one way only).  DAZ_Rand's justification for why you can't write out the subdivided base figure is just silly, but I think he's more in the marketing side than technical.  If you wrote out the subdivided geometry in step 1 of the process, then the vertex order would be completely different from what the morph data and weightmaps are structured for, and you'd have an exploding mess.

I'm disappointed they didn't press on a little further to figure out how to write out subdivided weightmaps and morph data, imo there is no question that could have been a feature.  Seeing the results, I think it unlikely that this will be very popular in Poser. 

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LaurieA posted Mon, 24 October 2011 at 3:05 PM

Quote - Seeing the results, I think it unlikely that this will be very popular in Poser. 

I was thinking the same. Not something I wanna wrestle with. I got enough on my plate already without the added frustration....lol.

Laurie



lmckenzie posted Mon, 24 October 2011 at 11:48 PM

Well, they could be incompetent, duplicitous or...trying to retrofit something into a system that wasn't designed to work that way without the dreaded redesign the whole thing from scratch. Been there, done that :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


wolf359 posted Tue, 25 October 2011 at 4:53 AM

"or...trying to retrofit something into a system that wasn't designed to work that way"

The most likely state of affairs.
That export process looks tedious & cumbersome.
one would be better off just using DAZ studio and using genesis in the environment for which it was designed IMHO.

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estherau posted Tue, 25 October 2011 at 5:15 AM

the export being tedius won't matter if I just want one or two particular characters will it?  Don't you just do it once and there's your figure in poser?  that's what it looked like on the video.  Not too bad to me.

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durf posted Tue, 25 October 2011 at 8:20 AM

people it isn't daz vs poser anymore. anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..) all you can do with Blender. What can you do with the pro versions of poser and studio? and where is poser and daz software anno 2012? many features are still missing for a professional character studio. stop the milkcow concept from 3d noobs with old 3d software.


JenX posted Tue, 25 October 2011 at 8:42 AM

durf - while I appreciate your enthusiasm for the subject, posting almost the same thing in more than one thread tends to get you ignored.

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wolf359 posted Tue, 25 October 2011 at 9:14 AM

"people it isn't daz vs poser anymore.
anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..)
all you can do with Blender.
What can you do with the pro versions of poser and studio?

and where is poser and daz software anno 2012?
many features are still missing for a professional character studio."

Since I have only seen this Littany once ( here) I would Comment
that yes  Blender is AWESOME!!
and in Dec
Blender  2.6x will effectively include the Equivalent of Octane built in but FREE
(its Called Cycles)

But there is a FREE poser to LUX plugin
poser has  usable Dynamic Cloth
poser has Dynamic hair (not very useable I hear)

The 64 bit version of poser physics( Ragdoll&hardbody) is being beta tested as I write this (trust me!!)
poser has been able to easily  retarget character motion since version 4
blender only recently got the ability.

I would guess that 98% of poser users Dont render animations
anyway
But yes blender's Smoke& Fluids VFX options are amazing
and the new interface is so much easier.

 

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EClark1894 posted Tue, 25 October 2011 at 10:50 AM

Quote -
I would guess that 98% of poser users Dont render animations
anyway
But yes blender's Smoke& Fluids VFX options are amazing
and the new interface is so much easier.

Funny thing is, that's one of the major selling points that actually made me buy Poser 2 all those years ago. Now, I hardly even look at the animation tools. Only every now and then just to see if I can do something. :laugh:




Dizzi posted Tue, 25 October 2011 at 12:12 PM

Looking at the available Poser Python methods, one could probably create a a Catmull–Clark subdivided mesh before rendering.

  1. Click scripts's render button

  2. script creates new mesh (for the frame), copies material setting, sets the original mesh to invisible, starts the renderer

  3. Poser renders subdivided mesh... 

  4. script deletes the created subdivided meshes, sets original mesh to visible

Somewhere on the road 32 bit Poser probably runs out of memory ;-)

But I'd rather wait for SM to add CC subdivision...



pjz99 posted Tue, 25 October 2011 at 12:15 PM

Quote - Well, they could be incompetent, duplicitous or...trying to retrofit something into a system that wasn't designed to work that way without the dreaded redesign the whole thing from scratch. Been there, done that :-)

Maybe, but I think DAZ could have influenced the design of DAZ's own software.  Obviously the morph data could have been transferred (fairly sure that's what Dimension3D's Gen 4 product is doing, only in reverse) and converting weight map data is an application of the same principles.  I think it was just not a priority for them so they didn't invest any effort in figuring it out.

Interested to see how the face renders in Poser with polygon smoothing on, I suspect it bulges and distorts in some unpleasant ways.

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LaurieA posted Tue, 25 October 2011 at 12:48 PM

Quote - people it isn't daz vs poser anymore. anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..) all you can do with Blender. What can you do with the pro versions of poser and studio? and where is poser and daz software anno 2012? many features are still missing for a professional character studio. stop the milkcow concept from 3d noobs with old 3d software.

Ah, I believe we have ourselves a software snob...lol.

Laurie



LaurieA posted Tue, 25 October 2011 at 12:50 PM

Quote - Looking at the available Poser Python methods, one could probably create a a Catmull–Clark subdivided mesh before rendering.

  1. Click scripts's render button

  2. script creates new mesh (for the frame), copies material setting, sets the original mesh to invisible, starts the renderer

  3. Poser renders subdivided mesh... 

  4. script deletes the created subdivided meshes, sets original mesh to visible

Somewhere on the road 32 bit Poser probably runs out of memory ;-)

But I'd rather wait for SM to add CC subdivision...

Dizzi...you're brilliant ;).

Laurie



pjz99 posted Tue, 25 October 2011 at 1:14 PM

Quote - (render-time subdivision)

That's a pretty great idea actually.  PhilC already has a script that does Catmull-Clark subdivision as part of Poser Toolkit but doing it at render time as you're describing would be pretty clever.

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LaurieA posted Tue, 25 October 2011 at 1:27 PM

That would certainly solve the problem of destroying morphs and what not if it was done before rendering. Very cool :).

Laurie



grichter posted Tue, 25 October 2011 at 5:16 PM

FYI V5 is in store at Daz

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


wolf359 posted Tue, 25 October 2011 at 5:32 PM

Platinum clubbers only for now.

Quite expensive it seems.

 

 

 

Cheers

 



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estherau posted Tue, 25 October 2011 at 5:35 PM

here's the latest hopeful news:-

"

For those of you using Poser and waiting for the support in Poser. We are in the process here at DAZ 3D of releasing the next version of DAZ Studio 4 which will have the new CR2 exporter ready to use in all versions of DAZ Studio 4 (Standard Free version, Advanced and Pro). 

This new tool is highlighted in one of the first posts of this thread. Yes there is some work required, but you will be able to export the figure to Poser 9 and dial up the morphs, pose and render as you would with other DAZ 3D figures."

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EClark1894 posted Tue, 25 October 2011 at 5:41 PM

Quote - Platinum clubbers only for now.

Quite expensive it seems.

Even at Platinum Club Prices! :ohmy:

It might just be the way she's being rendered, but for the life of me she looks like a blow up doll!




randym77 posted Tue, 25 October 2011 at 5:44 PM

Price seems in line with previous versions of Vicky. 

The "base" is not free as in the past, but the base isn't just a base any more.  I guess with Genesis, morphs are included?  Also comes with more textures than previous base figures came with.

 


wolf359 posted Tue, 25 October 2011 at 5:51 PM

"but for the life of me she looks like a blow up doll!"

I am not a Daz V-Chick Fanboi as many here know.
and I am not impressed with the figure mind you but can you show us  some examples of the new V5 product renders that look like
"a blow up doll"???

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pjz99 posted Tue, 25 October 2011 at 6:03 PM

What cynical promo pics they picked.  "Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though.

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pjz99 posted Tue, 25 October 2011 at 6:06 PM

Hey nice crotch bulge in your FIRST PROMO IMAGE FOR THE FLAGSHIP V5 PACKAGE I MEAN WHAT THE HELL

I realize that's a flaw in the Auto Fit utility but holy shit guys, hide it a little better than that

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wolf359 posted Tue, 25 October 2011 at 6:07 PM

""Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though."

And this is fifferent from all previous V-chicks in what way??

 

 

 

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pjz99 posted Tue, 25 October 2011 at 6:11 PM

Quote - And this is fifferent from all previous V-chicks in what way??

Very different:

http://www.daz3d.com/i/shop/itemdetails/?item=4800
http://www.daz3d.com/i/shop/itemdetails/?item=4781
http://www.daz3d.com/i/shop/itemdetails/?item=4783

I don't see any montages of giant boobie closeups in any of the older figures.

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LaurieA posted Tue, 25 October 2011 at 6:11 PM

Quote - What cynical promo pics they picked.  "Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though.

OMG..did they just release ANOTHER nippleless and genitaless wonder? Geeze...

They look like rubber balloons. Nipples extra. Soon™

Laurie



randym77 posted Tue, 25 October 2011 at 6:12 PM

I guess that's why it's the flagship "package." :biggrin:

At least you can't accuse them of hiding the problems with postwork.

 

 

 


Khai-J-Bach posted Tue, 25 October 2011 at 6:15 PM

nice start to the boobs. when are they finishing them?



Khai-J-Bach posted Tue, 25 October 2011 at 6:16 PM

Quote - Hey nice crotch bulge in your FIRST PROMO IMAGE FOR THE FLAGSHIP V5 PACKAGE I MEAN WHAT THE HELL

I realize that's a flaw in the Auto Fit utility but holy shit guys, hide it a little better than that

 

sings

* I met her in a club down in old Soho*
Where you drink champagne
It tastes just like Coca Cola, C-O-L-A cola

She walked up to me and she asked me to dance
I asked her her name and in a dark brown voice
She said Lola, L-O-L-A, Lola, L-L-Lola



LaurieA posted Tue, 25 October 2011 at 6:17 PM

Quote - nice start to the boobs. when are they finishing them?

I said...Daz "Soon" :P



wolf359 posted Tue, 25 October 2011 at 6:18 PM

"I don't see any montages of giant boobie closeups in any of the older figures."

Sorry I was'nt referring to promo pics per se
Just wondering in general  why you or anyone is acting surprised that yet another new DAZ V-Chick is being presented to her  eager worshippers replete with huge breasts and hooker/slutwear. YAWWWWWN!!

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randym77 posted Tue, 25 October 2011 at 6:19 PM

Maybe there are nipples, they just didn't want to show them.  There's usually no nudity in the DAZ store, right? 

The pro bundle includes "Victoria 5 Geo-Grafted Genitalia" with a note saying it will be added to your account when available.

Not sure what "Geo-Grafted" means, but it sounds like she will eventually have genitals.

 


pjz99 posted Tue, 25 October 2011 at 6:22 PM

Urr ... oddly, yes, I think they did not include nipples or a simple genital crease type morph.  What's up with that?

 

Quote - Just wondering in general  why you or anyone is acting surprised that yet another new DAZ V-Chick is being presented to her  eager worshippers replete with huge breasts...

Because like I just told you, they haven't presented the base figure that way in the past.

e:

Quote - Maybe there are nipples, they just didn't want to show them.  There's usually no nudity in the DAZ store, right? 

I thought the same thing, but looking at the included morphs list there isn't any such.  "GeoCrafted" is DAZ's new name for their revamp of geometry switching.

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Byrdie posted Tue, 25 October 2011 at 6:23 PM

She will also have genitals, probably more than just a simple "crease" morph if the new geografting thingy is all they say. But it seems they will only be available if you buy the Pro bundle. They'll put a download link in your order history when that part is ready for release.

:sigh: And here some of us thought having to buy the M4 morphs ++ to get his gens was not the best idea yet. Those are gonna be some very pricey bits, methinks. :bites tongue very firmly on smart remark connecting "Pros" and "parts" : ;-)


Khai-J-Bach posted Tue, 25 October 2011 at 6:25 PM

not refering to the lack of nipples (tho good point them being missing) but I refer to the shape.

I'm seeing not completed sculpts there, but the start of a sculpt... never ever seen boobs like that, and thanks to the wonders of the internet, Page 3, etc, I've seen many many pairs of boobs.

shrug right now, not impressed at all.



wolf359 posted Tue, 25 October 2011 at 6:27 PM

"I just told you, they haven't presented the base figure that way in the past."

They have NOT present a new V-chick iteration that was not fully poser compatible  in the past

Welcome to the future.

 

 

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EClark1894 posted Tue, 25 October 2011 at 6:31 PM

Quote - "I just told you, they haven't presented the base figure that way in the past."

They have NOT present a new V-chick iteration that was not fully poser compatible  in the past

Welcome to the future.

Just because it's the future, doesn't mean it's better.:biggrin:




LaurieA posted Tue, 25 October 2011 at 6:33 PM

Why are all the boobs humped up on the top? Boobies slope down then up toward the nipple. Um...anatomy books?

I apologize I just made this post simply so that I could say "boobies". LMAO

Laurie



pjz99 posted Tue, 25 October 2011 at 6:36 PM

Quote - They have NOT present a new V-chick iteration that was not fully poser compatible  in the past

cool and how bout another inexplicable segue, thanks in advance

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LaurieA posted Tue, 25 October 2011 at 6:38 PM

Quote - "I just told you, they haven't presented the base figure that way in the past."

They have NOT present a new V-chick iteration that was not fully poser compatible  in the past

Welcome to the future.

 

Yep, ranks right up there with New Coke.

Laurie



lkendall posted Tue, 25 October 2011 at 6:45 PM

Wow, this is the first DAZ figure since V3 to be released without me buying between $400-$500.00 (USD) of content. Pass.

I feel liberated. Thanks DAZ for saving me so much money. :)

Some one wake me up if they ever decide to produce products that are fully Poser enable.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


pjz99 posted Tue, 25 October 2011 at 6:46 PM

Please note, I'm neither bashing nor endorsing this figure, I'ma skip this ride.  To provide content for V5, I'd be looking at having to buy:

probably never would recover the cost of all that in a year, plus I still hate hate hate the idea of modeling around the neuter shape, so yeah I'll have to pass.

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estherau posted Tue, 25 October 2011 at 7:05 PM

i'm going to buy her whilst she is on sale, and wait and see what happens.

Like DS 4 that I own but haven't even installed.

Love esther

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JenX posted Tue, 25 October 2011 at 7:09 PM

I am going to have to ask, as in previous incarnations of the release of figures at DAZ, if you did not ask/retain permission to re-post the images, please refrain from doing so.  It IS a copyright violation, and we'd rather just prevent them.  If a representative from DAZ would like to post images, they are free to do so, but, otherwise, I'm going to delete them.  Just link to the product page that you're talking about, please.

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randym77 posted Tue, 25 October 2011 at 7:10 PM

I might buy eventually, but I'm not in a rush.  I usually buy the pro bundle when a new DAZ figure comes out, but there's not much point if I can't use it in Poser.  I know DAZ says their new pricing policy means no more deep discounts but...I don't believe them.  :-) If I change my mind, I think she'll eventually go on sale for as a good price or better.  If not...I don't see anything I can't live without, at least so far. 


wolf359 posted Tue, 25 October 2011 at 7:17 PM

"Just because it's the future, doesn't mean it's better."

well actually it is not really the future
its just the newest/latest and we have seen how some seem to obsess over having the newest/ latest etc
and of course the marketing machine is geared to grab that initial excitement  over all things "new"

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estherau posted Tue, 25 October 2011 at 7:25 PM

I did it!  I just spent 74 or so dollars on a figure I can't use yet, and may not like in poser.  

Well I do toons so maybe tooned she won't look too bad in poser when I find a way to get her there.  And maybe someone will make some sort of clothing solution.

Love esther

PS so here she is sitting all zipped up waiting waiting waiting 

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LaurieA posted Tue, 25 October 2011 at 7:37 PM

Quote - I did it!  I just spent 74 or so dollars on a figure I can't use yet, and may not like in poser.  



estherau posted Tue, 25 October 2011 at 7:46 PM

I'll check my work roster and see if any extra shifts are going.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


grichter posted Tue, 25 October 2011 at 7:53 PM

Need to find a freebee Vise and put Phantom3D into and squeeze them a little harder for the weight mapped V4 that is in the pipeline.:biggrin:

Oh wait or should that be a topical weight....if we squeeze the pipeline normally things flow slower...nevermind!

Not in a hurry for V5 until I see what develops over time and if and when a V4 weight mapped is created and how it performs.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


randym77 posted Tue, 25 October 2011 at 7:56 PM

Looking at the promo poses...I'm not overly impressed with the bending.  The pinup poses, for example:

http://www.daz3d.com/i/shop/itemdetails/?item=13275

Her butt doesn't seem to be exploding, which is good, but it doesn't look natural, either. And her thigh has a weird kink in it.  Doesn't look any better than V3.

 


LaurieA posted Tue, 25 October 2011 at 7:59 PM

I haven't seen anything from a good Daz V5 render than I've seen from a good V4 render. The bends tho, those are much better. Even so, I don't want DS in my workflow. Not because I have anything particular against Daz (although I do with The Cult of Daz) but because it's never worked well for me without crashing and I never took to it. I don't see why we can't have figures that bend just as well in Poser. Just Poser ;).

Laurie



wolf359 posted Tue, 25 October 2011 at 8:01 PM

"I'll check my work roster and see if any extra shifts are going.

Love esther"







And spend the extra money  on whatever figure/program that suits your needs
and continue with your renders/comics etc.

Cheers



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estherau posted Tue, 25 October 2011 at 8:13 PM

I think we will find a way to use V5 in poser.  even if she just turns out to be too low poly to render well, then I will use her for background stuff.

Love esther

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I aim to update it about once a month.  Oh, and it's free!


LaurieA posted Tue, 25 October 2011 at 8:21 PM

Pretty expensive. For background stuff....lol.

Laurie



alexcoppo posted Tue, 25 October 2011 at 8:21 PM

I was determined to shut up but I saw this image over DAZ forums which made me gasp.

Observe the back of the right knee profile and then have a look at the back of your knees when flexed 90 degrees.

Do you notice some "difference"? I do.

Bye.

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wolf359 posted Tue, 25 October 2011 at 8:22 PM

"I don't see why we can't have figures that bend just as well in Poser. Just Poser ;)."

Have'nt they pretty much accomplished this already with the weight mapped Antonia model over at RDNA?

 

 

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pjz99 posted Tue, 25 October 2011 at 8:25 PM

Quote - I am going to have to ask, as in previous incarnations of the release of figures at DAZ, if you did not ask/retain permission to re-post the images, please refrain from doing so.  It IS a copyright violation, and we'd rather just prevent them.  If a representative from DAZ would like to post images, they are free to do so, but, otherwise, I'm going to delete them.  Just link to the product page that you're talking about, please.

I think it's pretty textbook Fair Use, but okay.

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randym77 posted Tue, 25 October 2011 at 8:34 PM

Antonia's legs bend better than V5's, IMO.  She can bend her knees without that old Vicky kink in the thigh.


estherau posted Tue, 25 October 2011 at 8:52 PM

Yes Alex, I do too.  Ick.  well maybe the will do some sort of service release fix.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Tue, 25 October 2011 at 9:15 PM

well this is alyson soooo....i'll give that imported V5 a try when the converter comes out.

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Eric Walters posted Tue, 25 October 2011 at 10:49 PM

 I'm with you on that Esther....

 

Quote - well this is alyson soooo....i'll give that imported V5 a try when the converter comes out.



Eric Walters posted Tue, 25 October 2011 at 11:08 PM

 Hmnn. V5 looks better than stock V4 IMHO.

I wonder- can you export a subdivided V5 obj file? I'll have to ask at Daz. If so I could imagine travelling back to the old days when I exported the object, imported, fixed non-planar polygons, imported textures, one by one... Well- maybe I could NOT imagine doing that again! :-)

 I'm not offended by busty Vicky, but the two pshr sets of enormoboobs seem a little excessive. How about  few gigaboobs and replace the rest with  examples of more typical shapes? Maybe being affected by "gravity" morphs? If they exist.



LaurieA posted Tue, 25 October 2011 at 11:40 PM

Quote - "I don't see why we can't have figures that bend just as well in Poser. Just Poser ;)."

Have'nt they pretty much accomplished this already with the weight mapped Antonia model over at RDNA?

 

 

Cheers

Yep, and eventually every figure will the the treatment I'm sure. Every figure that currently works in Poser that is...lol

Laurie



LaurieA posted Tue, 25 October 2011 at 11:43 PM

Quote -  I'm with you on that Esther....

 

Quote - well this is alyson soooo....i'll give that imported V5 a try when the converter comes out.

Won't try V5, but my sentiments are the same with Alyson...lol. shiver

Laurie



pjz99 posted Tue, 25 October 2011 at 11:54 PM

Quote - I wonder- can you export a subdivided V5 obj file? I'll have to ask at Daz. If so I could imagine travelling back to the old days when I exported the object, imported, fixed non-planar polygons, imported textures, one by one... Well- maybe I could NOT imagine doing that again! :-)

That breaks the weight maps and morphs, so not really, no.  TBH there's another opportunity for Ralf to make some money.

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estherau posted Tue, 25 October 2011 at 11:59 PM

I'm hoping some clever people will give us a really good version of V5.

Love esther

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I aim to update it about once a month.  Oh, and it's free!


philebus posted Wed, 26 October 2011 at 12:16 AM

It's funny but having purchased every figure on launch since Aiko 3, I don't feel like I'm missing out this time. I am looking forward to V4 weight mapped but so far, without the weight mapping, V5 doesn't strike me as being any better than V4 with its various eliete morphs and maps.

I'm not saying that its not a great figure - it certainly looks good. But so did V4. And the low poly count is certainly a good thing but I'm just not excited about it. I don't feel like I'm missing out on the new clothing - I seem to have them, or things like them, for V4 already.

I can't help but wonder about the worth of the import and if a figure weight mapped for Studio to work with SubD will look as good as one weight mapped for Poser with its native undivided mesh. It wil be interesting to compare V4 and V5 in Poser when the new rig is complete.


estherau posted Wed, 26 October 2011 at 12:23 AM

yes, I know what you mean.

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seaayre posted Wed, 26 October 2011 at 1:42 AM

I feel a bit sad. I was alwys so excited by a new Victoria figure release. Don't have any urge to get this one at all. Daz Studio gives me a headache, when it works at all on my system. Besides, all I have is a 32 bit system with Poser 8 installed so I guess the upcoming exporter from DS won't work for me even if DS plays nice for a change. I feel like an old ghost rattling my chains around while the rest of the world moves on. :)


vilters posted Wed, 26 October 2011 at 2:59 AM

Thank you DAZ.

Thank you for letting us have a look at the texture template.
But where I live, there are very few mosquito's
So thank you, buit I do not need a mosquito net.

This is a perfect example of a weightmappers worst nightmare.
This is ON purpose.
Good luck to all who try.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 posted Wed, 26 October 2011 at 3:53 AM

Quote - well this is alyson soooo....i'll give that imported V5 a try when the converter comes out.

Well, to each his own. I like variety, and diversity. Plus I'm still learning to model and rig clothes, so guess I'll still be using Ayson. Not exclusively, of course, particularly because that would contradict my stated desire for divversity.




Coleman posted Wed, 26 October 2011 at 5:36 AM

It will be interesting to see how the character-driven vendor market sways in the coming year, now that the consumers will be split into more groups.


randym77 posted Wed, 26 October 2011 at 5:47 AM

Quote - I feel a bit sad. I was alwys so excited by a new Victoria figure release.

There doesn't seem to be as much excitement, even at DAZ.  Maybe because of the way they are doing the roll-out. They didn't say when she was being released beforehand, like they have on previous releases, and it's Platinum Club only for the first week, which kind of mutes the frenzy.

I was one of those "camping out" at DAZ for new figures, starting with V3.  They promised the release on a certain date, and people would clear their schedules to have time to play with the new toy.  On the big day, we'd be talking about it in the forum and hitting refresh constantly for the store, checking to see if she was available yet.  Usually they were late, so we'd be there all night.  :laugh:

It's not like that this time.  Maybe it's intentional, to keep their bandwidth bill down.


Anthanasius posted Wed, 26 October 2011 at 5:50 AM

Buying more and more items ? Not for me, sorry DAZ.

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EClark1894 posted Wed, 26 October 2011 at 5:50 AM

If all the V4 characters didn't look so much alike I might have bought more. As it is, I'm rather unimpressed by them. The only ones that really tempted me in the past couple of years were the ones by Tony Puryear.




wolf359 posted Wed, 26 October 2011 at 6:06 AM

"It will be interesting to see how the character-driven vendor market sways in the coming year, now that the consumers will be split into more groups."

My prediction is that after all of the screaming ,conspiracy theories, accusations and counter accusations and locked forum threads,
The vendors who bite the bullet and make V-chick /genesis clothing will still have the most "success" simply Due to the brute force of the DAZ marketing  juggernaught.

As far as this CR2 exporter goes I honestly see it as a cynical ( "take your half hearted table scrap and shut up!!")
gesture at best.

you hopefuls do realize that DAZ has stated officially that only the naked/painted on bodysuit genesis will "work" somewhat in poser  in this initial  Cr2 exporter release
NOT any of the new genesis clothing will function in your poser clothing according to them in a recent thread.

A valiant effort is being made over at RDNA for the alternatives like Antonia,alyson etc so poser  figure vendors can take their chances with those figures if they Dare.

 

Cheers



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estherau posted Wed, 26 October 2011 at 6:13 AM

Thanks for that interesting perspective.

well let us see.  the exporter is now available. I don't have time to try it as I am going interstate soon for a week but others can look and let us know what they think.

Love esther

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estherau posted Wed, 26 October 2011 at 6:34 AM

wolf - you are wrong. she doesn't look so bad...

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wolf359 posted Wed, 26 October 2011 at 6:41 AM

"wolf - you are wrong. she doesn't look so bad..."

LOL!!!
but seriously  you should install your DS4  do some genesis to poser exports and take this through its paces just  to see how much functionality you get in real world usage, if you have time of course.

Cheers



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estherau posted Wed, 26 October 2011 at 6:47 AM

and no smoothing was applied for that render.

you know I will!  (but i am travelling interstate away from computer for a week so the waiting will drive me mad)

Love esther

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estherau posted Wed, 26 October 2011 at 7:03 AM

there's a minor problem when a pose is applied:-

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alexcoppo posted Wed, 26 October 2011 at 7:07 AM

Quote - A valiant effort is being made over at RDNA for the alternatives like Antonia,alyson etc so poser  figure vendors can take their chances with those figures if they Dare.

The development I am following more closely (V4 weightmapped) looks a tad more than just "valiant" :biggrin:. And, AFAIK, it should even be free.

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vilters posted Wed, 26 October 2011 at 7:10 AM

@ester you are making my day here.

Back to V5:
It must be extremely difficult to model breasts.
They have 10.000 poly's in that area alone, and still come up with helium filled balloons.

I do not have a single poly in my body, andI have something she does not have. Nipples.
Unbelievable.
Ans yes, I went to a mirror to check.

Ester, love your V5 morph, she looks better that way.
Oh and the second one must be called "remote head control morph".

 

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vilters posted Wed, 26 October 2011 at 7:21 AM

I must say : We have only One single very smart guy among us.
David DPH.

He choose Posettte as his figure a long time ago, and sticked to it.

If all this time and effort had been put into improving Posette??

Then we would have had one hell of a figure.
Morphing wise, rigging wise, and converted to weightmapping?
That would have been a "WHAW" figure.

All we got after Posette was just an increase in Poly's without bringing something realy revolutionary "new".

Oh, if all this effort had gone into Posette. Oh boy's and girls.

Every figure release I go back in time and compare.
Shake my head at the lost opportunity.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Madbat posted Wed, 26 October 2011 at 7:28 AM

Quote - This whole this really has my head scratching about which figure to make clothing for. all I can say is headdesk all the way around headdesk.  
I think I need to start making props.

I wonder how many vendors feel the same way. I know I've held off as a buyer of anything V4 or G2 related...at least untill some solution comes along for poser.


vilters posted Wed, 26 October 2011 at 7:37 AM

@Madbat

Simple question, simple answer.

Genesis and V5 seem to be the best things happening to Alyson 1 and 2.

So my vote would go to Alyson2.

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LaurieA posted Wed, 26 October 2011 at 8:09 AM

Quote - > Quote - A valiant effort is being made over at RDNA for the alternatives like Antonia,alyson etc so poser  figure vendors can take their chances with those figures if they Dare.

The development I am following more closely (V4 weightmapped) looks a tad more than just "valiant" :biggrin:. And, AFAIK, it should even be free.

Don't assume. After all, you can't expect someones hard work be free and you have no idea either way. Maybe you should keep quiet when you really don't know. Maybe it will, but what if it isn't? You'd have put your foot in it.

Laurie



LaurieA posted Wed, 26 October 2011 at 8:10 AM

Quote - there's a minor problem when a pose is applied:-



LaurieA posted Wed, 26 October 2011 at 8:13 AM

Quote - @Madbat

Simple question, simple answer.

Genesis and V5 seem to be the best things happening to Alyson 1 and 2.

So my vote would go to Alyson2.

Only if you like fugly. I would go with Antonia ;).

Laurie



vilters posted Wed, 26 October 2011 at 8:18 AM

@Laurie

I partially agree.
But Antonia is and will remain a WIP for some time to come. (a very good one, but still prone to lots of changes.)

So the final shape and bending are still "pending".

Alyson1 and 2 are more "fixed" and less prone to changes over time.

I fear, a vendor likes more a fixed and stable obj to build clothing around.

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"Do not drive faster then your angel can fly"!


EClark1894 posted Wed, 26 October 2011 at 8:20 AM

Quote - I must say : We have only One single very smart guy among us.
David DPH.

He choose Posettte as his figure a long time ago, and sticked to it.

If all this time and effort had been put into improving Posette??

Then we would have had one hell of a figure.
Morphing wise, rigging wise, and converted to weightmapping?
That would have been a "WHAW" figure.

All we got after Posette was just an increase in Poly's without bringing something realy revolutionary "new".

Oh, if all this effort had gone into Posette. Oh boy's and girls.

Every figure release I go back in time and compare.
Shake my head at the lost opportunity.

 

You DO know that technically, Posette was a DAZ figure, right? :biggrin:

She was made by Zygote, DAZ's parent company for use in Poser.




vilters posted Wed, 26 October 2011 at 8:23 AM

@Eclack
Yes i know Posettes history but that does not change a single thing.
I am not for or agianst a certain company.

I am for usability.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 posted Wed, 26 October 2011 at 8:28 AM

Quote - @Eclack
Yes i know Posettes history but that does not change a single thing.
I am not for or agianst a certain company.

I am for usability.

My point was that V1 was an improvement on Posette, and V2, V3, and V4.




estherau posted Wed, 26 October 2011 at 8:36 AM

V5  is useable. I just tried her.  She is low poly but maybe her head could export higher?

Smoothing helps.

Love esther

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LaurieA posted Wed, 26 October 2011 at 8:44 AM

Quote - @Laurie

I partially agree.
But Antonia is and will remain a WIP for some time to come. (a very good one, but still prone to lots of changes.)

And you heard this where? I think odf is done, done, done...lol.

And if he does happen to fix something, even V4 gets updates. And version 2, 3, 4.....

Here's what I hope will happen...

A lot of ppl are working hard on Antonia. My hope is that now and in furture versions (since she does have a Creative Commons license) that it be an approved figure by odf and be worked on by a consortium of the top Poser vendors. That's already happening to a degree with Antonia right now ;).

Now, if only Blackhearted would give Antonia the treatment, I'd be in seventh heaven...lmao. I ain't too proud to beg. Hmmmm....

Laurie



estherau posted Wed, 26 October 2011 at 8:49 AM

I just made a really nice poser child out of her.

Love esther

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LaurieA posted Wed, 26 October 2011 at 8:50 AM

Quote - V5  is useable. I just tried her.  She is low poly but maybe her head could export higher?

Smoothing helps.

Love esther

Good to hear :). Perhaps Dizzi really can come up with a subdivision script at render time or SM will put it in a Poser9/2012 update.

Laurie



estherau posted Wed, 26 October 2011 at 8:52 AM

her bending is awesome and the way she can turn from child to teen to adult with just dials is great too - all within poser.

Love esther

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LaurieA posted Wed, 26 October 2011 at 8:52 AM

Quote - I just made a really nice poser child out of her.

Love esther

Just couldn't resist, eh Esther? LOL. Other obligations can wait...hehe ;). And that don't look half bad....

Laurie



LaurieA posted Wed, 26 October 2011 at 9:14 AM

Quote - her bending is awesome and the way she can turn from child to teen to adult with just dials is great too - all within poser.

Love esther

So....you just inject all the morphs, export from DS and you can use all that in Poser? I guess that's not too bad. However, if no clothes will work without laying out the cash for Autofit, what's the point? LOL

Laurie



wolf359 posted Wed, 26 October 2011 at 9:25 AM

"If all this time and effort had been put into improving Posette??
Then we would have had one hell of a figure.
Morphing wise, rigging wise, and converted to weightmapping? 
That would have been a "WHAW" figure.
All we got after Posette was just an increase in Poly's without bringing something realy revolutionary "new".
Oh, if all this effort had gone into Posette. Oh boy's and girls.
Every figure release I go back in time and compare."
Shake my head at the lost opportunity."

Eclark1894's point here is the most relevant:
"She was made by Zygote, DAZ's parent company for use in Poser."

Yes and remember when a Figure that was partial derived from posette's mesh was being sold? well it was DAZ inc that had the legal right take action against the perpertrators.

Continuing to "develop posette" would  have in no way have prevented Daz from creating a competing app called Daz Studio
that eventually led to the ridiculous  inj/rem/chn/vis/delta figures
(800+ support files required just for stephanie-3 at one point)
and on to the non poser supported "genesis framework."
Except that  you all would be agonzing over how "posette 7" requires you to install DS4 and use the Cr2 exporter etc etc.

"I am for usability."
usability is a very subjective term,
if you learn how to make your own content for example or learn texture remapping as Mr Hoadley (DPH) has skillfully done,
many older poser native figures are still "usable" to you.

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alexcoppo posted Wed, 26 October 2011 at 9:59 AM

Quote - Don't assume. After all, you can't expect someones hard work be free and you have no idea either way. Maybe you should keep quiet when you really don't know. Maybe it will, but what if it isn't? You'd have put your foot in it.

as far as I know it should

As far as my knowledge of English goes, I could not have added more conditional qualifiers to that sentence. Sorry if it was not enough.

If it isn't? my credit card sits ready near the monitor.

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pjz99 posted Wed, 26 October 2011 at 10:49 AM

Quote - So....you just inject all the morphs, export from DS and you can use all that in Poser? I guess that's not too bad. However, if no clothes will work without laying out the cash for Autofit, what's the point? LOL

I don't know for sure and I can't afford to throw out the money for the sake of experiment, but I think you can use the CR2 exporter on clothing figures just the same as on the Genesis figure itself, and any fitting morphs will be written out just the same.  If you have Morphing Clothes or a similar tool, you ought to be able to add new fitting morphs with no problem (although again, you have the neuter base shape to screw with).

e: and of course you could do fits by hand

e2: note I'm talking about the permanent fitting morphs provided by the vendor if any, and not the temp morphs created by autofit (although probably there is a way to spawn those targets and make them permanent too).

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randym77 posted Wed, 26 October 2011 at 11:29 AM

Quote - I just made a really nice poser child out of her.

That does look nice.  Maybe that's why V5 doesn't have nipples. DAZ doesn't do nipples for underaged girls.


pjz99 posted Wed, 26 October 2011 at 3:15 PM

Oh, regarding exporting clothing, I guess not (surprised but OK):

"Compatibility of clothing is one of the things the CR2 exporter is not doing well just yet. If it is possible to get it fixed, we will work toward that. "

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Byrdie posted Wed, 26 October 2011 at 3:29 PM

Quote - > Quote - I just made a really nice poser child out of her.

That does look nice.  Maybe that's why V5 doesn't have nipples. DAZ doesn't do nipples for underaged girls.

 

Nipples are in the Genesis Body Morphs pack. Makes V5 even more expensive, for those of us who haven't already jumped at Genesis cuz we didn't know if it'd ever work in Poser. 


EClark1894 posted Wed, 26 October 2011 at 3:54 PM

Quote - > Quote - > Quote - I just made a really nice poser child out of her.

That does look nice.  Maybe that's why V5 doesn't have nipples. DAZ doesn't do nipples for underaged girls.

 

Nipples are in the Genesis Body Morphs pack. Makes V5 even more expensive, for those of us who haven't already jumped at Genesis cuz we didn't know if it'd ever work in Poser. 

Heh. Well since I can't run DS on my machine anyway, it's not costing me a cent. :laugh:




Byrdie posted Wed, 26 October 2011 at 5:42 PM

I can run it now that I have a new system but Genesis/V5 only works in Studio 4. And that is murder on my eyes no matter how much I tweak the settings. Therefore I am not inclined to spend all that money right now. Unless anyone knows of a way I can make the interface more like the DS3 Advanced one, which I can actually see what the heck I am doing in.


estherau posted Wed, 26 October 2011 at 5:48 PM

I think this might work.  export a low and high LOD V5 into poser and use D3D script morphing cloth to copy the morphs from the low to the hi LOD model

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estherau posted Wed, 26 October 2011 at 7:47 PM

it doesn't work because morphing clothes script can't handle weight maps.

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pjz99 posted Wed, 26 October 2011 at 9:09 PM

... but Poser Pro 2012 does

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estherau posted Wed, 26 October 2011 at 10:09 PM

so what should I do to get the morphs from the lo rez to hi rez versions?

love esther

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randym77 posted Wed, 26 October 2011 at 10:42 PM

Well, so far I haven't seen much crying over not being able to use V5.  The crying is over the new clothes that are Genesis-only. 

Me, I already have a dozen sets of chainmail lingerie for Vicky that I rarely use, but I'm curious...is there any chance Wardrobe Wizard or something of that ilk could convert Genesis clothing to V4 and other figures?


estherau posted Wed, 26 October 2011 at 10:50 PM

well we can use V5 - she's just a bit low rez to be of much use.

And naked of no use at all to me.

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lkendall posted Wed, 26 October 2011 at 11:02 PM

But, dynamic cloths WORK in Poser, and they don't cost the budget of a small country to make. ;)

lmk

Probably edited for spelling, grammer, punctuation, or typos.


LaurieA posted Wed, 26 October 2011 at 11:37 PM

And if you have a little modeling skill, you can make em ;). I'm living proof...lol.

Laurie



randym77 posted Wed, 26 October 2011 at 11:49 PM

I bought that Greek dynamic clothes set from DAZ.  It's made for V4, but I figure I'll be able to fit it to Antonia as well.


estherau posted Thu, 27 October 2011 at 1:33 AM

Yes, and in some situations they are very good.  Io nce tried a prison scene with lots of people all wearing dynamic clothes and it took me days before I finally gave up and switched to conforming. 

And of course the prison guards - not so easy to make dynamic shirts tuck into pants you know.  Nor to do good texures for prison guard uniforms etc.

Anyone ever seen a dynamic policeman in poser land?

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vilters posted Thu, 27 October 2011 at 3:47 AM

Well, I tried also. The exporter worked fine, and Genesis showed up in Poser.
She is some 19000 poly's. That is more then enough. Way more then enough.
With smoothing in General preferences set at 180 the renders are coming out very -very nice.

To each his / her own.

I exported her as standard female, and the overall body shape is good.
As usual her breasts are a bit high on the chest, but the position and shape is far better then anything I have seen on a Poser model before.
For a "clothed" figure, they are just right.
For a naked figure about 1" too high on the chest.

At default Genesis, there is not much of muscular body shape. For that you"ll probably need the morph packs.

The bending is very flexible and good. And all the limits are set to believable values.
This might become my HIGH Poly model till something better comes out.
But honsetly? A tad too high Poly. At 15K she would have been perfect.

Off to see how we can morph her outside DAZ and Poser.
happy Posering

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estherau posted Thu, 27 October 2011 at 4:14 AM

You must have a polygon allergy.  I would like to see tendons at wrist and ankle and on the dorsum of hands and feet etc.

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vilters posted Thu, 27 October 2011 at 4:43 AM

Hello Ester,
, yes and no my dear.

A basic figure shape can be very low Poly.
Rendered with the Poser Smoothing option the results are quite acceptable.
Over time, I have shown more then enough samples of this.

My statement remains the same ; every Poly you add to a basic shape HAS tot DO something in 3D land. If it is just an average of the Poly's laying around it?
It is pollution.

It is OK to go High Poly.
Oh YES; But then every Poly has to have a specific 3D function.

Otherwise I can just build a LOW Poly mesh in a day or so,  subdevide it ten times, and sell it as a high Poly model/figure.

Poly count management and figure shape have to go hand in hand.

Standard Genesis is Over Poly populated.
But I am sure the Morphpacks are counting on the extra Poly's to do their thing.
With the morphpacks she will probably be just right in the Poly count department.

Genesis , "as is" is exactly the same figure at 10K.
"As is"?  Half the poly's are doing nothing in 3D space.

Morphed, they will have their use.

A remark on Subdevision.
What is the purpose?
What does it bring MORE then Posers current Smoothing option?

Both are averaging what already exists without bringing something NEW.
Drawback?
YES, in a GOOD mesh, you "LOOSE" 3D detail.

The testrenders at Daz show exactly the same result with Subdevision and Smoothing.

Did you try rendering genesis in Poser with in General Preferences Crease angle set at 180?

Or set it on the figure.
Or set it on the goups you want to have it.
The Smoothing function has lots of options in Poser.

I renderd Genesis in PP2012 with crease angle set at 180 and was quite pleased with the result. Even arm and knee bending are more then OK.
And you know I am quite critical when it comes to figures/models.

Have a nice day, and happy Posering.

Genesis in Poser does seems to work just fine.
But now? How will the support market react?

 

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estherau posted Thu, 27 October 2011 at 4:59 AM

I just tried to import a V4 clothing object and apply the skeleton but of course that didnt'n really make the clothing fit. It helped a bit.  Maybe it would work with a V5 clothing object.

I tried crease angle of 180 but in the 1 and only render I just tried I did not see a difference between smoothing and then smoothing with crease angle upped to 180.

I hope the morphs work with her in her current low polygon state as I would like to make her muscular and defined.

Love esther

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SaintFox posted Thu, 27 October 2011 at 6:13 AM

As for dynamic clothes: There's no need for modeling at all (if someone doesn't dare to or like it) - you can import a clothing object (not every mesh will work but there's still enough choice) and use this following this tutorial

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868

or this one

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2154&page=1

I use this method pretty often when pulling my hair out over sitting poses and (simple) skirts (without bows, buttons and whatnot on them - these require some more steps). Best is that you can still use textures provided with or for the clothing.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

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estherau posted Thu, 27 October 2011 at 6:51 AM

okay I thin i got it. pHantom has posted a method at rdna involving scaling and morphing and then exporting the .obj clothing then bringing it back into an empty scene and copying V5 rigging into the clothing.

Love esther

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I aim to update it about once a month.  Oh, and it's free!


DAZ_Rand posted Thu, 27 October 2011 at 10:05 AM

Genesis has a nipple morph.

V5 has nipples in the texture map.

The painted-on Genital detail was removed from the Texture maps because it interfered with the Geo-Grafted Genitals.

 

IF you have any other questions I will be happy to answer them as best I can.

 


JenX posted Thu, 27 October 2011 at 11:12 AM

Thank you for the clarification, Rand!

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lkendall posted Thu, 27 October 2011 at 4:30 PM

Make sure that smoothing is turned on in the figure, and that the crease angle is set in the figure (v5). You may have to go through all the body parts. It can be a lot of work. There may be a script out there, but I don't know what it is.

lmk

Probably edited for spelling, grammer, punctuation, or typos.