imax24 opened this issue on Oct 20, 2011 · 12 posts
imax24 posted Thu, 20 October 2011 at 4:09 PM
I could not find a thread on this, so here goes. I hope the Poser wizards around here will share their tips for working with several V4 / M4 figures in one scene.
I have a fairly able 3D platform (Mac Pro with 14 GB of RAM). But Poser Pro 2012 starts to bog down after a second figure enters the scene. PP2010 did the same. Each figure is actually a combination of several figures, unless V4 is nekkid, but you know what I mean. The second clothed figure causes Poser's parameter dials to become stiff and jerky, hard to move smoothly. A third figure makes the dials almost impossible to work with, and it's easier to type in values repeatedly until you get what you want. Camera movements and direct manipulation with the cursor, too, become harder to control smoothly as the population of figures increases.
Is it the number of polys in the scene? Is it the number of morphs in the scene? Is it the number and size of the textures in the scene? Are CR2's intrinsically hard on the overhead? All of the above?
Other than posing a figure, rendering, deleting the figure, adding a different figure, rendering without moving the camera, compositing in Photoshop, etc. -- what are you guys doing to make multiple clothed figures feasible in one scene?