Vue 10 Infinite - Build 10007731 - BETA The following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF 10/24/2011
- Fixed saving folding status of atmosphere and material in the animation panel. At loading, these two values are now always overwritten by the scene.
- Fixed a possible crash in scenes with an infinite water plane when the camera is exactly at the height of the sea level.
- Fixed application of post render settings in the new render display.
- Fixed a potential freeze when manualy opening the Post Render Options (if stacking was disabled).
- Fixed a display bug when zooming in the render display (with Post Render options opened), leading to a crash.
- Fixed disappearing sliders for relighting after reopening the render display + Post Render Options.
- Fixed other glitches in the new render display (post render settings were "cancelled" when re-opening the render display manually if stacking was disabled).
- Fixed a bug when browsing previous renders and editing their Post Render Options.
- Improved translucency to better match results from previous Vue versions.
- Fixed potential black dots at render with invalid mesh UV coordinates.
- Removed unexpected warning about multiple scattering when physical transparency model is used for water surfaces.
- Changed path to default rock to prevent a warning when adding the first rock.
- Improved User Interface in spline editor (spline terrain width).
- Fixed second action icon (store snapshot to slot) in the Basic material editor.
- Fixed a potential crash when closing the application.
- Added a rock browser in the "Replace By" -> "Rock..." entries (with/without fitting).
- Fixed material OpenGL preview with image node and projected animation node.
- Fixed potential black dots at render when using the fast ocean physical transparency mode.
- Fixed Vue remembering checkbox status even when the user clicked on "Cancel" in a message box.
- Prevented a possible crash when using object replace by menu (and convert to area light).
- Fixed a potential dead-lock when interrupting a render.
- Fixed unexpectedly closed render display when interrupting a render with Esc key.
- Improved User Interface in Render Display: default render comparison difference ratio is no longer zero. Also show the comparison line when the comparison has just been activated.
- Fixed application of relighting to renders stacked in previous sessions of Vue, and to their clones.
- Fixed auto-exposition on stacked renders with relighting.
- Fixed application of post render options in the main view.
- Fixed a possible crash when using "replace by".
- Fixed unexpectedly reset global wave control mode when editing the water surface function.
- Added 2 options when the render stack is full: 1. increase the size of the render stack; 2. discard oldest renders.
- Fixed a potential crash with scenes that has objects with normal mapping but no color image.
- Allow disabling material animation for gel materials.
- Fixed various problems with render info bar related to the new render display.
- [MacOS] Fixed possible crashes when starting to drag material preview or when dragging an object from the Finder into Vue's World Browser.
- [MacOS] Fixed loading an image into an "Image mapping node" in the function graph.
- [MacOS] Fixed resume render info incorporation into scene files.
- [MacOS] Fixed permissions for all files written by Vue (now readable by all instead of user-only).
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