Prometheus273 opened this issue on Oct 24, 2011 · 8 posts
Prometheus273 posted Mon, 24 October 2011 at 6:45 PM
Then a couple of months ago I noticed that when I applied the latest "neutral" pose (and morphs) something seemed odd. There were some morphs applied to the figure that were not in the pose I made and saved. The figure's feet had the "sock" morph dialed to one and the "big toe up" dialed to one. The hands had the "muscular" morph dialed to one. Sometimes the "spandex" morph would appear (dialed to one) on one leg and occasionally on both. In addition to those, I could see a bunch of very subtle changes take place when the morph was applied, mostly in parts of the limbs getting bigger.
2. In order to save me the trouble of trying to conform clothes to this hard-to-fit figure, I save a copy of it with different outfits already applied. I have about 25 clones of this figure, each with a different outfit. Only some of the figures are corrupted by the new neutral morphs.
3. This happened when I was using PoserPro 2010. I removed the program and reinstalled. There was no change.
5. It does not happen at all in Poser 7.
6. Tech support at Smith Micro couldn't figure out the problem. Their next step would be to examine the CR2 of the figure. That was a problem because my boss said the CR2 cannot leave our machines under any circumstances due to some kind of agreement with the creator. The only person they might let examine the CR2 would be Phil C.
7. In going back and applying earlier "neutral" morphs, I find that all of them corrupt the figure until I get to the one dated 04-14-2011. That, and all previous neutral morphs work fine.
8. I believe this started when one day I inadvertantly reset my PoserPro 2010 to the original factory settings. This would have been in late July or early August.
Anyone have any ideas?
lesbentley posted Mon, 24 October 2011 at 7:54 PM
Check that you have "Use external binary morph targets" turned off in your General Preferences. The figure may be loading morphs from an old PMD file.
Is this a DAZ figure? M4 V4 and some other figures have a hidden "bodyMorphs" actor. This actor is used to store dial values for full body morphs and sometimes other stuff, the channels in it can be linked to the valueParm channels in the BODY via linkParms statements in the 'figure' section of the cr2. When morphs or scaling start to get screwed up in a DAZ figure, I tend to suspect the bodyMorphs actor as a possible cause. Look in one of your pose files for a bodyMorphs actor, and check that the channels in it are at the expected values, the same values as in the BODY actor.
It may not be either of those things, but they are what spring to mind off the top of my head.
Prometheus273 posted Mon, 24 October 2011 at 9:50 PM
lesbentley,
Thank you for the advice.
"Use external binary morph targets" is already off in General Preferences.
Yes, this is a DAZ figure, namely Michael 2.
I will check for a bodyMorphs actor tomorrow.
Thanks again.
lesbentley posted Mon, 24 October 2011 at 10:18 PM
Hum, pretty sure M4 was the first Michael to have the bodyMorphs actor, so looks like we can cross that one off. I'm out of ideas though, sorry.
Prometheus273 posted Mon, 24 October 2011 at 10:29 PM
No problem. I appreciate the suggestions.
icprncss2 posted Tue, 25 October 2011 at 6:55 PM
Do you have Universal Poses on or off in your general prefs?
I've had issues with universal poses and the older DAZ figures in previous P7 and 8. I still prefer PhilC's original version of Puppetmaster Biped.
Are you loading a cr2 or opening a pz3 in the above?
Prometheus273 posted Tue, 25 October 2011 at 7:07 PM
Universal poses was on. I turned it off and loaded the pose (pz2) again but the problem was still there.
ManOfSteel posted Wed, 02 November 2011 at 12:01 AM
I would like to know why this happens too. I only had it happen once and I ended up deleting the figure and rebuilding it. But I'd like to know what causes it in case it happens again.