Forum: Poser - OFFICIAL


Subject: Displacement Map Issue Pro2012

DarksealStudios opened this issue on Oct 27, 2011 · 16 posts


DarksealStudios posted Thu, 27 October 2011 at 4:28 AM

Hi All,

 

I'm having a big issue for some reason in Poser Pro 2012 doing a simple displacement map. I've attached the image here...

What I've done is added a color subtract node to my zbrush displacement map. Now, Zbrush exports based on 50% grey non-displaced, so I add the color subtract and use the color picker and select the grey portion to give me a black base for non-displacement (In pro 2012 I must now drop the gery by an additional 1-4 luminosity to get black but that's not the issue here)....

What is now happening is that a color that should now be lower than 0 (black) is now becoming a positive number and displacing OUT instead of IN. You can see the result clearly in the color match node when I open the eye tab to see the color information results.

 

I will submit a SM ticket.... maybe.... I am NOT f'ing with my drivers for them, not ever again. This MUST BE a poser issue. Please let me know Renderosity if there is a different way to do this to make it all work.... or if anyone has had the same issues. I've done tons of displacement maps in the past... using THIS method, never had an issue before today.


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