Forum: Poser - OFFICIAL


Subject: The hanging diffuse node - what does it do?

RobynsVeil opened this issue on Oct 30, 2011 · 10 posts


RobynsVeil posted Sun, 30 October 2011 at 12:46 AM

I see this a lot in shaders. You'll have this diffuse node tacked on to the end of a whole chain of nodes. In code, it would be like:

Surface.Alternate_Diffuse = ImageMap("myImage.jpg") * (1 * 1)) * ColorRamp(IColor(8, 0, 0), IColor(23, 0, 0), IColor(4, 0, 8), IColor(0, 0, 16), .52 * Diffuse(1, 1))

...and Diffuse() is just out there. I don't get it. What is it doing?

Oh, and I don't get the Mul(1 * ImageMap, 1) either, even if I see that a fair bit as well, but I reckon that's just a bit of whimsy, maybe.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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