canary3d opened this issue on Nov 01, 2011 · 3 posts
canary3d posted Tue, 01 November 2011 at 12:49 PM
Hi all - I'm making a bunch of textures (for Poser/DS) that are 4000x4000 pixels, and right now they're coming in at around 4mb or more. When I look at other people's textures in my runtime they're more like 2mb or smaller for equally high-res textures.
Right now I'm saving either as PNG-24 with transparency (for overlays), or as JPG quality 12 (for full textures). Should I be using save for web? Or is there some other optimization thingy I don' t know about? I'm using CS5. TIA for any tips!