Forum: Photoshop


Subject: Optimizing textures without noticeable quality loss?

canary3d opened this issue on Nov 01, 2011 · 3 posts


canary3d posted Tue, 01 November 2011 at 12:49 PM

Hi all - I'm making a bunch of textures (for Poser/DS) that are 4000x4000 pixels, and right now they're coming in at around 4mb or more.  When I look at other people's textures in my runtime they're more like 2mb or smaller for equally high-res textures. 

Right now I'm saving either as PNG-24 with transparency (for overlays), or as JPG quality 12 (for full textures).  Should I be using save for web? Or is there some other optimization thingy I don' t know about?  I'm using CS5.  TIA for any tips!