Forum: Poser - OFFICIAL


Subject: artifact ridden renders

Demon2330 opened this issue on Nov 01, 2011 · 7 posts


Demon2330 posted Tue, 01 November 2011 at 8:01 PM

Hey all 

Since I uploaded my recent render of my character my renders are going really nuts I am getting artfiacts everywhere.

My renderings are mostly done pretty much mid way on all of the manual settings except for ray tracing which is usually 10 or 11 should I drop these settings slightly? or is the fact the artficats appearing a sign that I have a dying GPU.

If the GPU is dying what would be a good gpu for Poser not minding ethier nvidia or AMD

Cheers all

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700


markschum posted Tue, 01 November 2011 at 10:42 PM

can you post a sample?

Raytrace bounce of 10-11 is way to high(in my opinion) unless you have a specific need. I use 3 or 4 which seems fine for most things.

Poser 7 and earlier do not use the GPU for rendering, just to diaply the image and the preview. If your gpu were failing I would expect defects on other screens , not just poser. 

 

how many threads are you using to render, in your general settings ?

 


Demon2330 posted Wed, 02 November 2011 at 5:42 AM

Ok I will sort one out. In terms of threading is at 8 using the 2 threads per core standard method.

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700


Demon2330 posted Wed, 02 November 2011 at 5:55 AM

Ok think I have fixed it now dropping the ray trace bounce from 10-11 to around 6-7  seems to have cleared it up.

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700


hborre posted Wed, 02 November 2011 at 11:22 AM

Raytracing is fine at approximately 2-3 for general use.  If there are reflective surfaces, then 3-5 should suffice.


lkendall posted Wed, 02 November 2011 at 1:07 PM

You already have the answer, but consider this, the more Raytrace bounces, the longer it takes to render. If extra bounces do not improve quality, don't waste the resources on them.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Demon2330 posted Wed, 02 November 2011 at 7:27 PM

Thanks all will take that into account.

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700