Cage opened this issue on Nov 08, 2011 · 90 posts
Cage posted Tue, 08 November 2011 at 11:03 PM
I know BB will come in here and smack me with a stick, like a zen master with a dense pupil, but... I don't understand GC. From how to why, I'm apparently quite lost. I think I understand that textures need to be set to 2.2, except for grey maps, which should have a forced value of 1.0. I'm using BB's satin shader, with built-in GC, for some things, and I like it.
But beyond that, I got nothin'. :sad: The adapted satin shaders look nice, but they look better to me without GC enabled in the render options. And they don't quite agree with any of my other textures. When I set my color maps to 2.2 and set up GC rendering at 2.2, I get all kinds of ugly.
Worse than that, some of my grey maps are multi-purpose. I have bump/displacement maps which also function as color maps, after being run through some colorramp nodes. I can't figure out how to deal with that stuff. They don't look so good with GC rendering enabled.
So I come to you, forum comrades, hoping that you can help set me straight. What do I need to do?
Note that I've been ignoring GC discussions for months or years now, because I didn't have the tools for it. So I guess I have a lot of catching up to do.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.