Attached Link: http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=116
Vue 10 Infinite - Build 10008130 - BETA The following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF 11/17/2011
- Improved displacement over meshes using both displaced and not displaced materials.
- Fixed wrong animation preview colors when a scene saved on MacOS is read on a Windows OS (or the other way around).
- Fixed EcoSystem Erase tool in non airbrush style mode: the restriction on selected specimens did not work.
- Fixed a possible crash when leaving Text editor and switching an EcoSystem material to dynamic when Vue asks to repopulate.
- Fixed a potential crash with displacement mapping, when changing the depth to 0 after a render.
- Fixed a crash with some boolean operations on Text with a Sphere.
- Fixed a possible crash when clicking on the Post Render Options icon in the main view bar whereas no render was available.
- Fixed saving of downsampled images.
- Fixed a crash in the Text Editor, when the original text object used an EcoSystem and the text is altered afterwards.
- Fixed a memory leak with metaball previews.
- Fixed a possible crash with RockyMountains' third output.
- Fixed an issue where Rock creation could not be interrupted.
- Fixed a frequent failure with "crystal pattern"-style rocks.
- Added save/load animated cyclic noises.
- The last rendered image can now be reselected and manually stacked after a render (without having to close and reopen the render display).
- Fixed a bug preventing the edition of Layer names when such layer contains a camera.
- Added the ability to select Splines by Material.
- Fixed confusing message when attempting csg with Splines.
- Fixed a possible crash when clearing the render stack and trying to re-open the Post Render options.
- Fixed possible artefacts in Transparency GBuffer (where rays hit the sky).
- Fixed broken scene preview when trying to play a bad macro.
- [Win only] Fixed possible crashes when opening the text editor and another object editor at the same time.
- [MacOS 64bits] Fixed Crash Sender report details for MacOS 64 bits.
- [MacOS] Added the ability to select multiple images in "File Open" dialogs.
- [MacOS] Fixed a potential crash when clicking on a grayed out button from a toolbar when the terrain editor is open.
- [MacOS] Fixed Light influence per object that required a double-click (whenit shouldn't).
- [Hypervue] Fixed the rendering of scenes containing Poser objects.
- [HyperVue] Fixed the display of remaining time for the render in HyperVue which was always at 1 second and never changed.
- [HyperVue] Improved stability upon render completion.
- [HyperVue/MacOS] Fixed the HyperVue GUI that was unusable after being hidden (eg. with Esc), and added a "Minimize" button.
- [HyperVue/MacOS] Fixed HyperVue opening then goeing away when it detected an unfinished job.
- [MacOS RenderCow] Improved stability of RenderCows on MacOS.
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