triangle2010 opened this issue on Nov 17, 2011 · 6 posts
triangle2010 posted Thu, 17 November 2011 at 9:03 PM
Ray trace shadow is good, but it takes more time to render, so I tried depth map shadow. But as you can see on the right, there is an area at the top part should be in shadow, but it got light, looks like there is a break to let the light goes in.
I turn the bias to 0, and got this result, did I miss something?