uncle808us opened this issue on Nov 20, 2011 · 5 posts
uncle808us posted Sun, 20 November 2011 at 11:35 AM
Is there a way to apply one material to all figure body parts in one operation?
(one texture map for all parts).
MacBook Pro OSX El Capitan Ver 10.11.6
basicwiz posted Sun, 20 November 2011 at 12:35 PM
VSS?
hborre posted Sun, 20 November 2011 at 1:23 PM
No such a thing as one texture map anymore. As Basicwiz hints, BB's VSS is the next best thing.
icprncss2 posted Sun, 20 November 2011 at 2:45 PM
If the material settings are proceedural, right click and select all to high light all the nodes. Then right click and apply to all. This will apply the proceedural to all the material zones.
If you are using a material that has different texture maps for different material zones, you can select the nodes, pull down the material zone list at the top right, select the material zone you want to apply the selected materials to, right click and apply to.
Depending upon which version of Poser you are using, there is a script by Poseworks called ShadersSpider. If you want the source code it's now free through Google code or something like that. If you put ShaderSpider in Google, you should find it.
If you want the exe and presets, it's still for sale over at DAZ. I haven't tried it in Pro 2012 but I had it working after a fashion in P8 and Pro 2010. If you have P7 or P6, it works fine.
dlfurman posted Sun, 20 November 2011 at 4:18 PM
Shader Spider per icprncss2
The code needs tweaking for the newer version of Python used in PP2K12.
I am slowly working on it.....
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)