Forum: Poser - OFFICIAL


Subject: Making Prop Clothing stay on the Model. Please Help

Amanodel opened this issue on Nov 23, 2011 · 10 posts


Amanodel posted Wed, 23 November 2011 at 7:05 PM

So I've been spending the past 16 hours working on getting a prop dress to fit to my character and then making it stay fit. Dress is a Dynamic Dress.

Steps I've done.

 

Any help onto what I'm missing?


pjz99 posted Wed, 23 November 2011 at 7:29 PM

You need to re-run the simulation, from start frame at zero pose, to end frame in the target pose.  Keep in mind it's scaled to 30 frames = 1 second, so allow some reasonable time for the simulation to run (e.g. 150 frames = 5 seconds).  That's probably the only thing you're doing wrong.

e: a simple way to do this is just Animation menu -> Recalculate Dynamics -> All Cloth

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willyb53 posted Wed, 23 November 2011 at 7:30 PM

You might try to drape the clothes to the pose  ;)

When you go to cloth room, go to frame 15 and enter your pose.

Then do the clothify etc.

 

Bill

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RedPhantom posted Wed, 23 November 2011 at 8:08 PM Site Admin

In your list I don't see where you told it do collide with Antonia. Did you miss that step or just not mention it?


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infinity10 posted Wed, 23 November 2011 at 8:58 PM

Quote - In your list I don't see where you told it do collide with Antonia. Did you miss that step or just not mention it?

exactly - need to collide against Antonia, or else, her body is just "invisible" to the dynamic cloth.

 

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Amanodel posted Wed, 23 November 2011 at 11:15 PM

@ pjz99 - Thank you! Just tried and I'm still having issues. I think I'm missing something >.<

@ willyb53 - Thank you and I think I'm doing something wrong still >.<

@RedPhantom - I think i remember checking it to collide with Antonia as one of the sub steps of the above. I'm following this tutorial-  http://www.youtube.com/watch?v=Vw3nyYO5bcA&feature=channel_video_title

 I attempted to go from the standard T pose to a sitting on the ground pose but it's not seeming to work. Thank you everyone for your help and input I greatly appreciate it!

 


Amanodel posted Wed, 23 November 2011 at 11:18 PM

@ infinity 10 Thank you. I did check just now after taking a break and walking away from the computer and I do have it set to collide. I think I likely missed something somewhere not sure where I'm going wrong at this point.

 

Is  it perhaps to extreme of a shift. I've noticed that If I go from the standard T pose to the at Attention it's fine. But if i go from the T pose to a sitting it's not seeming to work even just putting it in there. The starting pose gets changed to being sitting with a T.


RobynsVeil posted Thu, 24 November 2011 at 3:28 AM

May I suggest this? It might help. It might point out some missing step, perhaps?

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Amanodel posted Thu, 24 November 2011 at 8:59 PM

Thank you everyone! I managed to finish my project with your help just in time to place it up on facebook this morning/afternoon to share with my family and friends. Thank you all very much.

 

First is one edited in gimp with a bit of softglow added:

Antonia Softglowed

 

 

 

And here's the original with nothing added to it:

Original Render nothing added


RobynsVeil posted Thu, 24 November 2011 at 9:03 PM

Well done! 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks