FrankT opened this issue on Nov 24, 2011 · 7 posts
FrankT posted Thu, 24 November 2011 at 1:55 PM
As the subject :)
Is it possible to export fbx from Poser 7 ? and if so how would one go about doing it?
(free is good!!)
Ta muchly
Frank
RobynsVeil posted Thu, 24 November 2011 at 4:32 PM
I know this probably isn't much of a solution, but if you export from Poser in Obj format, import to Blender 2.6x, you can then export from Blender in Autodesk .fbx... sounds a bit convoluted, but it should work.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
heddheld posted Thu, 24 November 2011 at 4:35 PM
as far as I know No
I needed to do this a while ago and only way was import to daz then export from that as FBX (is a "to buy" plugin but dont know how much it is now), if you do it this way check the pose after importing to daz it sometimes messes up a little
heddheld posted Thu, 24 November 2011 at 4:38 PM
lol I avoided the blender word ;-) I also assumed he needs the rigging, I did thats why I went that way (could only rig in poser and needed it in unity but learning blender now)
FrankT posted Thu, 24 November 2011 at 5:34 PM
Yeah - rigging is what I wanted to keep. I want to experiment with some things in Max and I haven't got to grips with biped or CAT rigging as yet. Thanks for the info peeps
wolf359 posted Fri, 25 November 2011 at 5:19 AM
Hi I believe Max supports to colladda
The free version of DAZ studio Exports to collada
I have had some limited "success" with simple figures exporting from DS to C4D via collada with rigging.
but complex figures wearing multiple conformers Come into C4D an unusable mess.
YMMV
Cheers
FrankT posted Fri, 25 November 2011 at 1:15 PM
Cheers Wolf. I'm trying to avoid having to install Studio just to get collada/FBX if I can possibly avoid it but we'll see what happens