colorcurvature opened this issue on Nov 25, 2011 · 11 posts
colorcurvature posted Fri, 25 November 2011 at 9:28 AM
Hi,
I have never rigged a figure before, and now that there is weightmapping, I feel a bit more encouraged to actually learn it. So my first question would be wether we have a reverse weight map functionality. Say, I place my joint center at position ABC and bend my actor 45 degrees. Can I directly sculpt the deformed actor and Poser makes a reverse calculation to create the weight map as necessary or is it only possible to do it the "forward" way, by painting the map and seeing the effect?
I'm on the go so I do not have access to the manual :/
Thanks,
col