meltz opened this issue on Nov 30, 2011 · 17 posts
meltz posted Wed, 30 November 2011 at 4:41 PM
meltz posted Wed, 30 November 2011 at 4:42 PM
Attached Link: http://www.renderosity.com/mod/forumpro/media/folder_10/file_475705.png
here is my render settingsMiss Nancy posted Wed, 30 November 2011 at 4:53 PM
those are idl precalc dots. one may decrease IDL settings compared with earlier version(s) to get similar render results with decreased render time.
meltz posted Wed, 30 November 2011 at 4:55 PM
ok so do i just continue to let it render? Im abit of a newbie when it comes to some of this.
Miss Nancy posted Wed, 30 November 2011 at 5:08 PM
yes, one allows it to finish up with the scatter screen, then the precalc (red-dot) screen, then render. your settings are not so extreme as to cause excessive render times, excepting in the presence of ray-traced shadows and transparencies IMVHO.
hborre posted Wed, 30 November 2011 at 5:13 PM Online Now!
Ditto. IDL pre-calculations.
meltz posted Wed, 30 November 2011 at 5:15 PM
Thanls so much, i am still learning =-)
LaurieA posted Wed, 30 November 2011 at 10:27 PM
The idl will make a pass with those little dots then a final render pass where they all go away ;).
Laurie
hborre posted Thu, 01 December 2011 at 11:00 AM Online Now!
Unless you are incorporating SSS which precedes the final render pass after IDL.
meltz posted Thu, 01 December 2011 at 11:19 AM
What does SSS do ?
hborre posted Thu, 01 December 2011 at 11:25 AM Online Now!
Sub Surface Scatter. There is further discussion about it over at the RuntimeDNA forum. Plenty of examples and recommended usage.
vilters posted Thu, 01 December 2011 at 11:37 AM
When you want the full house?
First your lights will be calculated
Then the IDL pass ( the one with the red dots)
Then the SSS pass
And finally the render.
But you ave full control, just read the manual carefully.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
meltz posted Thu, 01 December 2011 at 1:10 PM
Ah ok, ill have to see how to use the sss, thanks guys sounds interestring !
Doya have a link to the SSS topic over at runtime?
hborre posted Thu, 01 December 2011 at 1:30 PM Online Now!
http://www.runtimedna.com/forum/forumdisplay.php?273-Poser-9-Pro2012-Demos-and-Tutorials
This is the sublink of the general discussion about P9/PP2012. You will find several SSS postings.
serene posted Thu, 01 December 2011 at 1:53 PM
Also, look out for posts by BagginsBill, he is the Guru of Rendering, and has made many highly informative posts about IDL settings and the balance between speed and quality. He is also the king of SSS settings.
MikeNTexas posted Thu, 01 December 2011 at 1:56 PM
I just bought PP2012 too. If you want to be amazed and the progress they have made just take the default new scene, hit Crtl-Y and turn on Indirect lighting and Sub Surface Scattering, then render.
meltz posted Thu, 01 December 2011 at 3:42 PM
I know it really is amazing just how much better the renders come out just by clicking on those.