J10001493 opened this issue on Nov 30, 2011 · 7 posts
J10001493 posted Wed, 30 November 2011 at 10:01 PM
Hi everyone!
Okay, now my next issue with is basically making my own clothing. I have taken a Conforming Robe outfit for Michael 4 and remapped the clothing in order to make the texture map the way I want it, and it turned out to be a success!
^ Here, I took the robe and made one part of the clothing black and I drew my own shape in the white to keep and make my own form of clothing.
However, the white areas in the picture, that are kept visible on the actual model, you can still see through it.
Look carefully at the screenshots of a portion of the model below...
^ You can kind of see through the yellow cloth and see his arms through the cloth. Same with the black outlining/contour of the cloth.
^ and in this one, you can see the gray background through the rendered cloth.
Here are the Render settings...
Here is the transparency settings...
and here is the material settings of the transparency map...
What exactly could I be doing wrong? Any suggestions please? This is Poser Pro 2008 by the way.
Help would be much appreciated!
Thank you for your time!
parrotdolphin posted Wed, 30 November 2011 at 10:06 PM
Try setting Edge and Falloff to zero in the Transparency settings.
LaurieA posted Wed, 30 November 2011 at 10:34 PM
sigh...what version of Poser are you using?
I'm not used to looking at Simple material settings, but I agree with parrotdolphin. The falloff should be zero and that's the only setting I can see where you might have a problem in Poser. If that doesn't work, make sure your trans map is pure black and pure white in your paint program (rbg 255 and 0).
Laurie
Miss Nancy posted Wed, 30 November 2011 at 10:49 PM
look at render settings screen: no IDL, but he's got renderGC. no IDL will at least eliminate one problem with FFRender and trans.
bagginsbill posted Thu, 01 December 2011 at 6:49 AM
OP said Poser Pro 2008 - of course the correct name is Poser Pro.
Anyway... I don't trust simple view. Please show the actual node setup in advanced material view.
To me, the suggestion that transparency edge is at work seems most plausible, but the simple view says otherwise, since it shows both Transparency and Edge at 100%. If I understand what that means (and I don't - I am totally unfamiliar with simple view) it would imply that there is no edging.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Taren421 posted Thu, 01 December 2011 at 3:23 PM
Possibly change the texture filtering to "none". I've had problems with edges of transparency maps when the filtering is on.
Poser Pro 2012 SR3 on Win10 x64 w/Reality.
Poser Display Units = inches.
carodan posted Fri, 02 December 2011 at 3:00 AM
Set transparency falloff & edge to zero, as LaurieA & parrotdolphin (great name btw) suggests. The falloff particularly will cause this. Also remember to set the gamma on the transparency map to 1.0 if you're using render gamma correction.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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