meltz opened this issue on Dec 12, 2011 · 6 posts
meltz posted Mon, 12 December 2011 at 2:29 PM
Ok so im having a problem with my cloth, maybe its the settings im using. I have a figure half sitting up in bed, and the cloth i am tring to use keeps slipping way down and almost off the figure compleatly. What im looking to do is have the cloth drape straight down as soon as it starts to touch her waist. But what im getting is it slipping down almost all the way off. Maybe someone has some good settings or something?
markschum posted Mon, 12 December 2011 at 2:48 PM
You need to create a constrained group, but that will only stop if it is in collision with the figure. You may need to use a choreographed group and manually position the cloth where you want.
Blackhearted posted Mon, 12 December 2011 at 3:05 PM
you can use constrained groups to 'pin' areas of the clothing in place - it usually doesnt take more than a couple of vertices. the cloth room and hair room both take lots of experimentation to get things working perfectly.
meltz posted Mon, 12 December 2011 at 4:24 PM
ok so constrained group. is that located in the cloth room itself?
RobynsVeil posted Mon, 12 December 2011 at 5:54 PM
Quote - Ok so im having a problem with my cloth, maybe its the settings im using. I have a figure half sitting up in bed, and the cloth i am tring to use keeps slipping way down and almost off the figure compleatly. What im looking to do is have the cloth drape straight down as soon as it starts to touch her waist. But what im getting is it slipping down almost all the way off. Maybe someone has some good settings or something?
You'll need to parent the cloth to the figure first, if that hasn't been done. parent it to whatever body part it will affect the most.
Then, do the constraining group thing... that will decide what slides and drapes and what stays.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
RobynsVeil posted Mon, 12 December 2011 at 5:58 PM
Quote - ok so constrained group. is that located in the cloth room itself?
In the cloth room, with your cloth prop selected, click on Edit Constrained group (under "Cloth groups". You need to designate some polygons that will - as Blackhearted put it - act as "pins".
I find it easier myself to select polygons in a proper modelling programme such as Blender3D and select mesh and add it to a vertex/poly group. Then save it out for Poser and then select it in Add Group...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]