meltz opened this issue on Dec 16, 2011 · 13 posts
meltz posted Fri, 16 December 2011 at 10:01 PM
Im using poser pro 2012. Just wanted to know why this glow around V4 is happining. Also how do i prevent it?
meltz posted Fri, 16 December 2011 at 10:02 PM
meatSim posted Fri, 16 December 2011 at 10:14 PM
Does the shader have an ambient value in it?
RobynsVeil posted Fri, 16 December 2011 at 10:29 PM
Agree with meatSim. You'll need to have a look in the material room in the advanced tab for anything skin. Certain shaders were designed to have ambient_value > 0. Unfortunately, simply making it zero isn't going to fix the problem.
Depending on your version of Poser, may I suggest VSS by Bagginsbill, which comes with an excellent skin shader.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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Winterclaw posted Fri, 16 December 2011 at 10:42 PM
Yeah, it looks like ambient plus IBL to me as well.
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(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
meltz posted Sun, 18 December 2011 at 11:33 AM
Im using poser pro 2012 and also using bills VSS =-)
Should i look for ambient and set the values to 0?
Anthanasius posted Sun, 18 December 2011 at 11:38 AM
the only ambiant you have with vss is the idl bounce like say Winterclaw, vss does not include ambiant light, it dont need it.
In ppro2012 you can remove this light bounce by unchecking the "Light Emitter" parameter in the properties panel.
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meltz posted Sun, 18 December 2011 at 11:40 AM
Ah ok so i should uncheck the light emitter on V4 body?
Anthanasius posted Sun, 18 December 2011 at 11:48 AM
meltz posted Sun, 18 December 2011 at 11:51 AM
Thanks ill give it a shot sometime today or tomorrow and post the results =-)
bagginsbill posted Sun, 18 December 2011 at 1:01 PM
VSS PR1 PR2 and PR3 were written for Poser 7 or less. They assumed you did not have IDL, did not have GC, etc.
You do not want to use that shader with PP2012. You want to use one of the shaders I have posted at RDNA - the best being the S+B shader I showed on James. I posted a VSS-ready version of that skin shader.
However, you can use PR3 with PP2012 - you must make two adjustments.
One, if render GC is on, then in the VSS skin shader, change PM:Gamma to 1. It is 2.2 by default, which does the GC in the shader. You do not want to double up on GC.
Second, if using IDL, you want to decrease the PM:SSS value. The default is 1 - try .3. This parameter adds red to the shadowed (less lit) areas, particularly armpits, between legs, etc. Because IDL bounces skin-colored light between these surfaces, the additional red makes it appear to glow - you do not want so much of that in the shader.
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meltz posted Sun, 18 December 2011 at 5:54 PM
Sweet Bill, can you hit me up with the link to that S+B shader.
RobynsVeil posted Sun, 18 December 2011 at 6:51 PM
I believe it's in this thread. Have a read of it, anyway. The whole thing is worth getting your head around.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]