thomllama opened this issue on Dec 18, 2011 · 8 posts
thomllama posted Sun, 18 December 2011 at 8:15 PM
One kinda major issue I have found is that circles and toruses are very jaggy no matter what i do. Ive gone and actually increased the point count and such in Ill-y when importing and when doing easy stuff in Carrara and just using a simple torus it comes out jaggy... something I'm missing? the image included is just a simple profile with torus applied in the spline modeler (PS It's Carrara 7 Pro as I simply can't $$$$ to upgrade and honestly I don't see anything important to me improved in 8 at this point)
Hexagon, Carrara, Sculptris, and recently Sketchup.
GKDantas posted Mon, 19 December 2011 at 4:38 AM
thomllama posted Mon, 19 December 2011 at 5:40 AM
Quote - What smooth level you are using?
no smoothing in the spline modeler, just the vertex... ?
Hexagon, Carrara, Sculptris, and recently Sketchup.
thomllama posted Mon, 19 December 2011 at 6:39 AM
AHHAAAAAAAA... I found it .:woot:
God all this time i never knew there was a "smooth" in the assy room... geesh :rolleyes:
Hexagon, Carrara, Sculptris, and recently Sketchup.
thomllama posted Mon, 19 December 2011 at 7:33 AM
just so people get what I'm trying to do,.. ;)
Hexagon, Carrara, Sculptris, and recently Sketchup.
MarkBremmer posted Mon, 19 December 2011 at 9:00 AM
Just an FYI, you can increase the fidelity/smoothing to greater than 100%. For really detailed stuff, I'll use 800%.
Mark
GKDantas posted Mon, 19 December 2011 at 10:00 AM
Mark is rigth, in Spline Room theres a medsh resolution as for Letters too.
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Kixum posted Thu, 22 December 2011 at 9:37 AM
I always up the fidelity in the spline modeler with anything curved. It's pretty cheap in terms of overhead on the scene.
-Kix