Snarlygribbly opened this issue on Dec 21, 2011 · 75 posts
Snarlygribbly posted Wed, 21 December 2011 at 3:42 AM
EZSkin is now available for download.
EZSkin is a free Python script to convert texture sets to an SSS shader-based version. It works with many figures.
Download details have been posted to the Freestuff Forum.
Free stuff @ https://poser.cobrablade.net/
RobynsVeil posted Wed, 21 December 2011 at 6:02 AM
Well done, Snarly! Thank you! And all in time for Christmas, too!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
3anson posted Wed, 21 December 2011 at 6:58 AM
thanks!! appreciated! :)
cspear posted Wed, 21 December 2011 at 7:37 AM
Snarly, thanks for this great utility.
One suggestion for the next version: could the diffuse color be forced to be white? I know it doesn't do anything in the render, but some shader setups - e.g. the Daz default for V4 - have that blue color there and it looks odd in the preview.
Other than that, brilliant!
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Snarlygribbly posted Wed, 21 December 2011 at 8:04 AM
I'll add it to the list for the next version :-)
In the meantime you might like to use my Scene Fixer script for that purpose (screenshot attached).
A version for Poser Pro 2012 / Poser 9 can be downloaded here.
Free stuff @ https://poser.cobrablade.net/
OKCRandy posted Wed, 21 December 2011 at 8:30 AM
hborre posted Wed, 21 December 2011 at 8:32 AM
Thanks. Very much appreciated.
lkiilerich posted Wed, 21 December 2011 at 9:11 AM
Thank you so much :-)
jartz posted Wed, 21 December 2011 at 9:36 AM
Up there with the other posts.
Thank you
Happy Holidays.
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
jonnybode posted Wed, 21 December 2011 at 10:22 AM
Great utility this one, thanks a lot!
LaurieA posted Wed, 21 December 2011 at 11:28 AM
Snagged for when I get Poser Pro 2012 in the spring. Thanks Snarlyman :P.
Laurie
Zev0 posted Wed, 21 December 2011 at 12:51 PM
Help I'm Blind. Where is the freestuff forum? or the link to this EZSkin script?
Snarlygribbly posted Wed, 21 December 2011 at 1:26 PM
Freestuff Forum:
http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12473
Free stuff @ https://poser.cobrablade.net/
LilWolff posted Wed, 21 December 2011 at 2:10 PM
Thank you!
Zev0 posted Wed, 21 December 2011 at 2:47 PM
Thanks
Latexluv posted Wed, 21 December 2011 at 6:29 PM
Been looking forward to playing with this! Thank you so much!
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Kalypso posted Wed, 21 December 2011 at 9:17 PM Site Admin
Thank you! I've got a Snarly folder in my Scripts menu where all three of your wonderful scripts reside. And I have to say EZSkin has great documentation - something some companies should take note of ;)
LaurieA posted Wed, 21 December 2011 at 10:44 PM
Quote - Thank you! I've got a Snarly folder in my Scripts menu where all three of your wonderful scripts reside. And I have to say EZSkin has great documentation - something some companies should take note of ;)
I have no idea who you mean :P
Snarly does indeed make good documentation. :)
Laurie
pjz99 posted Wed, 21 December 2011 at 11:22 PM
Nice utility, thanks :)
Kalypso posted Thu, 22 December 2011 at 12:27 AM Site Admin
Quote - > Quote - Thank you! I've got a Snarly folder in my Scripts menu where all three of your wonderful scripts reside. And I have to say EZSkin has great documentation - something some companies should take note of ;)
I have no idea who you mean :P
Snarly does indeed make good documentation. :)
Laurie
Oh, just saying was all :) walks off whistling and trying to look nonchalant
And thanks to basicwiz too for the documentation - well done!
Janl posted Thu, 22 December 2011 at 12:48 AM
Thank you, Snarly!
Lzy724 posted Thu, 22 December 2011 at 7:32 AM
TY Snarly for everything you do!!
Tessalynne posted Fri, 23 December 2011 at 4:13 AM
This is a really nifty script, but I think I must be doing something wrong. I loaded Antonia WM into an empty scene, applied morphs, then applied the free Audry texture. I left all the settings in the script at defaults because I was just trying it out after reading the pdf. Hit do it and get the following message:
Traceback (most recent call last):
File "L:Poser developmentEZSkinEZSkin.py", line 1023, in Apply
File "L:Poser developmentEZSkinEZSkin.py", line 1383, in MakeSkin
File "L:Poser developmentEZSkinEZSkin.py", line 1043, in MakeBump
ZeroDivisionError: float division by zero
Am using PP2012 SR1 64 bit on a Windows Vista Ultimate 64 OS, no UAC, installed outside of Program files, the textures, figure and script are all installed in the main runtime. PDF indicates instructions are for version 1.4.1 but script version says it is 1.4.2 , script properly identifies figure as Antonia.
If I close the error message window the script pops back and indicates processing, but doesn't appear to be doing anything, never moves off the brow material.
Any ideas on what I broke?
cspear posted Fri, 23 December 2011 at 4:52 AM
Snarly
I must also say thanks for the Scene Fixer script: incredibly useful and well made.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Snarlygribbly posted Fri, 23 December 2011 at 5:47 AM
@Tessalynne:
I've found the problem and will include a fix in an update to EZSkin to stop it crashing in this circumstance.
However, the real problem is that the brows have a bump map attached to the Bump channel but with the Bump Value set to zero, which is pointless! Set a meaningful value for the Bump channel and EZSkin will be happy.
When I issue an update to EZSkin I'll make sure it checks for zero values in the bump channel when a bump map is attached :-)
Free stuff @ https://poser.cobrablade.net/
Snarlygribbly posted Fri, 23 December 2011 at 6:00 AM
Quote - Snarly
I must also say thanks for the Scene Fixer script: incredibly useful and well made.
You're very welcome buddy. I'm also open to any ideas about additional features that people would find handy in the script.
Free stuff @ https://poser.cobrablade.net/
Kalypso posted Fri, 23 December 2011 at 6:24 AM Site Admin
Since you'll be updating EZSkin any chance to get Aiko3 support? I can always use V3RR and save the mat and then apply to A3 but if it's not too much trouble to include her it would be great!
RobynsVeil posted Fri, 23 December 2011 at 6:29 AM
Wow, I'm so itching to see this code - how awesome is this!!! IknowIknow, trade-secrets, but a girl can wish, can't she?
I'm so envious - coding in Matmatic seems so... :glare:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
RobynsVeil posted Fri, 23 December 2011 at 6:31 AM
Just finishing the James Shader for Antonia - well, I'd like to think I'm getting close to finished. You know what they say:
"What a tangled web we weave when first we practice... to code in Python."
or something like that... :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
3anson posted Fri, 23 December 2011 at 6:55 AM
loving the script!!!
3anson posted Fri, 23 December 2011 at 6:57 AM
bagginsbill posted Fri, 23 December 2011 at 7:19 AM
3anson, I don't see any difference between those.
If you have nothing in the scene to reflect, the Fresnel mode will do literally nothing but waste time.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
3anson posted Fri, 23 December 2011 at 7:26 AM
there is an IDL dome , just not visible to camera ( it has a cloudy blue material; applied)
unfortunately, the forum requires a small file size, so detail is lost in the resizing/crunching down. original .jpg is 1600 wide by 1400 high. the difference is subtle, but it can be seen in the original.
RobynsVeil posted Fri, 23 December 2011 at 7:26 AM
There is a difference in the eyes in the Fresnel render. Don't see much in the skin, tho... ETA: could be my monitor. Looking at this on the laptop.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Snarlygribbly posted Fri, 23 December 2011 at 7:42 AM
Quote - Since you'll be updating EZSkin any chance to get Aiko3 support? I can always use V3RR and save the mat and then apply to A3 but if it's not too much trouble to include her it would be great!
Hi Kalypso
If you download it again from http://snarlygribbly.org/misc/ezskin/EZSkin.zip it has been updated to support Aiko 3
Have fun!
Free stuff @ https://poser.cobrablade.net/
LaurieA posted Fri, 23 December 2011 at 7:44 AM
Wow!! Now THAT'S service!! :D
:P
Laurie
bagginsbill posted Fri, 23 December 2011 at 7:47 AM
Quote - there is an IDL dome , just not visible to camera ( it has a cloudy blue material; applied)
I looked again, and this time I notice the Fresnel on the legs.
I also do notice a difference in the specular falloff between first and second, but that is something adjustable by the user and could have gone the other way.
But you're right that the biggest differences will be in closeups (or larger images).
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
RobynsVeil posted Fri, 23 December 2011 at 7:52 AM
Quote - Wow!! Now THAT'S service!! :D
:P
Laurie
Yup! That's our Snarly! What a guy, hey??? {looking for the thumbs-up smilie - I guess this will have to do} :thumbupboth:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
DarkEdge posted Fri, 23 December 2011 at 10:28 AM
Haruchai posted Fri, 23 December 2011 at 11:03 AM
Snarlygribbly, yet again, steps in and saves me hours.
Brilliant, thanks :thumbupboth:
Poser Pro 11, DAZ Studio 4.9
LaurieA posted Fri, 23 December 2011 at 11:27 AM
Quote - Yup! That's our Snarly! What a guy, hey??? {looking for the thumbs-up smilie - I guess this will have to do} :thumbupboth:
Yep! What a guy! What a Snarly! What a Snarly guy!
Laurie
Snarlygribbly posted Fri, 23 December 2011 at 12:03 PM
Quote - Yep! What a guy! What a Snarly! What a Snarly guy!
Oi, stop it! :-)
On a more serious note, let's not forget that this whole script would be worthless without the shaders created by others, especially Bagginsbill.
Without the testers it would be as buggy as something with lots of bugs in it.
And without the cool pics I got to see from gypsyangel, Caisson et al, I might not have bothered to finish it.
And without Basicwiz some people wouldn't be able to make any sense of it anyway!
Kudos to all involved, in whatever fashion.
Free stuff @ https://poser.cobrablade.net/
Gazukull posted Fri, 23 December 2011 at 12:09 PM
This script pretty much rules. Thanks much! :D
chimera46 posted Fri, 23 December 2011 at 12:25 PM
Sweet, I look forward to trying this!
The strong do as they can while the weak do as they must.
Tessalynne posted Fri, 23 December 2011 at 3:01 PM
Quote - @Tessalynne:
I've found the problem and will include a fix in an update to EZSkin to stop it crashing in this circumstance.
However, the real problem is that the brows have a bump map attached to the Bump channel but with the Bump Value set to zero, which is pointless! Set a meaningful value for the Bump channel and EZSkin will be happy.
When I issue an update to EZSkin I'll make sure it checks for zero values in the bump channel when a bump map is attached :-)
Thanks, I was just on my way back to let you know that I thought it was texture specific.
I decided to try a different skin and it worked like a dream. Sorry, my fault for not checking the settings out more closely.
The freebie was done by a DS user who makes no claims to knowing how to set things up for Poser. (part of the reason I wanted to give it a quick run through the script to improve it) I'll try that one again after going through and checking the bump map settings.
Thanks.
Kalypso posted Fri, 23 December 2011 at 5:09 PM Site Admin
Thanks for such a quick update Snarly, you're the best! Now if and when you update again and are looking for more figures to include I have some suggestions hehe. I noticed you have support for the Preschoolers but what about Matt and Maddie from the Gen 3 family? Hiro 3 would also be a welcome addition as would Terai Yuki 2.
Is there any way we could also add other figures ourselves? I've made severaly hybrids and they all have custom .objs. Again, there are workarounds but if it's something we can edit and save you the trouble let us know. Thanks again for these scripts, Scene Fixer especially is saving me so much time and trouble.
Snarlygribbly posted Fri, 23 December 2011 at 7:29 PM
Attached Link: EZSkin v1.5.0
Ok, I've uploaded a version that let's you add your own figures to EZSkinIt's not documented yet and is largely untested, so make sure you backup your existing copy of EZSkin before overwriting it with this new version.
You will find an XML file called 'ezskin.xml' in the package. Place it in the same folder as the EZSkin script. Do not rename it.
The XML file contains definitions of new figures. The example included has definitions for Maddie and Matt.
If this is successful, I'll document it properly soon. In the meantime, the principle is this:
In the XML file (you have backed it up first, haven't you?)
Define a FIGURETYPE for all figures which share the same material zones. Give the FIGURETYPE a name beginning with '@'. This ensures that it will not conflict with any names used internally by EZSkin.
Within the FIGURETYPE, define one or more OBJECTS. This is the name of the geometry file associated with the figure. To find out the correct object name easily, run the figure_mats.py script against the figure.
Also within the FIGURETYPE, define all of the material zones in the figure, and the appropriate EZSkin shader to be used for that material zone. Again, you can use the figure_mats.py script to get all the material zones, albeit listed in a fashion suitable for my use rather than yours!
You can have multiple FIGURETYPES within the XML file, so add as many as you need. They must have different names, of course.
NB: EVERYTHING IS CASE SENSITIVE <<-- vErY imPOrTaNt
TIP: Unused material zones are ok. If you have some figures that have almost identical material zones but differ slightly, just make a FIGURETYPE with all the aggregated material zones and assign all the figures to it. It'll still work and it's less typing.
When EZSkin is run, it will look for this XML file and load all the definitions it finds within it.
If it doesn't, tell me about it tomorrow ... I'm going to bed in a minute :-)
Free stuff @ https://poser.cobrablade.net/
RobynsVeil posted Fri, 23 December 2011 at 7:40 PM
Words fail me, Snarly. Totally. This is nothing short of epic. :tt1:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Snarlygribbly posted Fri, 23 December 2011 at 7:46 PM
Quote - Words fail me, Snarly. Totally. This is nothing short of epic. :tt1:
"Here's all my savings" will be fine :-)
Free stuff @ https://poser.cobrablade.net/
RobynsVeil posted Fri, 23 December 2011 at 9:15 PM
All $0.39? Ummmmmmmm... okay.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Kalypso posted Fri, 23 December 2011 at 9:37 PM Site Admin
This is amazing! Can I like just ask you for anything and you'll make it so? Are you my genie? I still have a third wish right? Saving that! :m_bouncy:
It's 5:30 a.m. here now so I'll be trying it out tomorrow as well although just by peeking into the .xml file it seems like something even I can handle.
LaurieA posted Fri, 23 December 2011 at 11:08 PM
Ask Snarly and ye shall receive...lol.
Ok Snarly...I'll stop now :P
Laurie
hborre posted Sat, 24 December 2011 at 1:00 AM
The xml works very well after fiddling with it adding the Nybras character from DAZ. It did take me awhile to figure everything out, but it does an excellent job replacing all the nodes. Need to tweak it a bit, but I am very satisfied. Thanks again, Snarly.
ima70 posted Sat, 24 December 2011 at 3:52 PM
The xml works! I added Apollo Maximus to test it and worked without problems :-) Thank you very much for this
Snarlygribbly posted Sat, 24 December 2011 at 4:01 PM
@hborre and ima70: Thank you both very much for letting me know that it works. Unlike the rest of the scriptthe XML support was thrown together rather quickly and uploaded with only minimal testing, so it's good to hear that it's sufficiently functional to be of use!
And besides, I'm now far too drunk to test it properly myself :-)
Happy Christmas!!
Free stuff @ https://poser.cobrablade.net/
hborre posted Sat, 24 December 2011 at 4:06 PM
I guess someone spiked the 'nog again.
Merry Christmas All!!!
RobynsVeil posted Sat, 24 December 2011 at 5:27 PM
Good to see you're enjoying yourself, SG - you definitely deserve an awesome Christmas, SnarlySanta!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
pokeydots posted Thu, 29 December 2011 at 5:32 PM
When using the XML file to add a new figure, do we just make a completly new xml file or do we keep adding new figures to the one you included to the download? I want to add Rosy cheeks Lina, but I'm not really sure what I am doing :( Or where to add her into the xml file. Also when I ran the py script to get the correct name and material zones for her, it had ignore on all the materials, is that the way it should be? She is a really old figure and doesn't have bump maps on her skin. Thanks :)
Poser 9 SR3 and 8 sr3
=================
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2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
adroge posted Thu, 29 December 2011 at 5:57 PM
itwould be nice if all these changes could be merged into one file. It would prevent a lot of unnecessary/duplicated effort. That, or allow ezskin to read from multiple xml files.
Kalypso posted Thu, 29 December 2011 at 6:11 PM Site Admin
But they are merged into this one xml file. Snarly has stated, "You can have multiple FIGURETYPES within the XML file, so add as many as you need. They must have different names, of course." So I don't undestand what unnecessary or duplicated effort you mean. You just add the figures you want into that one xml file. Having multiple xml files would, on the other hand, be extraneous.
adroge posted Thu, 29 December 2011 at 6:34 PM
Quote - But they are merged into this one xml file. Snarly has stated, "You can have multiple FIGURETYPES within the XML file, so add as many as you need. They must have different names, of course." So I don't undestand what unnecessary or duplicated effort you mean. You just add the figures you want into that one xml file. Having multiple xml files would, on the other hand, be extraneous.
Ok. I misread.
hborre posted Thu, 29 December 2011 at 6:58 PM
pokeydots posted Thu, 29 December 2011 at 7:01 PM
Thank you ! A picture is worth a 1000 words :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
LaurieA posted Thu, 29 December 2011 at 7:08 PM
Snarly loves the xml...lol. But once you get the code down, it's rather a good way to get it done. Cut and paste and then change works well for me...lol :).
Laurie
hborre posted Thu, 29 December 2011 at 7:22 PM
Cut & paste works very well. Just watch the spelling, line indents, and case-sensitive zones and you're good to go. I fumbled through this for a while until I got the right combination and format. Now it works all the time.
Edit: What would be nice is a way to edit the script by adding your own custom shaders or an interface which could allow you to change particular shader settings for different body zones. For example, the Nybras character has horns which I have instructed the XML to ignore. But if I could attach the teeth shader to the horns and control the amount of specularity to just those parts, then I could designate specific individual settings across the whole body. It's a bit much to ask, however....
RobynsVeil posted Fri, 30 December 2011 at 2:48 AM
Quote - But they are merged into this one xml file. Snarly has stated, "You can have multiple FIGURETYPES within the XML file, so add as many as you need. They must have different names, of course." So I don't undestand what unnecessary or duplicated effort you mean. You just add the figures you want into that one xml file. Having multiple xml files would, on the other hand, be extraneous.
Hmmmm. Just thinking outloud... when I write skin-shader scripts, I use a different .py as a descriptor file for each figure. It just make editing easier, I think, even though you have all these little files in this folder. But Antonia in all her permutations is in one .py, V4 in her shocking mess in another, Mariko in another - and so forth. Dead easy to figure out which file to mess with.
So, yes, they could all be in one file. But what a nightmare to find stuff. I'm weird like that: I use the file system as part of my organisation. Yep, s'okay, you can all shoot me down.... :lol:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
ShawnDriscoll posted Fri, 30 December 2011 at 3:48 AM
Quote - there is an IDL dome , just not visible to camera ( it has a cloudy blue material; applied) unfortunately, the forum requires a small file size, so detail is lost in the resizing/crunching down. original .jpg is 1600 wide by 1400 high. the difference is subtle, but it can be seen in the original.
On my monitor I can totally tell the difference with the three samples. The fresnel example would look even better (more real) if her arms had a more natural bend to them. The elbows and shoulders give away that she is CG. But the fresnel skin looks great.
Snarlygribbly posted Fri, 30 December 2011 at 1:09 PM
Quote - ...What would be nice is a way to edit the script by adding your own custom shaders or an interface which could allow you to change particular shader settings for different body zones. For example, the Nybras character has horns which I have instructed the XML to ignore. But if I could attach the teeth shader to the horns and control the amount of specularity to just those parts, then I could designate specific individual settings across the whole body. It's a bit much to ask, however....
I have plans to enhance EZSkin.
Specifically, there will be more control over the parameters for the non-skin materials and more options for eyes, mouth etc.
I am also happy to add new shaders to those already available, so we could have a 'horns' shader built into EZSkin if we wanted one, for example.
As for different settings for different body parts, I have an idea about how that might work without compromising the vision I had for EZSkin as a simple tool. I'll give it some more thought ...
Free stuff @ https://poser.cobrablade.net/
hborre posted Fri, 30 December 2011 at 1:28 PM
Thanks, Snarly. I think this is snowballing into an awesome piece of script. Thanks for all your time and effort.
bagginsbill posted Fri, 30 December 2011 at 1:48 PM
It's going to snowball into VSS Pro grin
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Kalypso posted Fri, 30 December 2011 at 2:32 PM Site Admin
Quote - It's going to snowball into VSS Pro grin
That would be great! Now what about some sort of BBshaders Pro? :D
grichter posted Fri, 30 December 2011 at 4:22 PM
Tapping fingers on table. Gets up and paces back and forth...wondering when the BB Gold shader and assorted other gems is going to show up in some marketplace.
BB you need to make a New Years Resolution to get it done! :laugh:
Thanks for all the effort into this script SG. Any advancements are much appreaciated!
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
RedPhantom posted Fri, 30 December 2011 at 7:30 PM Site Admin
No! No new years resolution! People never follow their resolutions and he'll never get them done. I don't know about you but I'd like to be able to buy them.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
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I use Poser 13 and win 10
estherau posted Fri, 30 December 2011 at 8:10 PM
any rough dates for release of VSSpro BB?
Love esther
I aim to update it about once a month. Oh, and it's free!
flibbits posted Sat, 31 December 2011 at 12:19 AM
I tried adding Hiro 3, but it returns "unsupported figure" when the script is run on a H3.
To add it, just added the blHiro.obj to the existing DAZGEN3 figuretype.