Forum: Blender


Subject: 2 New Blender Development Challenges

SEspider opened this issue on Dec 28, 2011 · 3 posts


SEspider posted Wed, 28 December 2011 at 4:59 PM

 A while back I created a Thread on BlenderArtist where I posted and explained two ideas for Blender developers/scripters. The ideas I presented, I first saw in the features of the movie Surfs Up. Sadly, the thread has been fully ignored and these are two features that would be of great use to Artists. So below is the link to the thread and a copy of it. Figured the Blender community here may at enjoy it. Please let me know what you think. Thanks.

http://blenderartists.org/forum/showthread.php?239413-New-Blender-Development-Challenges&p=2005145#post2005145

 

New Blender Development Challenges > Heya Everyone,

I have seen two interesting things created in other 3D programs and I see no reason why they're not possible in Blender. We just need some talented Blender Developers to create these features. I have zero knowledge of how to develop for Blender. Hince the below challenges. I'll be providing a link to a YouTube video showcasing what each of the challenges are. There is no prize, I'm sorry to say. Apart from the chance of being immortalized in future Blender builds. So lets get to it, shall we?

I recently saw the beautiful CGI film called Surfs Up! And like most artist, I went straight to the Special Features to learn how certain tasks were accomplished. What they showed lead to the below challenges. Here's a video from the Film showcasing both challenges.
http://youtu.be/silyCFJ7dBw

::Live Camera Challenge::
A Live Camera seems simple enough. But on the other hand, it seems wicked difficult. For example, how does one get the 3D to export to the real camera in real-time? How does one get the 3D camera to move with that of the Real Camera? It'll clearly require instant tracking from the real environment to cinch the two cameras up. And lastly, how does the artist/developer get Blender to Keyframe each little movement of the camera during Blender's preview playback (the Alt+A option)? If this can be accomplished, then it'll open the door to reverse the process. Meaning the 3D camera control the movement of the Real camera via a motorized rig. And thus allowing a film developer to reset the camera easily & no hassle after each take.
In case you missed it in the above video/link. In the top right corner of the video you'll see a real man holding a real camera. The 3D animation plays through the camera's view screen and as he moves his camera, the 3D camera moves in relation and in real-time.

**::Surf Challenge::
The ocean simulators for Blender have come a long way over the years. But it could go further. There is something missing. Something specific is missing. Breaking & Crashing Waves. The video tutorial below for another program gives us a good idea of how simple the rig seems. But is it possible in Blender? And can it be done automatically/easily as seen in the video?
**
http://youtu.be/qj35Cg-6e5U


Cybermonk posted Wed, 28 December 2011 at 9:43 PM

I think they are working on a camera tracking thing called Tomato http://www.youtube.com/watch?v=Z3h-Ri-HM9g&feature=related . The breaking wave would be very cool. I wonder if you might do something with particle effects to mimic the breaking wave. It's nice to see a post in this forum. It's been kind of quiet. I hope you can scare up some interest in developement..

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Ja-Seek posted Thu, 29 December 2011 at 11:04 AM

I think the camera tracking feature could be used to achieve the results as well. Is it included in the trunk version of Blender yet??