Forum: Poser - OFFICIAL


Subject: Weld failure on leaving Setup Room in PoserPro2012 - Anyone else seeing this?

an0malaus opened this issue on Jan 01, 2012 · 7 posts


an0malaus posted Sun, 01 January 2012 at 12:24 PM

Before I rush off to report a possible bug to SM, I thought I'd ask here.

[A brief background: I'm researching what needs to be done to allow smooth bending while scaling the length of multi-jointed limbs such as tongues or tails, etc. I've yet to see anything in Poser that doesn't break apart at the (welded) seams. I've yet to investigate how weight-mapping may influence this, but from what I see, the standard bend algorithms in Poser take no account of scale modifications and animating the joint centres seems to need complicated ERC to account for limb axis scaling.]

I started with the P9capsule prop and tesselated the cylindrical section in Hexagon to give more vertices for bending before saving it out as an obj to import into PoserPro2012. The obj had a single group called capsule containing all the facets.

In the setup Room I made 6 bones along the axis of the capsule, named them and made corresponding groups using the grouping tool to match. On exiting the setup room, I noticed that there were a couple of places at the joints where bending opened up the mesh. Obviously these seams weren't properly welded, but the sequence of actions and a complete repeat from scratch, confirming that the object imported into poser has no duplicated vertices and the exact vertex and face counts expected for a single mesh object with no holes, leads me to believe Poser is failing to correctly weld the extra vertices it has added at the new group seams.

Has anyone else seen this?

I can create morphs on the the grouped object before entry to the setup room, save them out as morph objects and they will re-import correctly as full body morphs on the figure after leaving the setup room. Which I assume is  Poser being smart about which vertices belong to which actor group, despite adding vertices at the seams.

If I go back into the Setup Room and use the grouping tool to weld with a tolerance that doesn't visibly eliminate any vertices and fixes the mesh breaking when bending, it invariably breaks the morphs. I understand why, but not why the setup exit welds fail in the first place.



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