I have been trying to figure out how to do subsurface scattering for skin in Blender, using the internal renderer, on a Poser figure. Here is the result of today's experiments, using Antonia. The skin has come a long way, this is much better than my initial efforts. The eyelashes look too clumpy, I don't know how to get rid of that. I also don't know how to deal with nostril glow in Blender, short of making another material for the inside of the nostrils (which is much easier in Blender than it would be in Poser). I struggled for ages not knowing what I was doing because the effect was really over the top. Finally I realised that this was due to the tiny size of Poser figures in relation to Blender units. I had to adjust the scale in the SSS settings to 0.00044. That's the magic number.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch