Arah opened this issue on Jan 14, 2012 · 14 posts
Arah posted Sat, 14 January 2012 at 1:18 PM
any idea what my problem is?
geep posted Sat, 14 January 2012 at 1:46 PM
Delete IK chains B4 conforming.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Arah posted Sat, 14 January 2012 at 3:00 PM
i did, that's the first thing i did when copying from selected figure.
PhilC posted Sat, 14 January 2012 at 3:14 PM
If the figure contains joint controlled morph (JCM's) you'll either need to match those in the clothing or dial them to zero in the figure.
and/or:-
Some figures include joint controlled magnets so these may need to be applied to the clothing. Check with the figure's documentation.
Arah posted Sat, 14 January 2012 at 3:54 PM
ooook, how is that done?
PhilC posted Sat, 14 January 2012 at 4:25 PM
I checked the figure and it appears that magnets have not been used.
For the morphs you'll need to search for the various morph dials and set their values to zero. Only difficulty here is that DAZ have set all of those dials to be hidden. Probably to prevent users from hurting themselves.
For the amount of poke through you may just want to use a magnet to expand the cloth slightly at those points. Or use the Morph Tool. I'd probably use the morph tool.
Or you could use Wardrobe Wizard to create an Inflate morph over the entire model.
Hope that gives you some pointers to a few of the options that spring to mind.
Glitterati3D posted Sat, 14 January 2012 at 5:27 PM
Can you post a screen shot of your grouping of the garment? It actually looks like the lCollar is trying to load on the lShldr.......
Does it load conformed correctly in DS? (which version?)
Arah posted Sun, 15 January 2012 at 4:02 PM
although it seems choppy when i move the arms up and down.
Glitterati3D posted Sun, 15 January 2012 at 4:10 PM
Quote - yes it conforms fine in Daz, i use 3.1,
although it seems choppy when i move the arms up and down.
The "choppiness" is probably your falloff zones. They likely need to be improved. It may just be that the falloff zones are causing that in Poser, though I've never seen that happen even with bad falloff.
Have you looked at the falloff zones? Your groups look good.
The "bulge" in the 2nd graphic with the arm up, is definitely the falloff zone.
Arah posted Sun, 15 January 2012 at 5:37 PM
how do i fix the falloff zones?
Glitterati3D posted Sun, 15 January 2012 at 6:06 PM
Quote - how do i fix the falloff zones?
There are a lot of tutorials around on the DS Figure Setup Tool. You are specifically looking for tutorials on the Joint Editor for falloff zones.
YouTube has quite a few videos.
http://www.youtube.com/watch?v=5bAF5Md6ShE
Arah posted Sun, 15 January 2012 at 8:15 PM
thank you!
Glitterati3D posted Sun, 15 January 2012 at 9:24 PM
Quote - thank you!
You're welcome. Good luck. Keep us posted how it's coming along.
Arah posted Mon, 16 January 2012 at 3:31 PM
will do