colorcurvature opened this issue on Jan 19, 2012 · 4 posts
colorcurvature posted Thu, 19 January 2012 at 3:52 PM
Hi,
I have been away from Poser a bit due to workload. Yesterday I was thinking: If there are weightmaps .... why are there at all actor groups? After all the assignment of a poly to an actor is identical to just a weightmap entry with 1.0.... so... why not get rid of all the groups, and use weightmaps for topological assignment of vertex to bone.
Does this already work? I heard about single group meshes earlier, but do not know how that evolved.
Second: Why not have morph targets for rigging weightmaps? If I remember, there was/is a valueAdd/Sub/Mult etc. stack for joint spheres... so its basically all there already. If we could ERC the combination of weight maps (slave that to dials), we could use that for further improving the genesis-i-fication of figures. It would ENTIRELY remove the need for a neuter base and treat all extremization morphs equally as an unmorphed base.
But maybe that all works already and I just dont know. It would be cool this way, the whole grouping issue could disappear. Grouping would be dynamic and ERCable... and so would be the rig. Hm.Hm.