ashley9803 opened this issue on Jan 19, 2012 · 51 posts
ashley9803 posted Thu, 19 January 2012 at 11:35 PM
icandy265 posted Fri, 20 January 2012 at 8:23 AM
How soon do you want it? I can do it for ya if you don't already have an offer :)
JAFO posted Fri, 20 January 2012 at 8:26 AM
at first glance im like... WOW! what a great render..... nevermind... im kinda slow sometimes...
JAFO
Y'all have a great day.
ashley9803 posted Fri, 20 January 2012 at 2:22 PM
Quote - How soon do you want it? I can do it for ya if you don't already have an offer :)
I really don't want to put anyone to any trouble over such a small request. There must be something off the shelf that would do. And thank you very much icandy265 for your kind offer.
The problem seems that hair makers try to avoid the wig look, but that's just what I'm after LOL.
icandy265 posted Fri, 20 January 2012 at 11:20 PM
It's no problem at all, I recently did a shoulder length hair that only took about 4 hours to model and 1 hour to texture it :)
It sounds like fun to me, I love making hair models... Do you mind if I make it anyways? And if you don't like the look of it or find a better one than I'll just post it in the freebies section :)
ashley9803 posted Fri, 20 January 2012 at 11:30 PM
Quote - It's no problem at all, I recently did a shoulder length hair that only took about 4 hours to model and 1 hour to texture it :)
It sounds like fun to me, I love making hair models... Do you mind if I make it anyways? And if you don't like the look of it or find a better one than I'll just post it in the freebies section :)
By all means. I owe you one.
Ash
icandy265 posted Fri, 20 January 2012 at 11:47 PM
Cool, do you want it for K4 or another figure? I can also include fits... :)
ashley9803 posted Sat, 21 January 2012 at 12:01 AM
K4 and V4 would be nice. Thanks.
icandy265 posted Sat, 21 January 2012 at 12:04 AM
Okie dokie perfect!
Do you want morphs like Longer, Shorter, Volume, etc?
I'm definately including Wind and Swing morphs :)
ashley9803 posted Sat, 21 January 2012 at 2:44 AM
If it's not too much trouble, those morphs would be great.
Could you also include a hairband morph to squeeze the hair in the middle like the picture?
I still can't beleive you're doing this for me. Much appreciated.
icandy265 posted Sat, 21 January 2012 at 3:09 AM
Yes I can do that :)
And it's no problem I love modeling :)
I'll keep you updated on my progress, have a great day
ashley9803 posted Sat, 21 January 2012 at 4:50 AM
You too icandy.
CaptainMARC posted Sat, 21 January 2012 at 3:11 PM
I could also really use this!
icandy265 posted Sun, 22 January 2012 at 5:43 AM
Well if other people want it when it's finished I can post it in freebies if ya'll want me too :)
Just let me know ;-)
CaptainMARC posted Sun, 22 January 2012 at 9:18 AM
Yes please! That would be spiffing!
icandy265 posted Sun, 22 January 2012 at 9:36 AM
Cool... I've got half of the head done, am going to add the right side now... I decided to do it first as just a normal style like the wig without the hair band, then there will be a morph to add the hairband as a prop... how is that?
CaptainMARC posted Sun, 22 January 2012 at 9:44 AM
Sounds just perfect...
ashley9803 posted Sun, 22 January 2012 at 10:01 AM
Thanks for the update icandy. I have to admit I have no idea about making hair, nothing.
The Hair Room? I don't think I've been in there.
icandy265 posted Sun, 22 January 2012 at 11:16 AM
I didn't either at first, I started out making morphs for V4/M4/K4, then moved on to learning how to make textures and shaders, then I started making clothes (which is how I learned how to model and make things from scratch, lol)... after that I started practicing with polygon hair and trust me the first few hairstyles I made were crap, lol, but the more I practiced the better I got and now I can make a very good style in less than a week, lol...
As for the hair room, I can do dynamic hair, infact I was making one last month, but the dynamic hair isn't nearly as easy as polygon hair, so I usually just do polygon hair instead, lol...
icandy265 posted Sun, 22 January 2012 at 3:42 PM
:D
Finished the model and textures!! ;)
Will do morphs later tonight...
Doing a test render for now, will post that soon :)
Good day ^_^
ashley9803 posted Sun, 22 January 2012 at 5:05 PM
You're the man icandy. (Well, I assume you're a man LOL)
Ash
icandy265 posted Sun, 22 January 2012 at 5:06 PM
I'm a woman, lol XD
ashley9803 posted Sun, 22 January 2012 at 11:23 PM
Pardon me icandy.
I don't know why I assumed that. Your typing looks like a man's LOL.
icandy265 posted Mon, 23 January 2012 at 2:46 AM
Oh wow, I didn't know that I typed like a man???? lol
Well I finished the hair, (not the morphs yet, but it's a conforming figure so it moves with her (K4 or V4) when she bends her head forward or side to side...
The only issue I'm having is getting it to look like a wig (the materials)... right now it looks silky and pretty like real hair, (I will include the "natural" mat files too, lol) but I want it to look a bit rougher like in the image above, lol...
It's currently rendering so I'll post a picture later on :)
ashley9803 posted Mon, 23 January 2012 at 2:59 AM
I'm so excited!!!!
icandy265 posted Tue, 24 January 2012 at 12:03 AM
Okay... earlier I tried to post this but the image was too big so I tried to use my image compression software to make it both smaller in files size and canvas size, but for some reason my computer crashed, and then I had to go somewhere, so I just shut down the pc while I was gone, lol... but I finally got it working and made the image smaller, lol...
So.... I rendered a picture of the hair, it works great and looks good too, although it's obvious that this would be the "natural" shader cause it doesn't look as rough in texture as the wig in the photo does, so... I'll make a shader to make it look rougher like a wig later and render it and then post it here... But I do hope you like the "natural" look too :)
ashley9803 posted Tue, 24 January 2012 at 12:40 AM
Great work icandy. Does it just have a shader or a map too? Like a pink one?
Thank you very much!
icandy265 posted Tue, 24 January 2012 at 3:14 AM
Shader combined with texture map... and yes there's a pink one, I was gonna do that one with the headband to compare it to the referense photo, lol :)
What do you think of the texture? Do you think it needs a different one or will that one work?
ashley9803 posted Tue, 24 January 2012 at 3:41 AM
Apart from that it looks great! Thank you!
icandy265 posted Tue, 24 January 2012 at 5:18 AM
By "fringe" do you mean the bangs? or the whole bottom edge of the hair? lol...
And sure, how about I include 2 trans-maps? One for "natural hair" and one for the "wig" hair, lol... I mean I might as well since there are two versions of the texture also, lol.
Thanks :)
ashley9803 posted Tue, 24 January 2012 at 5:42 AM
I could probably just disconect the trans map to get the even-edge wig look. Would that work or mess up the whole hair?
As you can see from this pic., the hair has a lot of volume to it.
icandy265 posted Tue, 24 January 2012 at 8:27 AM
Yeah I can see it... It's just that this hair has litterally about 6 layers of "strands" going from mid ear to her scalp... which is a lot more than most other Poser hairs I've seen... I could try to make it look thicker in Zbrush or add 1 or 2 more layers of hair, but I'd have to see how well that works and renders in Poser, cause if I add too much the obj will be too big in file size, lol...
I'll keep you updated...
P.S: The "bangs" is the part above her eyes, lol...
ashley9803 posted Tue, 24 January 2012 at 3:28 PM
Hair obj's are typically less than 2mb so it wouldn't be too much of a strain on my pc to have a larger one. More layers could be the best idea.
Thanks for the update.
icandy265 posted Wed, 25 January 2012 at 12:51 AM
Oh wow... I did add a few more layers and it's a lot thicker, but now it's 40.4Mb, lol...
I hope your pc can handle that, (mine can), if not than I can decimate it in Zbrush it's just I hate how decimating it turns the squares into triangles -_- lol... its up to you, I could potentially upload a low res and hi res as seperate freebies, but like I said it's up to you :)
ashley9803 posted Wed, 25 January 2012 at 2:59 AM
No..NO...NO....don'tdecimate it!!! (LOL....I don't know what that means either.)
I've got an i7 and 12 gb of ram on Win7 64, and PPr02012, so it should be OK.
We were thinking of using it on this character, with a few modifications, or maybe a new character, I'm not sure-
http://www.renderosity.com/mod/gallery/index.php?image_id=2285333
icandy265 posted Wed, 25 January 2012 at 3:14 AM
Ok good, then I'll keep it the way it is... I'm gonna render the thicker model with the new transmap in a little bit, and I'll post it later today...
RANDOM QUESTION: In the gallery picture the hair looks really good, what hair model is that? It doesn't look photoshopped to me, but if it is then my mistake, but if it's a model what model is it? lol...
and its a really nice render btw ;)
ashley9803 posted Wed, 25 January 2012 at 3:58 AM
That's Wild Hair or Wild Heart for Wild Hair, not sure which, but it's easily the best rendering hair I've come across. It's also very resource hungry especially with IDL and SSS passes included. Hampton Hair is pretty good too, particularly from the back... not that many people render from that direction LOL.
icandy265 posted Wed, 25 January 2012 at 4:18 AM
Wow that looks like the most versatile hairstyle I've ever seen if Wild Hair can do all that, lol...
And Hampton Hair does look good, but what I wish is that they'd make the V5 Elite Ponytail compatible with V4 (not the Genesis version) and make it work in Poser... I got the free version of Daz 4, but it keeps crashing so it's obviously not my fave program right now, lol...
Anyways, I'm setting up the scene to render a new preview image of the hair... for right now I'm calling it "Hollie Hair" cause that's the girl that was wearing it in the last render, lol... but that's not the official name, so what would you like me to name it? hehe
ashley9803 posted Wed, 25 January 2012 at 5:22 AM
Lazy Hair obviously! LOL Or the character from Lazy Town is named Stephanie, so maybe Stephanie Hair.
I also would love to have the V5 ponytail to use in Poser, it looks really nice.
It's getting late here so I may not be back till the morning.
Thank you again for all your work, it's greatly appreciated.
icandy265 posted Wed, 25 January 2012 at 5:36 AM
Okie dokie Lazy Hair it is... cause if I call it Stephanie Hair people would assume it's for "Stephanie 4, lol" which it could fit to her but I don't want people to get confused, lol...
It's late here too I'm just gonna let this render while I sleep, lol XD
So goodnight/morning, lol ;)
icandy265 posted Thu, 26 January 2012 at 5:38 AM
So I did a thicker hair and added a newer texture and straighter cut trans-maps.... I hope you like this one, I'll do a pic with the pink hair and the hair-band later on :)
ashley9803 posted Thu, 26 January 2012 at 5:51 AM
That looks so good!
Did it take long to render? Looking forward to the pink one:)
icandy265 posted Thu, 26 January 2012 at 6:38 AM
It depends on the dimension sizes, render settings and how big of a scene it is... This one took about 4 hours and 30 minutes cause I wanted a big enough dimension size so that the details could be seen. The size for this one is 1600x1280.
This one was not rendered with "seperate processes" but it might help it render faster if you did check that for rendering this one... Hope it's not gonna be too much for your pc.
I'm excited about the pink one too, lol I want to compare it to the referense and it will be easier to do so once I have the pink hair and hair band together, lol...
I'll post the image sometime tonight or tomorrow :) Good day
icandy265 posted Sat, 28 January 2012 at 12:36 PM
Hey sorry it's been a while, but here's the "Pink hair" one, lol... you can ignore the pokethrough on the hair band, I didn't notice that in the preview, lol sorry...
ashley9803 posted Sat, 28 January 2012 at 5:30 PM
Excellent icandy! I wasn't expecting a hairband too.
These renders doesn't look like they were rendered with "cast shadows" or "visible in raytracing"? And they still took several hours to render? Or is that because of IDL?
Thanks. I can't wait till it's completely finished!
icandy265 posted Sat, 28 January 2012 at 10:14 PM
I'm not sure why it took so long, it seems it's faster at the top but once it gets down to the face and the transparent strands at the bottom it slows down a bit...
And it does have shadows and visible in raytracing checked, the lighting is just pretty bright to show the detail in the hair, lol...
And yes :) I did a hairband, the problem, which is pretty apparent in the render is that the gems aren't reflecting or having enough shine, which frusterates me, lol... other than that I like the render, hehe... :)
ashley9803 posted Sat, 28 January 2012 at 11:27 PM
I've found the transmapped area of a hair will always slow down renders compared to the other bits.
Could be the material properties of the gems (shader), but I'm sure you've checked that already. Maybe the lighting? Is it IDL?
For IDL lighting I always need a specular light as well to get things to shine.
icandy265 posted Sun, 29 January 2012 at 1:05 AM
No I hasn't been able to update to any newer versions of Poser yet (I hope to get Poser 2012 sometime soon) but for right now I own Poser 7, lol... I'm way behind, but it works good for me and I've been waiting for them to come out with the next best Poser before I give up P7 cause I think P7 is one of the best versions... so no IDL yet, lol...
It does have IBL tho, lol on one light I think the rest are just normal point lights, 2 specular lights, 1 shadow light, 1 IBL light and 1 diffuse light (give or take one, lol I can't remember the exact settings right now but this sounds pretty close)...
As far as the gems go I might have to re-model them, even though I turned "Smooth Polygons" off for the hairband it still seems to be a lot smoother than when I modeled it so it could be the shape of the gems, I don't know tho...
ashley9803 posted Sun, 29 January 2012 at 1:53 AM
Yeh, I has P7 before 2012 and it was very, very stable.
P2012 SSS adds more felexibility again with skins and seems to render quicker by plugging some memory holes of previous versions.
I haven't applied any service pack as I've heard bad stories from others, but very rarely does it balk, and even more rarely crash, but it has a few times, usually when I try to do something outrageous, like 7 figures in a scene all with SSS and IDL and huge maps.
BTW, that's a lot of lights in your scene LOL. Mostly these days I just use one.
icandy265 posted Sun, 29 January 2012 at 2:12 AM
1 doesn't usually light my scene up well... I have used maybe 1 diffuse, with 1 specular off to the side or as a "rim" light and a shadow light, but that's usually for artistic renders where I'm not worried about extreme details...
but for promos or showing off stuff I made I use quite a few lights with different settings to bring out the best quality lol...
I like doing big renders, like usually from 1600x2000 all the way up to 3400x4000 lol, some smaller if it's just a quick render but I normally go for a walk or hang out with friends or sleep while it's rendering lol... XD
If render time is a problem I can size the texture, bump, spec and trans maps down a bit and also try a render with less lights to see if it will render faster with less extreme lights and smaller resolutions, lol.
ashley9803 posted Sun, 12 February 2012 at 1:19 AM