Vestmann opened this issue on Jan 26, 2012 · 64 posts
Vestmann posted Thu, 26 January 2012 at 1:32 PM
This method uses the script that came with V4WM.
hborre posted Thu, 26 January 2012 at 1:41 PM
This is as simple as it gets. Thanks, Vestmann.
Vestmann posted Thu, 26 January 2012 at 1:42 PM
Vestmann posted Thu, 26 January 2012 at 1:43 PM
SteveJax posted Thu, 26 January 2012 at 3:58 PM
Question: Why do you have to copy the joint zones each time you conform? Aren't they copied permanently once you save the conformed item?
PS - Love the new Avatar.
Kalypso posted Thu, 26 January 2012 at 4:09 PM Site Admin
Thanks Vestmann! I suspected the script would work but when I mentioned it I was referred to the method described in the Antonia guide. Thanks for all the details!
Vestmann posted Thu, 26 January 2012 at 4:31 PM
Quote - Question: Why do you have to copy the joint zones each time you conform? Aren't they copied permanently once you save the conformed item?
PS - Love the new Avatar.
Actually, when I reloaded the bodysuit I didn't have to copy the joint zones so maybe it's just something to keep in mind IF the clothing starts to behave strangely
...and thanks :)
VonCroy posted Thu, 26 January 2012 at 5:42 PM
I just followed the tutorial on TheJeans and it seems to have worked very well. The top of the thighs seem to conform better. I did not have to re-copy the joint zones when I reloaded the conveted item.
Also V4's arm pits look much better in the WM version.
GeneralNutt posted Thu, 26 January 2012 at 6:04 PM
Vestmann posted Thu, 26 January 2012 at 6:07 PM
Quote - Wow, I'm stunned this works so well. I have been trying high heel boots, dresses and robes.
That's great. I don't have that many dresses or robes. It would great to see a screen shot or a render.
GeneralNutt posted Thu, 26 January 2012 at 6:35 PM
Vestmann posted Thu, 26 January 2012 at 6:43 PM
There are still magnets on V4's chest that can cause problems. Go to the 'Magnetize Clothing' folder that should be in your 'Daz's Victoria 4' pose folder and load the '!Magnetize to V4' Pose.
GeneralNutt posted Thu, 26 January 2012 at 6:50 PM
Vestmann posted Thu, 26 January 2012 at 7:17 PM
One thing I should have said earlier. There is no need to use the script if the clothing doesn't need the helper bones. The helper bones are in the hip/thigh, chest and shoulder/forearms areas so for most shoes it's enough to only use the 'Copy Joint Zones from...' in the figure menu.
Kalypso posted Thu, 26 January 2012 at 7:39 PM Site Admin
Vestmann posted Thu, 26 January 2012 at 7:49 PM
Quote - The Electra dress converted wonderfully! And the best thing is the morphs are already there (and there are many!) so it's a great timesaver. Trying boots, sandals and shoes next. Thanks again Vestmann!
That is beautiful Kalypso! It's good to get as many of these as possible. Especially things that don't work so we can find out why.
Vestmann posted Thu, 26 January 2012 at 10:44 PM
A quick update. It seems that it's crucial to have SR1 installed in order to use the Copy Joint Zones from the Figure menu.
nakamuram posted Thu, 26 January 2012 at 11:45 PM
Vestman,
How well does your technique work for high-heeled shoes, like Idler's? Do you have any examples of shoe conversions?
Vestmann posted Fri, 27 January 2012 at 12:17 AM
Quote - Vestman,
How well does your technique work for high-heeled shoes, like Idler's? Do you have any examples of shoe conversions?
I fear I'm having some problems with open shoes. The V4WM team is aware of the problem and I'll post a solution as soon as it surfaces. I must go to bed now (it's 6 am where I am, yikes) Hopefully we'll resolve this soon.
nakamuram posted Fri, 27 January 2012 at 12:57 AM
Thanks Vestman!! When you get the problem solved, please let me know, and I will abandon Genesis and get Poser 9. Are you using Poser 9 or Poser Pro 2012?
Vestmann posted Fri, 27 January 2012 at 2:03 AM
I use Poser Pro 2012. If you have a 64bit operating system, I highly recommend it.
paganeagle2001 posted Fri, 27 January 2012 at 9:47 AM
Another trick that Glitterati3D found.
Do your pose for V4WM.
Conform clothes to V4WM.
Looks odd?????
Select the clothes item, go to the Figures menu, select the Zero Figure option.
Looks better.
Now if you change the pose, you have to do the Zero Figure option again etc.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
hborre posted Fri, 27 January 2012 at 10:00 AM
That seems like a lot of trouble to conform clothing to poses.
paganeagle2001 posted Fri, 27 January 2012 at 10:01 AM
It's just a solution to a problem.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Vestmann posted Fri, 27 January 2012 at 10:12 AM
All of this is hopefully temporary until we find a more permanent coversion solution,
ghost13 posted Fri, 27 January 2012 at 1:26 PM
love it
RAMWorks posted Fri, 27 January 2012 at 1:27 PM
Cool information..... Now we jus need a weight mapped M4!
---Wolff On The Prowl---
RobynsVeil posted Fri, 27 January 2012 at 4:26 PM
Quote - Cool information..... Now we jus need a weight mapped M4!
Phantom3D is offering a course at PoserPlace where you can roll-your-own. THIS is the beauty of Poser: preserving the freedom to create our own! BTW, I'm first in the queue for that class... no queue-jumping and no pushing.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
RAMWorks posted Fri, 27 January 2012 at 7:15 PM
Hahaha.... call me lazy.. no lets make that uber busy so I'll just wait ... I'm sure he will ... come!
---Wolff On The Prowl---
testingrocky posted Fri, 27 January 2012 at 7:46 PM
Thanks.
Kendra posted Fri, 27 January 2012 at 7:58 PM
Works great. And I learned I didn't have SR1 yet. Once I installed that it worked perfectly.
...... Kendra
RAMWorks posted Fri, 27 January 2012 at 8:15 PM
By the by, the update checker inside of Poser Pro 2012 didn't seem to work at all, I had to go hunt down that SR1 myself... anyone else have that problem??
---Wolff On The Prowl---
Vestmann posted Wed, 01 February 2012 at 2:12 PM
Just wanted to let people know that Cage is working on a dedicated clothing script and it's looking really promising at the moment. It will have the ability to select multiple clothing items and it will transfer the weights automatically and save the items into the library. And it's FAST! ;)
hborre posted Wed, 01 February 2012 at 2:31 PM
That is great news. Hopefully it will be available soon.
Vestmann posted Wed, 01 February 2012 at 5:02 PM
There are some complications as one would expect but I'm confident Cage and the crew will sort those out.
ghost13 posted Wed, 01 February 2012 at 6:34 PM
very cool n good to hear :)
paganeagle2001 posted Thu, 02 February 2012 at 5:18 PM
There won't be a release date until there is an official notice, so please don't ask, it will be sometime in the near future. Let's just say as well that there has been some great work done by the programmers of the Poser Place Crew.
This is my V4WM Pixie in the WM versions of the Chain top and skirt from RDNA. Took less than a minute to convert both, both conformed perfectly the first time, no poke through, no post work. What you see is what I rendered and nothing else.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
hborre posted Thu, 02 February 2012 at 6:17 PM
So, how near in the near future?
Nice conversion, BTW.
Vestmann posted Thu, 02 February 2012 at 7:57 PM
We don't really know ourselves. I think the bulk of the scripting work is done so it should be soon.
grichter posted Fri, 03 February 2012 at 5:16 AM
Quote - So, how near in the near future?
Nice conversion, BTW.
Look on the bright side...nobody used the dreaded "S" word! :blink: Does this mean Poserites have their core word now for we don't know when...."Near Future!" Cool beans....:laugh: Edited to add, I have ants in my pants and can't wait for this to be finished. Good job PoserPlaceCrew!
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
paganeagle2001 posted Fri, 03 February 2012 at 7:13 AM
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
ghost13 posted Fri, 03 February 2012 at 7:15 AM
pics look great
3doutlaw posted Fri, 10 February 2012 at 10:36 AM
Does this process work for just V4 Rigged conforming clothes, or can it be used for clothes that are modeled but not rigged? (sorry, maybe this is a dumb question, but I am playing with Hex, and have not yet got to the "rigging" part...its all new to me)
Afrodite-Ohki posted Fri, 10 February 2012 at 12:03 PM
Any chance there's a script like this to convert clothing for Antonia~Standard to Antonia~WM? Would really be a lifesaver for the clothing I'm starting to make for her ;)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Vestmann posted Fri, 10 February 2012 at 12:28 PM
Quote - Any chance there's a script like this to convert clothing for Antonia~Standard to Antonia~WM? Would really be a lifesaver for the clothing I'm starting to make for her ;)
The new converter will also work for Antonia ;) It should be ready early next week.
Afrodite-Ohki posted Fri, 10 February 2012 at 12:32 PM
Quote - > Quote - Any chance there's a script like this to convert clothing for Antonia~Standard to Antonia~WM? Would really be a lifesaver for the clothing I'm starting to make for her ;)
The new converter will also work for Antonia ;) It should be ready early next week.
OOOOH! Awesome! And will it be ok to sell clothes converted with it? (I mean, clothes I make. I'm hoping to make stuff for Antonia Standard, and then convert to Antonia WM, and include both versions in my product.)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Vestmann posted Fri, 10 February 2012 at 12:37 PM
Quote - > Quote - > Quote - Any chance there's a script like this to convert clothing for Antonia~Standard to Antonia~WM? Would really be a lifesaver for the clothing I'm starting to make for her ;)
The new converter will also work for Antonia ;) It should be ready early next week.
OOOOH! Awesome! And will it be ok to sell clothes converted with it? (I mean, clothes I make. I'm hoping to make stuff for Antonia Standard, and then convert to Antonia WM, and include both versions in my product.)
I don't know for sure so I passed the question over to the Poser Place team. I'm they'll answer quickly ;)
Vestmann posted Fri, 10 February 2012 at 12:46 PM
Quote - > Quote - > Quote - Any chance there's a script like this to convert clothing for Antonia~Standard to Antonia~WM? Would really be a lifesaver for the clothing I'm starting to make for her ;)
The new converter will also work for Antonia ;) It should be ready early next week.
OOOOH! Awesome! And will it be ok to sell clothes converted with it? (I mean, clothes I make. I'm hoping to make stuff for Antonia Standard, and then convert to Antonia WM, and include both versions in my product.)
Here's an answer from Cage over at PoserPlace:
"I don't see why it wouldn't be okay to sell converted clothes -- as long as you own the rights to sell the original, unconverted versions of those clothes. Again, we're using the built-in Poser function, here. We're adding in the helper bone geometries, but those fall under the Creative Commons licenses used when releasing Antonia-WM and V4-WM. Any additional proxy geometries added by the script for ghost actors are the same basic mesh as the helper bones and are algorithmically generated by a script which will be released under GPL. So, yes. As long as the person has the right to sell the original version of the garment, they should have the right to sell the converted version."
Afrodite-Ohki posted Fri, 10 February 2012 at 1:04 PM
Thank you for the answer! And aren't they always such darlings <3 this will be great!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
3doutlaw posted Fri, 10 February 2012 at 2:41 PM
Doh! I sort of got buried up there about 7 posts back. Where's the love? ;-)
GeneralNutt posted Fri, 10 February 2012 at 2:54 PM
3doutlaw, that's not the intent or scope of the script. But people always find new things as time goes by.
Cage posted Fri, 10 February 2012 at 2:54 PM
Quote - Does this process work for just V4 Rigged conforming clothes, or can it be used for clothes that are modeled but not rigged? (sorry, maybe this is a dumb question, but I am playing with Hex, and have not yet got to the "rigging" part...its all new to me)
The clothing conversion process only transfers weight map information to a rigged garment. It is not a garment rigging tool (PhilC has one of those available, IIRC), and it isn't a tool for converting clothing between different base figures (such as Wardrobe Wizard or CrossDresser).
The actual weight map transfer uses Poser's built in "Copy joints from" function, which is available to all Poser 9 or Poser Pro 2012 users who have SR1 loaded. There's some extra functionality covered (batch handling being perhaps the most generally useful), but a good rule of thumb would be that if "Copy joints from" can't do it, the Poser Place Outfitter won't be helpful in that area.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Afrodite-Ohki posted Fri, 10 February 2012 at 2:57 PM
Question about the tool!
How does it treat clothing with ghost bones? I.E. skirts with handlers?
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Cage posted Fri, 10 February 2012 at 3:02 PM
Quote - How does it treat clothing with ghost bones? I.E. skirts with handlers?
The script's handling of any non-standard figure setup will depend on how "Copy joints from" handles the figure. Poser Python offers very few tools for handling joints and lacks the compiled 3D math library which would be necessary for expanding most joint handling through custom scripting (necessary as long as one wishes to keep the process reasonably fast, that is). Because of this, the script doesn't do much to modify the results returned by "Copy joints from".
So I guess I would suggest testing the results of using Figure-->Copy joints from on your garment, to assess what might happen in various cases.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Afrodite-Ohki posted Fri, 10 February 2012 at 3:08 PM
Hm... ok, I will, when I have something done. I just hope it only ignores the extra bones, instead of deleting them |:
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
3doutlaw posted Fri, 10 February 2012 at 3:13 PM
OK, thanks for the replies! I was thinking it was automating THIS PROCESS as well, instead of just converting. Still very cool!
Afrodite-Ohki posted Fri, 10 February 2012 at 3:18 PM
It is, truly is very cool. I'm such a fan of the tool makers - without them, I'd have given up on this business long ago LOL
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Cage posted Fri, 10 February 2012 at 3:21 PM
Quote - I just hope it only ignores the extra bones, instead of deleting them |:
The process shouldn't delete any actors from the figure.
Quote - OK, thanks for the replies! I was thinking it was automating THIS PROCESS as well, instead of just converting. Still very cool!
If only we could automate that one! Two problems would be the lack of Poser Python access to the Setup Room and the necessary use of the Morph Brush in the process at the link. In order to reproduce the "no poke" process being applied via use of the morph brush, a script would need access to some fast 3D math routines which Poser Python does not offer.
I would really like it if the Poser team would give Python access to the process which underlies the built-in "Copy joints from" feature. This can obviously correlate two dissimilar meshes, and very quickly. Open it up to us and we can use it for morph transfer between incompatible meshes, no-poke routines, all sorts of things. And all of that could be fast. Opening that functionality to Python would be a huge thing for scripting in Poser.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Afrodite-Ohki posted Fri, 10 February 2012 at 3:27 PM
Quote - > Quote - I just hope it only ignores the extra bones, instead of deleting them |:
The process shouldn't delete any actors from the figure.
YAAAY~~!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Vestmann posted Wed, 15 February 2012 at 2:08 PM
This method is officially outdated! The new Outfitter is out:
http://poserplace.phantom3d.net/PP_Outfitter/pp_outfitter.html
If that's not enough there's also an update for V4WM:
http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html
Please report any bugs here:
http://poserplace.phantom3d.net/forums/viewforum.php?f=51
Enjoy :)
Afrodite-Ohki posted Wed, 15 February 2012 at 2:13 PM
YAY! Thank you!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
232bird posted Sun, 19 February 2012 at 12:57 PM
Thanks for the tips! I spent hours failing in the setup room, I would load the V4 rigging from the library which would break the conforming and wipe out all the morphs. Copy joint zones is much better.
BTW, is there any way to get the weight mapping to affect parented props as well? The old magnet system almost gave the illusion of working, but now without them the props just do whatever.
Vestmann posted Sun, 19 February 2012 at 2:27 PM
Quote - Thanks for the tips! I spent hours failing in the setup room, I would load the V4 rigging from the library which would break the conforming and wipe out all the morphs. Copy joint zones is much better.
BTW, is there any way to get the weight mapping to affect parented props as well? The old magnet system almost gave the illusion of working, but now without them the props just do whatever.
Are you using the Outfitter?
http://poserplace.phantom3d.net/PP_Outfitter/pp_outfitter.html
I'm not sure what you mean by parented props. It may be better to post a new thread for parented props.
232bird posted Sun, 19 February 2012 at 2:39 PM
Yes, I am using the outfitter now, it works perfectly. As far as props, I mean .pp2 files like armbands, belts, etc. And I have even had trouble with hair on occasion, but nothing a little scaling couldn't fix. If it matters I now have the updated V4Wm, also.